Pocus wrote:Your proposal is interesting and elegant, we will discuss it in the beta forum, thanks for that Jim.
PhilThib wrote:We have a short time problem (we need more staff / helpleure: ) but we indeed plan to have at least one of these options, and may be up to three, as follows:
* Option 1: leader stats are hidden (till tried in battle) but not random
* Option 2: leaders are semi random (+-2 pts on each stat, with of course limits to avoid seeing R.E.LEE too low)
* Option 3: a combination of the above 2
As for the decreased / increased "effectiveness" of leaders when they change rank / command, this is already implementedThis works both for the stats of the leaders and theirs special abilities...
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Spharv2 wrote:With number one, you have no randomness. You see Grant appear, well, you know he'll be good.
Spharv2 wrote:And if they hide the names and such, you will still know who is who simply by their date of appearance, position on the map etc.
Pocus wrote:Hidden generals were too tricky to do right before release but this is not ruled out, if we mix that with Random Generals. There are many problems, like guessing who is this random general just by looking at the speed of the army, or if they use less supply, etc. (deducing something from the hidden abilities).
Pocus wrote:Also you also get a bag of problem with promotion. Should we hide the ricochet promotion effect if the general is hidden (irritating bypassed generals and such), to have you pay full price because you demoted McClellan? Or should we tell you the outcome in advance, and thus hidden general serve nothing as you can guess many things for that?
Spharv2 wrote:I don't think you read his original post correctly. Options 1, 2, and 3 wasn't the choice, it was 1,2, or 3. Given that, they made the correct choice.
Pocus wrote:I was more speaking of the political and seniority rating.
Spharv2 wrote:You can't live without seniority and political rankings if you want to come anywhere near representing the Civil War as it was. There's a reason bad generals were kept in place for so long (See Butler, Banks, McClellan, Bragg), and it certainly wasn't their cheerful dispositions.
Without a political cost to removing generals, and one that is variable, then there is no reason to use the historic generals. Seniority was a huge issue in the civil war era armies. Joseph Johnston had a fairly good relationship with Davis until their argument over seniority, after that, Johnston was usually the choice of last resort for anything important.
veji1 wrote:I have to agree with Spharv there, Seniority and Pol rating are really part of the excitement of this game for me... If you don't do that then you'll have Grant in the east and Sherman in the west in 1861 and they will be able to concentrate, advance, seek and destroy at will.. The only way to avoid that without seniority and pol would be to give unrealistic amount of troops and or industrial capacities to the CSA, à la FoF...
We'll see how it plays out, but I really like the idea.. And couple with a good randomization and hiding of general traits, it could make for a great what-if where one really gets the feeling of being the leader of one or the other side.
veji1 wrote:I have to agree with Spharv there, Seniority and Pol rating are really part of the excitement of this game for me... If you don't do that then you'll have Grant in the east and Sherman in the west in 1861 and they will be able to concentrate, advance, seek and destroy at will.. The only way to avoid that without seniority and pol would be to give unrealistic amount of troops and or industrial capacities to the CSA, à la FoF...
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