After a couple Of 1861 GC's against AI, ,I thought I'd try something a bit different ( I was hardly winning by xmas 1861 , but I was winning )
so, onto 1863 , CSA.
If I'd realized what a challenge it was I'd have started an AAR , but it's a bit late now...at least i heeded the warnings of those who posted about the difficulties of the 1864 scenario.
I guessed it would be too much for me , and, based on how '63's going, I was right.
Supply, how much and how you carry it, is the crucial factor.
You start with a reasonable force in TN and VA and not nearly enough anywhere else.
After four turns the red icons were cropping up on most forces in the front line..and a turn later they started to evaporate.
in fact, so many went 'phut' that i called it 'game over' on turn 6.
So, in truth, this is the second go..( bet the generals at the time would've loved to start again) . So, this time..hardly any unit build..all WS ( which is the area you are most deficient in) goes to RR, industrial build..and replacements.
then its a balancing act as you try to move your scarce units around to confront threats, while still keeping your transport pool at, at least , 1/3.
I've dragged my TN army back to chattanooga , its so hard to supply where it starts the scenario..and also easy for the USA to outflank.
The ANV is going nowhere, just trying , incrementally, to grow strength as various detachments , slowly, make their way To Virginia.
Most action is protecting Vicksburg. even dragging units here and there from georgia and florida, you're way outnumbered..if i can somehow build JJ's force up to around 20K I may have a shot..but it's going to be a very bitsy combo, and , of course, making div's for it eats into those scarce WS resources.
all very interesting and testing..wondered if anyone else has tried '63 recently and how they went?