Fri Feb 25, 2011 9:10 pm
I'm still remiss on the generals. In general (hah, hah), be glad, you'll need them.
Here's where I'm at nowadays:
* April of July 61 - not really enough, and not enough **'s. I look forward to 62, where I get more (actually, I'm in a July61 start right now, so that one might be hurtin' - IIRC, you do get quite a few in June 61). Anyhow, you need them for Div commanders, obviously; even before Mar62 & Corps commands, the **'s are good to have because they essentially let you have larger, more powerful formations.
* Then there's garrisons - I almost always have leaders for garrison duty in important frontline cities and towns - this becomes more acute as you start to push further south. It is my belief that it's better to have a Leader for a garrison subject to potential attack, than not.
* Particularly past Mar62 & Corps, you will be looking for **'s all the time - Corps commanders and for command of Independent stacks, especially if you want to have a powerful Cavalry stack.
* As mentioned, 2 *'s in a small to medium stack alleviates CP penalties; in larger stacks, I almost always have an Asst Commander (** and a *). Corps usually don't have to have an Asst Commander, but it's not a bad idea if you have a decent one, 'cuz I believe you do benefit from the Leader, even if he's not commanding anything directly.
* You need a few for way out West as the Union against the AI, 'cuz Athena likes to Quantrill and Watie (did I just invent some verbs?) and annoy you, in general, and she usually has a Leader doing this.
I usually segregate all the "faceless" Leaders. I also set aside any Leader who has anything going for him besides 3-1-1. I set aside and group the **'s, also, for obvious reasons.
Then, later in the game, in 63, you get much better Leaders. Now, you need to have them take over Divisions, particularly in the East. I am still much remiss at this and have been trying to be not so lazy and put the better ones in there; it's most definitely worth it, Reynolds and Hancock and Gibbon start showing the Rebs who's boss, a marked improvement over the varsity you started with.
BTW, I don't know if there's "hidden" code that secretly gives a boost to people like Runyon ( a 3-1-1) or Hunter (same), who, IRL, weren't that bad, perhaps not outstanding like Hancock, but decent, competent commanders. I always take Tyler and Miles away from anything important (RL record); Mansfield's not too bad, if you don't expect miracles from him; Lew Wallace goes to the head of the class. McClernand goes to recruiting, so does Burnside, although Burnside can be used later; Banks stays on recruiting duty.
Maybe I'm completely wrong, but I assign some of those I know from history based on history, even though the game gives them these numbers (Lew Wallace should be a 4-2-2 from the start, IMHO; oh, well).
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
