Cromagnonman wrote:Occasionally it can be rather counterproductive. For instance, you may get a boost in GS production in a level 1 city, which is not a valid supply source. Those extra supplies won't go anywhere, and are basically wasted except for local forces. New York is almost entirely level 3 and above cities, so you're a lot more likely to be able to use it, even if it is months away from the front.
GraniteStater wrote:* Level 1 and 2 towns are Supply sources, I believe; they never request Supplies.
* I think the Supplies from 1-2 Towns are distributed, either along RRs, rivers, or roads - don't forget roads. Think about it for a second - ever notice that you'll be next to, or in, a Town about ten Turns or so in a scenario, and the Supply is something like 15/30? Well, even a small Supply source would be stockpiling values higher than that, if it never went anywhere - I would hazard that the small amount of Supplies prouced by 1-2 Towns does get distributed, but the flood of Supplies from the much larger sources tends to dominate the system's conduits.
I could, of course, be wrong on the second one.
GraniteStater wrote:Well, my first point is more concrete - they are Supply sources, just not targets.
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Cromagnonman wrote:I think the system treats rivers and rail equally, but there are more opportunities for supply to get where it's going by rail. Also, noting that supply can travel no more than 5 regions in a supply phase, within that limit it can travel as far as a supply unit could travel in forty days, so rails and rivers are not a sine non qua to your supply network.
My perception has been that supply targets have a certain pull during the distribution phase. Wagons are a vaild target, and indeed are the most attractive. However, wagons have a much more limited capacity than depots etc. Like I said before, each city pulls supply to reach a particular goal, which goal is related to the level of the city; having a depot present increases this upper limit many-fold.
An illustration of why wagons seem to be supply targets. I almost always end up beseiging Fort Smith, AR, during the winter. Supply must travel over snowy/frozen/blizzardy mountains and river from Fayetteville. Meanwhile, the supplies that get thru are not only eaten, but also absorb hits from the weather. If wagons were merely drawing supply from adjacent regions as do other units, then the force beseiging Ft Smith should quickly evaporate. However, despite being 2 regions (typixally a 2+ turn march) from Fayeteville, the wagons never run dry. This could only happen if supplies were being targeted to the wagons during the supply distribution phase.
dolphin wrote:Easy Question....
When you do your Financial and Draft Options and choose ones that cause an NM penalty does your oppoant gain NM equal to what you lose, or is it just a one way thing and only your NM takes a hit?
Battles go both ways, so I thought to ask about this issue.
I would presume only the person doing the options takes a hit and his opponant gets nothing.
Cromagnonman wrote:Your presumption is correct
Cromagnonman wrote:I think it means not that the general must receive a new hq this turn, but rather that the hq must receive a new general.
Gray_Lensman wrote:It's clear enough. I don't see a problem.
[ATTACH]14686[/ATTACH]
It specifically states:
The cost won't be paid IF a commander with a better seniority is appointed to the NEWLY freed Army HQ (thus recreating an Army this very turn).
The cost will be paid if the commander remains without an Army command or a new commander with lower seniority has been appointed in his place.
The question is, in your game, does Lee have more seniority than Johnson? He does not outrank him unless you have some oddball set of circumstances taking place, they are both 3-stars. Historically, Johnson was the senior commander and was replaced by Lee only because he was injured. Johnson became very upset over time because of this and it caused a lot of animosity between Johnson and Davis. It is possible for Lee to be promoted to 4-star. If this has taken place he will have the higher seniority over Johnson.
Gray_Lensman wrote:It's clear enough. I don't see a problem.
[ATTACH]14686[/ATTACH]
It specifically states:
The cost won't be paid IF a commander with a better seniority is appointed to the NEWLY freed Army HQ (thus recreating an Army this very turn).
The cost will be paid if the commander remains without an Army command or a new commander with lower seniority has been appointed in his place.
The question is, in your game, does Lee have more seniority than Johnson? He does not outrank him unless you have some oddball set of circumstances taking place, they are both 3-stars. Historically, Johnson was the senior commander and was replaced by Lee only because he was injured. Johnson became very upset over time because of this and it caused a lot of animosity between Johnson and Davis. It is possible for Lee to be promoted to 4-star. If this has taken place he will have the higher seniority over Johnson.
Gray_Lensman wrote:The cost will be paid if the commander remains without an Army command
dolphin wrote:Here is the problem I am having and why it is not clear in this situation.
No matter which HQ I give LEE. The unused one, or the one Johnson is currently using to command the Army of the Potomac when I promote Lee with either one he gets the Army of Northern Virginia which means the Army of the Potomac no longer exists. Maybe now you understand my confusion.
Does it matter that the Army of the Potomac gets lost in the change of command?
P.S. It will allow Lee to take command of the Army of the Potomac from Johnston only if both are in the same region together. Perhaps that is the only way to do as I am suggesting without incurring a penalty? Then again maybe not. I simply do not know the answer.
Is the penalty based on the use of the specific HQ unit, the actual name of the Army Command, or perhaps merely the actual number of Army's in existence at the time?
Cromagnonman wrote:The wording seems most consistent with a penalty for detaching the HQ from Johnston and not attaching it to someone of equal or higher seniority. Thus, your safest bet is to take it from JJ and teleport it directly to Marse Robert, attaching it to him to form a new army.
Gray_Lensman wrote:Lee (a commander of a highter seniority) has to take command of the NEWLY freed HQ if Johnson is demoted. If you make Lee the commander of a different HQ and then demote Johnson, you will incur the penalty.
Pat "Stonewall" Cleburne wrote:It doesn't matter what it's called. You can't dismiss Johnston without appointing someone with a better seniority (ie Lee). I would use the same HQ. This is why I never give Johnston an army. Bory and ASJ are enough until Lee unlocks.
dolphin wrote:Then of course there is my biggest question of all regarding the Assault Posture.
Of what if any benifit is it in attacking entrenched enemies since level 3 and better entranchments are regarded as forts?
I actually read somewhere in another thread that it is a factor in capturing artillary. Can anyone shead some light on this issue?
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