Skanvak
Civilian
Posts: 3
Joined: Mon Nov 02, 2009 7:36 pm

Historical option

Mon Jan 31, 2011 7:13 pm

Can someone tell me what is the historical setting for the option (activation, FOG and so on).

I want to play closer to what the designer consider to be realistic and historical.

User avatar
Pat "Stonewall" Cleburne
General of the Army
Posts: 639
Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Mon Jan 31, 2011 9:13 pm

You'll get the most historical AI performance with the default activation setting. Also I play with at least +3 detection for the AI, usually +4. This lets the AI make more informed decisions on how to raid and attack properly. I turn aggresiveness to low, but you may not have to do that as much when the new patch comes out. I check the "give ai more time" box. That's all I can think of right now. Good luck!

Skanvak
Civilian
Posts: 3
Joined: Mon Nov 02, 2009 7:36 pm

Mon Jan 31, 2011 10:12 pm

thanks for the answer. I was not specifically thinking of the AI (but that can be a good idea).

I was thinking about general reassignement and activation. Is unactive general does not move more realist than active general move with a malus? I miss not having a clue about what the designer consider to be true to reality.

User avatar
GraniteStater
AGEod Guard of Honor
Posts: 1778
Joined: Thu Oct 09, 2008 5:16 am
Location: Annapolis, MD - What?

Mon Jan 31, 2011 10:37 pm

I play with inactive leaders allowed to move with a malus. After a Defeat in a battle (not uncommon for the Union in early going), it's nice to be able to retreat to a town or city, where you can at least get Replacements. Also, inactive leaders can defend, so it's useful to move them to a better location.

I set stationary units to No Desertions, also. I keep Historical Stats ON. Nowadays I play at Colonel Dfficulty, the hardest (patch 1.16RC4a), and have 99% played Union. It is truly a challenge in an 1861 start, if one just uses Volunteers the first year and sticks to modest Financial options.

I haven't given the AI Detection advantages and have the Aggression at default.

Trying to achieve what the Union did by June of '62 is a task - i. e., possesion of Ft. Donelson, Nashville, Island #10, Memphis, and New Orleans. That, and keeping humongous Confederate Corps and Divisions from snatching St. Louis and Indianapolis and Harrisburg (my latest April '61 start - now in June '62) I find is enough to keep me occupied.

I won't go to Full Mobilization until '63 and then use all my Financial oprions.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster

[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898

RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.


Image

User avatar
Pat "Stonewall" Cleburne
General of the Army
Posts: 639
Joined: Sun Mar 22, 2009 7:46 pm
Location: Kentucky

Tue Feb 01, 2011 6:24 am

If you're playing against another person, movement with malus would definitely be the correct choice. The attrition option is more open ended, but Historical for both players is more realistic.

Return to “AGEod's American Civil War”

Who is online

Users browsing this forum: No registered users and 11 guests