Mon Jan 31, 2011 10:37 pm
I play with inactive leaders allowed to move with a malus. After a Defeat in a battle (not uncommon for the Union in early going), it's nice to be able to retreat to a town or city, where you can at least get Replacements. Also, inactive leaders can defend, so it's useful to move them to a better location.
I set stationary units to No Desertions, also. I keep Historical Stats ON. Nowadays I play at Colonel Dfficulty, the hardest (patch 1.16RC4a), and have 99% played Union. It is truly a challenge in an 1861 start, if one just uses Volunteers the first year and sticks to modest Financial options.
I haven't given the AI Detection advantages and have the Aggression at default.
Trying to achieve what the Union did by June of '62 is a task - i. e., possesion of Ft. Donelson, Nashville, Island #10, Memphis, and New Orleans. That, and keeping humongous Confederate Corps and Divisions from snatching St. Louis and Indianapolis and Harrisburg (my latest April '61 start - now in June '62) I find is enough to keep me occupied.
I won't go to Full Mobilization until '63 and then use all my Financial oprions.
[color="#AFEEEE"]"Liberty and Union, now and forever, one and inseparable!"[/color]
-Daniel Webster
[color="#FFA07A"]"C'mon, boys, we got the damn Yankees on the run!"[/color]
-General Joseph Wheeler, US Army, serving at Santiago in 1898
RULES
(A) When in doubt, agree with Ace.
(B) Pull my reins up sharply when needed, for I am a spirited thoroughbred and forget to turn at the post sometimes.
