daidojisan
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some random questions

Sun Feb 25, 2007 3:47 pm

1) Is there any mechanism for attrition (in general ) and attrition of forces while on the march? and if so will the quality of the commanding general and/or HQ impact this?

2) At the start of the war the south hoarded most of it's cotton supply to put diplomatic pressure on brittain and france. The south instead would certainly have been able to sell much more cotton in the early parts of the war to get war materials(when the blockade was not yet very effective ). Is this possible in the game ?

3)I read somewhere on the forum that you recruit brigades and build divisions and up from these building blocks. With a division consisting of a maximum of 18 blocks (being infantry units and support units) What types of support units and heavy equipment can you put in division? things like division artillery, engineers, medics and stuff ?.

4) I would always like to be able find out just how long the south could survive against the north in all out war. Sadly all CW games end in 1865, would it be possible to include a "what if" campaign that allows you to keep on playing untill one side is utterly defeated?.

5) Does the game feature any "experimental weapons" like the South's submarine the "David" ?

Thank

Stephen

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Spharv2
Posts: 1540
Joined: Sat Feb 25, 2006 5:39 am
Location: Tallahassee, FL

Sun Feb 25, 2007 6:47 pm

daidojisan wrote:1) Is there any mechanism for attrition (in general ) and attrition of forces while on the march? and if so will the quality of the commanding general and/or HQ impact this?

2) At the start of the war the south hoarded most of it's cotton supply to put diplomatic pressure on brittain and france. The south instead would certainly have been able to sell much more cotton in the early parts of the war to get war materials(when the blockade was not yet very effective ). Is this possibility in the game ?

3)I read somewhere on the forum that you recruit brigades and build divisions and up from these building blocks. With a division consisting of a maximum of 18 blocks (being infantry units and support units) What types of support units and heavy equipment can you put in division? things like division artillery, engineers, medics and stuff ?.

4) I would always like to be able find out just how long the south could survive against the north in all out war. Sadly all CW games end in 1865, would it be possible to include a "what if" campaign that allows you to keep on playing untill one side is utterly defeated?.

5) Does the game feature any "experimental weapons" like the South's submarine the "David" ?

Thank

Stephen


Short answers here:
1. Yes and Some generals will have attributes that will impact it, yes.

2. Definitely, a cotton embargo is one of the political options the South can employ.

3. The game includes engineers, signal units, aerial (Balloon), and medical units.

4. The default campaign runs through Jan '66. I'm pretty sure you can keep playing after the "end" though, never gotten there.

5. I believe subs will probably be handled through the event engine, there just weren't enough, nor were they effective enough to justify a unit piece.

I'm sure Pocus or one of the other guys can provide more detailed answers for you.

daidojisan
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Posts: 84
Joined: Sat Feb 24, 2007 10:44 am
Location: The Netherlands

Sun Feb 25, 2007 7:29 pm

Spharv2 wrote:Short answers here:
1. Yes and Some generals will have attributes that will impact it, yes.

2. Definitely, a cotton embargo is one of the political options the South can employ.

3. The game includes engineers, signal units, aerial (Balloon), and medical units.

4. The default campaign runs through Jan '66. I'm pretty sure you can keep playing after the "end" though, never gotten there.

5. I believe subs will probably be handled through the event engine, there just weren't enough, nor were they effective enough to justify a unit piece.

I'm sure Pocus or one of the other guys can provide more detailed answers for you.

2. Definitely, a cotton embargo is one of the political options the South can employ.

Thanks for your answers :-), just let me elaborate on the cotton question. What if the south decides to not use the cotton embargo? (ahistorical) Will the south then be able to sell more cotton and then buy more war materials then they did historically? and if so how does this work, will blockade runners just bring in more cargo with the embargo not in place? or are there other effects.

Thanks a lot

Stephen

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Spharv2
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Joined: Sat Feb 25, 2006 5:39 am
Location: Tallahassee, FL

Thu Mar 01, 2007 5:17 pm

daidojisan wrote:2. Definitely, a cotton embargo is one of the political options the South can employ.

Thanks for your answers :-), just let me elaborate on the cotton question. What if the south decides to not use the cotton embargo? (ahistorical) Will the south then be able to sell more cotton and then buy more war materials then they did historically? and if so how does this work, will blockade runners just bring in more cargo with the embargo not in place? or are there other effects.

Thanks a lot

Stephen


Sorry, missed this one. The state the South will start off in is one without a cotton embargo. You'll get money based on the idea that you are currently still selling the cotton on the markets in Europe. So, if you choose to go with an embargo, the effects will be a shift in the intervention percentage at the expense of a portion of your national income. I'm not sure on the percentage you sacrifice by using this option, Pocus may be able to answer that. So basically, unlike what actually happened, I think most players will probably keep the cotton markets open until they think they're close to possibly getting foreign intervention, then playing this card so they don't hamper their economy for such a long period of time.

As for the blockade runners, we haven't gotten most of the naval aspects of the game put in place yet, so the devs would have to answer that part, since I don't have a clue yet. :)

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Pocus
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Location: Lyon (France)

Thu Mar 01, 2007 6:01 pm

this one will be a devious and fun play of cat and mouse, believe me. Run the brown water blockade, evade the high sea Union frigates, reach the european box, and then get the precious things for the Confederates! (Yes we know that historically much of the stuff going back home were for personal profits, so we do take that into account by limiting the number of runners to what the CSA could have used for governemental purpose).

And there is the Union Shipping box, where you can try to send some merchand raiders, so to sink the merchant fleet of the Union. This can reduce a bit their war materials production, but don't hope to wage a u-boot campaigns here.

And lastly, British intervention. A rare occurence, but if you manage to get it, you are in for serious naval battles with the big boys pounding at each others. The Union will definitively have to rethink his whole naval strategy, as the Victorian era is famous for some novel ships like the Warriors or the la Gloire (French one) which are able to cripple the steam frigates the Union could build.

But this is yet to be fine tuned, the code is near ready and I'm doing some internal testing right now, but the betas have yet to discover the system.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Hobbes
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Location: UK

Fri Mar 02, 2007 1:37 pm

Philippe, I would be interested to know if British intervention can happen on more than one level? Could they start off with just a naval presence which could escalate to sending troops or is it more black and white - they will commit navy and troops or nothing?

Cheers, Chris

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PhilThib
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Location: Meylan (France)

Fri Mar 02, 2007 2:13 pm

Right at the moment, I have prepared an all-or-nothing intervention, which I thought more representative of the typical British state of mind :sourcil: ...and that was based on the British war plans elaborated at the peak of the Trent Affair (see http://en.wikipedia.org/wiki/Trent_Affair )

Now your idea of incremental intervention is interesting. It could be done, via additional event scripting from myself... we should just decide what would be the thresholds and triggers, and how spread in increments this could be... :nuts: ... a bit tricky but feasible :bonk:

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Hobbes
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Location: UK

Fri Mar 02, 2007 5:25 pm

Something for the future then maybe :sourcil:

It could be a little more believable and easier that the British could come
in in a small way - trying to lift the blockade for instance (in the box only?)
But incidents or the tide of war could escalate their involvement.

The Union could have some fun seeing how much they can get away with!
Cheers, Chris

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