National moraleAs a civil war between a people who valued their democratic rights above all else, the will of the people was an important component in the decision making process of the leaders of the Confederacy and Union. During the conflict there were a number of times when one more major defeat could have resulted in an overwhelming clamour for peace from the people that Lincoln may have found hard to ignore. This was a major factor in Lee's decision to invade the North in 1863 in an attempt to conquer a peace.
It would be remiss of any grand strategy game about the American Civil War to ignore such an important component and one of the things I like most about Ageod's ACW game is the impact that the concept of
National Morale has on your decisions in the game.
For both sides in the conflict, the will of the population to fight is tracked by their National Morale (NM) which alongside Victory Points (VP) determines which side is the victor in the conflict. Automatic victory or defeat is achieved when one side reaches its minimum or maximum NM.
These thresholds will vary during the course of play depending on the political situation such as if you are playing the 1864 campaign when the Union is more vulnerable to defeat through morale loss, as this scenario models the pressure on Lincoln to continue to achieve significant military victories in order to be re-elected President and win the mandate to continue the war.
In the game as was historically the case, NM is influenced by several factors:
- Capturing key objectives increases the capturing nation's morale and lowers the opponents. This accurately reflects situations such as the capture of Vicksburg which had a serious negative impact on the morale of Confederate citizens
- Winning a battle will boost the winner’s NM while reducing the opposition's and is influenced by the scale of casualties in terms of men and is also impacted by the deaths of generals (Impact of Stonewall Jackson's death anyone!)
- Since many generals were political appointments to appease influencial State governors, your decision to relieve an officer from his Army command will also entail a loss in NM, the scale of which wil be influenced by how much Political clout he had.
- When playing the grand campaign war weariness will also gradually reduce NM reflecting situations such as those experienced by the Confederate population as the Union armies marched across the South in the latter years of war
- There are also other factors that will affect NM such as a decision to raise exceptional taxes reflecting the increased tax burden that such a decision places on the population
- Below a certain level, as long as the Confederacy or Union is still in control of its capital, it will start to regain NM simulating war resilience, an historic example of which was the Southern populations ability to endure hardships for the good of their cause.
NM can also effect the cohesion of units simulating the impact that the civilian morale can have on the fighting men which historically was conveyed through letters to husbands, sons and brothers in far off warzones. Unit cohesion impacts how fast Brigades and Divisions march (low morale more stragglers, desertions) and how well they will fight (ie less inclined to fight for a lost cause).
NM is also important as it effects economic output, simulating the productivity of factory workers (high morale = greater output)
Finally, NM also impacts the level of recruitment which is very intuitive. In the early days of the war, a high NM meant that many men flocked to the colours but as the war drags on and war weariness increases recruitment historically became harder.
As you can see National Morale will be one of your major factors when making decisions in the game. No point throwing your troops away in fruitless battles as this will have major impacts on the home front and economic output and recruitment whilst you may have to just persevere with a Political general to keep a section of the population happy.