Garuda wrote:Well, what a difference a few turns can make and what a difference finally discovering how divisions work can make.
In my defence of Virginia, my left flank collapsed and I’ve been ousted from the Shenandoah Valley since turn 20 (its now roughly turn 55). Fort Monroe continues to threaten my right flank but my defence of Richmond and Manassas held firm.
Finally figuring out how to form effective divisions has made a massive difference to my game and I’m getting better organised now.
Also, after lots of industry building I now have a plentiful income of war supplies. It seems the answer was to build, build, build with the industry button.
I have more questions for you:
1. I have several officers who are now promotable but the tool tip tells me that Braxton Bragg is expecting promotion first as the more senior officer. Promoting an officer ahead of Bragg is going to cost me nearly 70VP. Firstly, is there any other way to find an office without cycling through every stack? Secondly, I found Bragg but he is not promotable. Does this mean that I’m going to have to take a 70VP penalty for each officer I promote ahead of him or will Bragg become promotable soon as at least half a dozen less senior officers are already waiting for their promotions.
2. Industry. I finally noticed that city icons show where your industries are and the number of chimneys show the level of industry too. With this in mind I can now target my enemy's industries. If I capture an enemy town where industry is present, do I now benefit from income from that town’s industrial production? If so, does ‘line of supply’ come into effect, i.e if raiders capture a town with industry do I get an income from it even if it is behind enemy lines?
3. Supply Pushes. The blackboard with the 1/3, 2/3 and 3/3 checks on it has not registered above 0/3 since the first few turns of the game. How do I rectify this? Do I need to pay attention to this?
4. River Boats. I notice how river boats (including ironclads) suffer dreadfully for hits (physical damage) and cohesion just from sailing up river (even in good weather). Within just a few short turns they need to go back to harbour and spend just as many turns recovering. Is there something I’m missing here?
5. I agreed to a prisoner exchange but got no information back on what I gained from this. Can somebody explain what happens with an agreed prisoner exchange and is the exchange equal i.e one man for one man?
A triumphant note:
Ulysses Grant defeated my army at Vincennes and the very next turn he popped up in Nashville like he and his 15,000 troops just teleported there. I imagine he must have used river boats but in doing so would have to sail past my towns and forts and not one of them witnessed any movement! Is it really possible for 15,000 troops to sail in stealth mode like that? Anyhow, it turned out to be Grant's undoing. I had to halt my advances and call back a full corps form the front line. I soon had Grant cut off and when the action began I annihilated the whole 15,000 stack to the last man in just two turns (took 7,000 prisoners). Every Union officer, including Grant himself died in Nashville. In return I took relatively few casualties – with a total of ten combat reports triggered in just two rounds I’m guessing Grant ran out of ammo/supplies which will explain my lack of casualties in the latter combats?
1. Bragg has the highest seniority. You can promote after gaining seniority (you don't have to have hte highest seniority). To find him easier, use the F1 button. This calls up the units ledget. Then click on the bottom button on the left side. Then click on the generals button. Sort and find Bragg.
2. Sort of. Production is dependant on 3 things (NM, loyalty, and MC{military control}). So if you capture an enemy city, and have low loyalty/MC, you won't get much out of it. May I recommend the link below for a primer on this aspect.
http://www.ageod-forum.com/showthread.php?t=13811&highlight=intellitips
3. You need to purchase railroad/river transport units. The cost $10/10WS for 10 RR, and $10/5WS for 5 river. They are found on the F6 screen.
4. Attack mode. You suffer cohesion loss for travel on the river in attack posture/assault posture. You can also suffer hits/cohesion loss during winter storms.
5. Both sides must agree to the prisoner exchange. See the link
http://www.ageod-forum.com/showthread.php?t=15452&highlight=exchange
6. You detection values may not have been enough to see Grant on his river move. See the intellitips link in section 2 above. So he "disappeared" and you did not see his move. 10 battles over 2 turns would have depleted his ammo badly. BTW, are you sure he's dead? He may have been "wounded", and is recovering in some northern town.
Remember - The beatings will continue until morale improves.
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