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Scenario w/Kentucky?

Thu Aug 13, 2009 6:45 pm

Sorry I am not at my main machine to review the scenario. Can anyone tell we what is the main difference in the full campaign game where Kentucky seems to start neutral. Will it eventually turn over to one side or the other?
Should the UNION place units on the border or not?

Thanks guys.

Great wargame!

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arsan
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Thu Aug 13, 2009 7:20 pm

Hi!

On the first posts of this thread you have the full explanation of the new kecntucky secession system :coeurs:
http://www.ageod-forum.com/showthread.php?t=12372
Besides, on the w/Kenctucky april 1861 campaign there is another new thing: some souther states are not open to play on the first turns, and become activated at their historical secesion dates:

Virginia secedes April 17, 1861
Arkansas secedes May 6, 1861
Tennessee secedes May 6, 1861
N. Carolina secedes May 20, 1861

Cheers!

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Gray_Lensman
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Chaplain Lovejoy
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Sat Aug 15, 2009 4:47 pm

Gray_Lensman wrote:Be careful massing UNION units on the border.


Gray,

Do riverine units "count" in this regard, or is it only land units?

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Gray_Lensman
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soloswolf
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Sat Aug 15, 2009 7:37 pm

Does that mean someone could leave swarms of troops inside river transports just waiting to strike and they would not be counted as long as they were in the ships (which are in the river)?
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Redeemer
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Sat Aug 15, 2009 10:57 pm

Sounds like it to me, I had the same thought.
[SIGPIC][/SIGPIC]

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soloswolf
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Sun Aug 16, 2009 2:01 am

For the record, I'm not a very gamey player and have little interest in this move. I was just thinking out loud.
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slimey.rock
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Sun Aug 16, 2009 3:34 am

I don't think it would be a very wise move. Troops lose cohesion very quickly inside vessals.
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LSSpam
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Sun Aug 16, 2009 8:05 am

In the current PBEM game i'm playing Kentucky stayed neutral all the way until November 1861 when it flips Union by default. The first turn it went Union there appeared to be significant movement penalties attached to entering the Kentucky still.

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Gray_Lensman
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LSSpam
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Sun Aug 16, 2009 7:35 pm

Gray_Lensman wrote:After a reinstallation, if you are still seeing a penalty of some sort, you will have to post a saved game with the previous turns as part of the saved game files so we can explain what you might be seeing. For sure, it CANNOT be the movement penalty events associated with an invasion.


It may have been weather, being November. All I know is trying to move through Louisville by rail hit me with a substantial movement penalty.

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arsan
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Sun Aug 16, 2009 8:27 pm

LSSpam wrote:It may have been weather, being November. All I know is trying to move through Louisville by rail hit me with a substantial movement penalty.


Maybe you lacked enough military control on the region to use the rail??
You need more than 25% IIRC or the guys will have to walk ;)
Also, IIRC there is no rail bridge across the river there, so if you were crossing it can take takes quite a lot of time, even if you move by rail.

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Gray_Lensman
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LSSpam
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Mon Aug 17, 2009 7:33 am

arsan wrote:Maybe you lacked enough military control on the region to use the rail??
You need more than 25% IIRC or the guys will have to walk ;)
Also, IIRC there is no rail bridge across the river there, so if you were crossing it can take takes quite a lot of time, even if you move by rail.


By flipping US I had MC. But if there's no rail bridge then that would be the issue (combined with weather). I didn't notice that before. But PBEM has a way of focusing you in on minor details like that far more then playing the AI does. :)

enf91
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Mon Aug 17, 2009 7:18 pm

Gray_Lensman wrote:I should point out that the Kentucky scenario does not actually apply any sort of movement penalties anyhow, but instead hammers home a substantial reduction in the Cohesion and Health of the human units if they move into Kentucky before they are allowed.

This is a 90% reduction in both capacity(s), making your elements almost competely "red" from the damage. This is only applied against a human player attempting to "exploit" the unblocking of Kentucky a turn earlier than he's supposed to. :) The invading player (the one that announced the invasion) gets a "free" (no penalty) move due to his "surprise" invasion move.


It also applies to ships you move into KY waters and to units you raise in KY on that turn.

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