It's a Trap

Movement dilemma

Sat Jul 18, 2009 11:22 pm

Is there a way to delay movement orders? Here is what I want to do

Unit 1 and 2 are in the same region (area C). Enemy only occupies area A. (All areas mentioned are connected like a triangle)

I want Unit 1 to attack area A which takes 3 days to get too.
However I want them to attack the region after Unit 2 arrives in area B which takes 8 days to get too.

How do I delay the attack? I know you could order unit 1 to march along a longer route though other regions, but this costs cohesion and I shouldn't have to lose it to delay the attack. In fact they should get more cohesion for resting before they attack.

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arsan
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Sun Jul 19, 2009 12:12 am

Hi!

No, there isn't a way to do this. Maybe could be though about for AACW2
In any case, coordinating movements between armies separated by hundred of miles was a pain in the ass back then. It rarely worked as it should
Maybe giving too much control on this would not be historic :bonk:
Cheers
PD: By the way, cool name and avatar! :thumbsup: Admiral Ackbar is the coolest fish on the galaxy! :D

It's a Trap

Sun Jul 19, 2009 12:56 am

True Buuuuuuut I can do the delay attack if would just mean going back and forth to a rear region that takes only 1 day (i.e. with trains) until the days line-up. I however see your point and apppreciate your answer. Buuuuut if it ever came to be could this be made in a patch or is it a game engine thingy.

Edit: I don't need hundreds of miles just making sure those imperi ... I mean uunion scum can't retreat towads my next objectieve 20 miles away.

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Benihana
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Sun Jul 19, 2009 3:24 am

Move whatever is slowing unit 2 to unit 1 so it moves slower or at the same speed. Once I learned how ZoCs work I stopped including supply wagons directly in my stacks and instead have them follow a few days later.

It's a Trap

Sun Jul 19, 2009 3:47 am

I'll keep that in mind, but when thery're same units terrian is the issue as if 1 was clear and another was forest or hills.

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Gray_Lensman
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Sun Jul 19, 2009 5:23 am

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arsan
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Sun Jul 19, 2009 10:25 am

Gray_Lensman wrote:You guys should note that quite often there are random delays before a unit starts moving. :)


I know about this for naval stacsk but didn't know it was there too for land stacks :bonk:
In the later case there are not any associated message on the log is'n it?? :confused:

It's a Trap

Sun Jul 19, 2009 10:34 am

I've never seen one for a land stack. Even for river transport. The only message I can recall is when trying to cross a river and a "under guns" or something message appears.

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arsan
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Sun Jul 19, 2009 10:46 am

It's a Trap wrote:I've never seen one for a land stack. Even for river transport. The only message I can recall is when trying to cross a river and a "under guns" or something message appears.


Yes, that's different.
It happens when you try to cross a river area patrolled by enemy gunboats. Each gunboat element has a % chance of blocking your crossing up to 90% chance with 4 elements.

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Gray_Lensman
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Sun Jul 19, 2009 11:40 am

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cptcav
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Sun Jul 19, 2009 5:57 pm

I had posted this request in March on the wishlist:

cptcav wrote:I would like to see the ability to delay a unit's move at any point along it march. For example, before it moves, you could have the unit stay in its present location for 2 days. Or, it would move to the next area and, then, stay in that area 5 days before moving on, etc.

This would help a player coordinate the arrival of various forces at a common destination on the same day (barring any non-planned delays :bonk: ). So, a commander could plan a battle like Shiloh where several different army's were to gather before assaulting. This would enable a player to have multiple armies in different areas gather for an attack in an area adjacent to the enemy and, then, launch the attack all during the same turn. As it is now, you either have to gather for one turn giving the opponent warning; or, you have to attack piecemeal depending on the move rates through the different areas.

So, when a force receives orders to rendezvous on a certain date with the main army, it can actually start its march with the rendezvous date in mind. :thumbsup:

Thank you for considering.

CptCav


Maybe they will look into it for AACW2.

Regards,
CptCav

TEP
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Mon Jul 20, 2009 7:57 am

Pardon a raw newbie, but the feature exists for corps of the same army to coordinate their attack, does it not?
Just one more benefit of an army/corps structure.
It could be argued that the lack of such an option for independent divisions represents the lack of coordination associated with this system.

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cptcav
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Mon Jul 20, 2009 8:27 am

TEP wrote:Pardon a raw newbie, but the feature exists for corps of the same army to coordinate their attack, does it not?
Just one more benefit of an army/corps structure.
It could be argued that the lack of such an option for independent divisions represents the lack of coordination associated with this system.


I would expect it to work regardless of the size of force. Even the coordination of corps movement feature does not mean that you can coordinate an attack. It just means that they would/should end up at the same location eventually. And, I understand that it was/would not be a percision move. But, you should be able to send orders indicating when you want a general to arrive with his force and expect him to try to achieve the results desired. I like the fact that things don't always work out as planned. But, I still want to be able to plan and have it sometimes happen.

Regards,
CptCav

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arsan
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Mon Jul 20, 2009 8:53 am

TEP wrote:Pardon a raw newbie, but the feature exists for corps of the same army to coordinate their attack, does it not?
Just one more benefit of an army/corps structure.
It could be argued that the lack of such an option for independent divisions represents the lack of coordination associated with this system.



Hi TEP!
This feature is intended to work only with corps/army stacks moving form the same region. You cannot use it to coordinate corps starting from different regions.

Regarding cptcav comment about Shiloh,
for what i remember, the rebel advance to battle would have been (in game terms) from the same region.
All corps were reunited and moved to the battle by 3 different parallel roads that IMHO would all been in the same region, as they were very close to each other.
In fact, IIRC on the game map Corinth, the starting point and Pittburg landing are adjacent regions.
In spite of all this, the real war coordination between the corps was awful and the travel had lots of delays.
I bet that if they had departed form different areas, 100 miles apart form each other they would have no been able to coordinate at all for the battle.

One thing to have in mind related to this coordination of arrival is that, at least between corps of the same army, the march to the sound of guns can simulate this very well.
Several corps moving form different regions towards and enemy stack don’t need to arrive at the same day to participate together in battle.
Once the fastest ones arrives and engages all the friendly corps in adjacent regions (even if still several days away) will roll to try to march to the sound of the guns and participate in battle.
Of course luck and leaders quality its important for this marching to be successful but it was also and important factor in the real war.

I’m not sure the degree of coordination cptcav ask for should be available giving the huge problems armies had back then to coordinate their efforts even when fighting in the same region or even being just some miles away.
In any case, if this coordination feature is be added to the game in AACW2 the success chance should be pretty low.

Cheers!

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Heldenkaiser
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Mon Jul 20, 2009 1:02 pm

arsan wrote:In spite of all this, the real war coordination between the corps was awful and the travel had lots of delays.
I bet that if they had departed form different areas, 100 miles apart form each other they would have no been able to coordinate at all for the battle.


I do agree. Heck, these guys consistently didn't manage to have several divisions on the same tactical field of battle attack together even though they were within plain view of each other. As a rule, they went in piecemeal and were slaughtered piecemeal.
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D_K
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Mon Jul 20, 2009 2:47 pm

i noticed when i was moving a army to attack(pgt bauregard-aotp), that the 2 associated corps within the same region made it a few days sooner, i think this is historical though. they should not neccessarily be able to co-ordinate down to the day. maybe if the army and corps have all the same units it would be closer(i.e. signal companies, medical, balloon, etc.)

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kglorberau
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Wed Jul 22, 2009 5:49 am

Arsan,

In my current 1861 Campaign game as USA, I have tried several times to have my Army of the Potomoc attack coordianted but the different Corp and Main Army still arrive at different times. Is this normal, based on the different Corp Commanders (slow mover, headstrong, etc).

Just wondering.

KgLorberau

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arsan
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Wed Jul 22, 2009 7:45 am

kglorberau wrote:Arsan,

In my current 1861 Campaign game as USA, I have tried several times to have my Army of the Potomoc attack coordianted but the different Corp and Main Army still arrive at different times. Is this normal, based on the different Corp Commanders (slow mover, headstrong, etc).

Just wondering.

KgLorberau


Hi!
Are you using the coordinate move button (the one with two arrows on it) ??
With this pressed, drag the army stack and their corps located on the same region should move together with it.
If you don't press the button each stack will move to destination as fast as they can.
As discussed above, you can't coordinate corps on different regions.

Regards

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kglorberau
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Thu Jul 23, 2009 5:52 am

Thanks Aslan,

I'm pretty sure I did it that way. I also made sure all of the Corps and the Main Army stack had the "twin roads" button attached. I always thought that it was supposed to make sure they all arrived at the same time, to the pace of the slowest stack.....but maybe I am doing it wrong.

I will try it again tonight when I get home at midnite to get my "quality time" in until 0500 Hrs...hahaha

KgLorberau

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