But there is something really disturbing in the former patches, which destruct in a way the balance of the game : in the first versions of the game the AI respected the historic truth by only calling volunteers in the beginning of the war (the two sides thus believed in a quick war and didn't want to become unpopular).
No only the AI respected before History, but allowed also a crescendo evolution of the war in which the player get more an more involved and solicited.
Here the AI practice a total mobilisation and create 5% bounds from the first turn of the game. I've even seen both confederate and federate players created new dollars in the first weeks of the conflict (which is according to the notice a desperate way)

Moreover such practises advantage the North, which win by this way a large population of conscricts to ally with its financial and material power

Result : the North arrives quickly with a 50,000 soldiers army in confederate Virginia in 1861. And the South can only face them with a 30,000 one...
So a patch should regulate that problem : 1861 campaigns lost for the moment a large part of their interests. The game would be even better

