herm
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Clarification of leader traits?

Tue May 05, 2009 8:27 am

Some traits and a bit of the wording from the tooltip from them and my interpretation of what they mean.

"stack under his command" - ex. good army administrator

Works for all divisions in a stack if the leader is at the far left of the "stackwindow" (most senior or highest ranking).


"where the force under his command is present" - ex. patriot

Might as well be written as stack instead of force. Which would mean the same as "stack under his command"?


"as commander of a force" - ex. hothead

Might as well be written as stack instead of force. Which would mean the same as "stack under his command"?


"unit this element is in" - ex. entrencher

The commander and the units "merged" with him regardless of how many other units and leaders are in the stack.


"the force commanded by this leader" - ex. reckless

Same as "as commader of a force". Which would mean that this trait would have no effect if there is a higher ranked / more senior leader in the same stack?


Please correct me where I'm wrong.

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Evren
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Tue May 05, 2009 9:07 am


herm
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Tue May 05, 2009 9:45 am



Thanks, from a quick look it looks just like the thing I've tried to search for!

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arsan
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Tue May 05, 2009 9:48 am

Hi!
You also have this excellent web made by Lafrite
http://www.leqg.org/doc/aacw/listability.php5
But i think Evren post is more up to date with some changes on the latest patches :thumbsup:

herm
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Tue May 05, 2009 9:49 am

Evren wrote:IPontoneer: Provides a 50% speed bonus to the whole stack when crossing rivers. The units with this ability (i.e. Marines) should be put in corps, instead of divisions.
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One thing, does putting marines inside one of the corps(es?) divisions not give the pontoneer bonus to the whole stack (corps)? From what the tooltip says I'd guess it does. :confused:

Edit: So if the marines is inside a division they dont count as in the stack?

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arsan
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Tue May 05, 2009 9:56 am

I think it should give the bonus to the whole group no matter if its inside a division or not.
Probably the tip means that you don't need one marine per division. Just one per stack is enough :thumbsup:

herm
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Tue May 05, 2009 10:07 am

arsan wrote:I think it should give the bonus to the whole group no matter if its inside a division or not.
Probably the tip means that you don't need one marine per division. Just one per stack is enough :thumbsup:


Thanks, thats just what I've been trying to do. Doing the same with siege artillery, one per stack (inside a division to save command points :) ).

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arsan
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Tue May 05, 2009 10:19 am

Siege artillery?? Mmm...
i don't think its a good idea to carry that around as a rule of thumb unless you plan to do some important siege.
They move very slow and will slow down your whole stack :bonk:
Maybe you should hava an independent stack (siege train) with some siege arty in it and just carry it to the point where is needed.
But your regular corps and stacks will be more fast and efficient without them.
Regular guns and supply already slow down a force, but they are really need to fight and feed, so you cannot do without them.
But important sieges are not that common on AACW, so carrying siege gusn around everywhere seems an overkill to me.
Just my 2 cents :)
Cheers!

herm
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Tue May 05, 2009 12:48 pm

arsan wrote:Siege artillery?? Mmm...
i don't think its a good idea to carry that around as a rule of thumb unless you plan to do some important siege.
They move very slow and will slow down your whole stack :bonk:
Maybe you should hava an independent stack (siege train) with some siege arty in it and just carry it to the point where is needed.
But your regular corps and stacks will be more fast and efficient without them.
Regular guns and supply already slow down a force, but they are really need to fight and feed, so you cannot do without them.
But important sieges are not that common on AACW, so carrying siege gusn around everywhere seems an overkill to me.
Just my 2 cents :)
Cheers!


Oh, so they are slower than ordinary artillery, never thought about that possibility...

Thanks for the tip!

Edit after checking: Ouch, plenty slower even!

herm
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Tue May 05, 2009 12:59 pm

How about having a siege art in the corps for when not manouvering, then it would be easy (easier than if in a division) to detach from the stack.

That would work, wouldnt it?

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arsan
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Tue May 05, 2009 1:02 pm

Hi Herm!

Check the unit detail display by clicking on the NATO icon of the element you want to check and there you will find info about his movement type (infantry, wheeled, horse...) and % speed.
Each movement type have different movement speeds depending of the terrain, roads, climate (mud is terrible for wheeled for example :( ).
Over this base costs the % numbers are applied, as wella s teh lack of command points % penalty.
As you have noticed, the differences can be very big specially in bad terrain/weather ;)
Cheers!

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