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Injun
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Posts: 140
Joined: Sun May 04, 2008 1:52 am
Location: Orangre Park, Florida

Transportation Capacity

Sat Apr 11, 2009 11:43 pm

In my present game, I started my turn and decided I did not like my moves, when I realized that my capacity had dropped to drastic levels for me, I had to reconsider my transportaion usage.

So I canceled all moves and placed all units back to my starting positions to prioritize my transportational needs.

With the reset of all units should not my transportation capacity be reset back to turn start levels?

Image

You can see that levels have not been reset back to turn start, 1 is start and 2 is used.

Can someone please explain?
Injun aka Mud Marine
Aim low Boys and givem the baynet!
Steady Boys! Steady! Aim ,Fire! , Charge!

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Injun
Lieutenant
Posts: 140
Joined: Sun May 04, 2008 1:52 am
Location: Orangre Park, Florida

Sat Apr 11, 2009 11:46 pm

One feature should be added to the game. I turn reset button to reset all units and and levels back to turn start positions.
Injun aka Mud Marine

Aim low Boys and givem the baynet!

Steady Boys! Steady! Aim ,Fire! , Charge!

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mikee64
Brigadier General
Posts: 413
Joined: Thu Jan 25, 2007 12:13 am
Location: Virginia
Contact: Website

Sun Apr 12, 2009 12:52 am

You need to go back to any unit you ordered to rail move and unselect the rail move button. It is not enough to just undo the move itself; you will not see the points on the display screen until you actually de-select rail for all the units you changed your mind on.

I have no idea if this actually "uses" the rail capacity or is just a display anomaly, but at any rate to know whats left you need to do it in either case.
Mike

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Injun
Lieutenant
Posts: 140
Joined: Sun May 04, 2008 1:52 am
Location: Orangre Park, Florida

Sun Apr 12, 2009 3:12 am

Mikee64,

Thanks for the help. Did as ya said. all back.
Injun aka Mud Marine

Aim low Boys and givem the baynet!

Steady Boys! Steady! Aim ,Fire! , Charge!

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