Franciscus wrote:Sorry for not being clear.
A tactical part of the game would mean at least some degree of control of indivdual forces in each battle, in a tactical map, which could be optional. In the limit, possible a dream and maybe unmanageable, the ability to fought each battle like the ones in the Take Command game![]()
Injun wrote:What might improve the game if could use the full benifets of the new duel core prosser technogy like Galactic Civilizations II. I believe it has the best AI in gaming. That extra processor does make a difference.
Injun wrote:What might improve the game if could use the full benifets of the new duel core prosser technogy like Galactic Civilizations II. I believe it has the best AI in gaming. That extra processor does make a difference.
Brochgale I must dissagree with you about the tactical. Too, too much to handle, ya make a monster out of this gem. Complicated enough to learn. As far as the tactical I would like to see a tactical display of the battle with the battle results. That little eye candy would make the game more interesting. Galactic Civilizations II does a nice job of that. You can watch your ships fight it out, no tactical player enfluence.
If I want tactical with grand stratedgy I go for Total War series. With thier new Empire game might be mod able for the ACW.
Spharv2 wrote:I would settle for a simple prioritization of depots. For instance, if you plan to make a big push in one area, max out the priority of the relevant depots in the area a few turns early and they will receive a larger share of the supplies distributed in the supply phase. That would only take place after the initial supply phase occurs, to ensure that you don't have units starving in your own rear areas, but it would simulate to a degree the buildups before large offensives at places like City Point in Va and Cairo in IL. This could be a simple check order panel item or something that would signify that you want additional supplies in that depot.
Not sure I'd want to take it to the unit level, that could get a bit cumbersome. Maybe if you had an editable sheet with all your units on it. But I like the idea.
Brochgale wrote:I cant comment as I have not played the games you metioned and the only total war game I have played was Shogun.
As for the tactical element I was thinking about it from a PvP aspect and the time involved in completing a game as it would surely slow the whole thing down froma playing time perspective. I dont think my lady would appreciate the lack of attention I was giving her. She can moan a bit when I am playing ACW against my nephew.
Also I am not yet ready to upgrade my PC to dual core - again my lady would get a little annoyed at the thought I was not investing in those new shelves she wanted.
Barksdale,
I like your ideas as I think that is something that could be implemanted into game relatively quickly for the designers in comparison to the tactical elements suggested by others.
TheDoctorKing wrote:Maybe something as simple as the tactical system in La Grande Guerre - where you assign units to the right and left flanks, either committed for combat or held in reserve, and shifting from one flank to another is somewhat difficult. You could maybe have three sections, plus a "cavalry zone" on the flank, some terrain issues.
I don't know - might be needless chrome (as perhaps it is in La Grande Guerre). But since many people who care about the Civil War pay attention mainly to battle tactics this might be a way to get them more interested in the game.
Injun wrote:DoctorKing,
Lets keep this gem simple, the tactical would ruin it. Jsust the animation would be pleasing enough. The game is stratedgy not tactics. You want a strategical and tactical get Empires Total War.
Devs, just the animation please!
Big Muddy wrote:I completly agree with you Injun, except don't get ETW,(not now anyway). I've mentioned this before, those seeking a Civil War tactial game get Take Command 2nd Manassas, this two is a gem. Somebody go get it and tell me otherwise!
Chamberlain wrote:Hello Big Muddy,
You are right about Take Command 2nd Manassas, which I have had since the beginning, is a Gem.
Now, check out this new Gem, Developed & Created by the Developer of TC2M, which will include Multiplayer, is due out this year.
Make sure you check out the Video & Screenshots !!!!
http://w3dgb.norbsoftware.com/
This link is the Home Page for the Site :
http://www.norbsoftware.com/Portal/index.php?option=com_frontpage&Itemid=1
Enjoy,
Chamberlain
Chamberlain wrote:Hello Big Muddy,
You are right about Take Command 2nd Manassas, which I have had since the beginning, is a Gem.
Now, check out this new Gem, Developed & Created by the Developer of TC2M, which will include Multiplayer, is due out this year.
Make sure you check out the Video & Screenshots !!!!
http://w3dgb.norbsoftware.com/
This link is the Home Page for the Site :
http://www.norbsoftware.com/Portal/index.php?option=com_frontpage&Itemid=1
Enjoy,
Chamberlain
Originally Posted by Banks6060
Was ALWAYS a huge fan of this game from the tactical sense. Very excited to see them having another go at it. Great link man!
Chamberlain wrote:Hello Big Muddy,
You are right about Take Command 2nd Manassas, which I have had since the beginning, is a Gem.
Now, check out this new Gem, Developed & Created by the Developer of TC2M, which will include Multiplayer, is due out this year.
Make sure you check out the Video & Screenshots !!
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