Oleg wrote:
I am sure I will have many more questions (especially when I start PBEM-ing) but this is it for now, thanks in advance!
Oleg
Oleg wrote:OK first post.
Marvellous game! Reviewed it for my magazine and gave it 93% which pretty much says all. Still learning but I hope to be ready for first PBEMs soon. I went thru the manual once, both tutorials and fantastic Wiki strategy guide as well, now, of course, questions.
- During combat animations what, if anything, green and red segments of the semicircle represent? I took it that green segment prevailing over red means my guys are "winning" and vice versa, but apparently it is not so.
- PBEM - is it recommended that CSA player always hosts the game or it does not matter at all?
- Patches and PBEM. From what I see the game gets patched pretty often - how do PBEM games "survive" patching? I take it you can continue the game with new patch with no problems right?
- Helping the adjacent corps ie marching to the sound of the guns. How to maximize the possibility of that happening? Do the adjacent corps need to be put on offensive, deffensive or it does not matter? I assume that corps in "passive" stance will not react, or will they? Where does the army HQ need to be to maximize the possibility of reaction? Does it matter if the army HQ is 1, or 2 or more regions away? Please explain.
- Having said that the role of the army HQ is kinda foggy to me and I have whole bunch of army HQ related questions. I read the manual, the fantastic guide by runyan (dude you ROCK!), I know a thing or two about period warfare, and I think I understand the role of divisional and corps' HQs however armies seem to be altogether different.
- I see that the tutorial and the AI use some sort of minimal army HQs, meaning the general dude, medics and signals if they are available, probably a supply wagon and a small cavalry unit. Runyan's guide suggests to keep army HQ stacks in adjacent "hexes" to corps stacks to help with tactical reactions. What happens if this army HQ menagerie is caught unaware by enemy raiders? They are too weak to defend themselves. Wouldn't it make more sense to keep them ALWAYS in sync with some larger stack (corps)?
- What's the point of having an asset like arty battery in army HQ "menagerie" stack? Wouldn't it be more useful.... well pretty much anywhere else?
I can't reply on this as my army often have 1500 strenght points so there is no way that is may be hammered except when i attack capital city- When moving large formations I always pick the army "menagerie", click two arrows (sync moves), then corps, click two arrows, then I move my army menagerie first. I do that even though I am afraid that something bad might happen during turn resolution, like army menagerie arriving a day earlier than corps and getting hammered by... pretty much anything, before others arrive. Can that happen? Should I move my strongest corps first and let the others follow it (sync move order)?
Finally, ephemereal complaint - music files are played randomly right? Some nice songs there. However, after applying the latest patch (1.08d) I never hear my favorite tune, Johhny comes marching home, it never plays.
I am sure I will have many more questions (especially when I start PBEM-ing) but this is it for now, thanks in advance!
Oleg
Oleg wrote:
- Having said that the role of the army HQ is kinda foggy to me and I have whole bunch of army HQ related questions. I read the manual, the fantastic guide by runyan (dude you ROCK!), I know a thing or two about period warfare, and I think I understand the role of divisional and corps' HQs however armies seem to be altogether different.
- I see that the tutorial and the AI use some sort of minimal army HQs, meaning the general dude, medics and signals if they are available, probably a supply wagon and a small cavalry unit. Runyan's guide suggests to keep army HQ stacks in adjacent "hexes" to corps stacks to help with tactical reactions. What happens if this army HQ menagerie is caught unaware by enemy raiders? They are too weak to defend themselves. Wouldn't it make more sense to keep them ALWAYS in sync with some larger stack (corps)?
- Helping the adjacent corps ie marching to the sound of the guns. How to maximize the possibility of that happening? Do the adjacent corps need to be put on offensive, deffensive or it does not matter? I assume that corps in "passive" stance will not react, or will they? Where does the army HQ need to be to maximize the possibility of reaction? Does it matter if the army HQ is 1, or 2 or more regions away? Please explain.
Oleg wrote:OK first post.
Oleg wrote:- Helping the adjacent corps ie marching to the sound of the guns. How to maximize the possibility of that happening? Do the adjacent corps need to be put on offensive, deffensive or it does not matter? I assume that corps in "passive" stance will not react, or will they? Where does the army HQ need to be to maximize the possibility of reaction? Does it matter if the army HQ is 1, or 2 or more regions away? Please explain.
Rafiki wrote:* I haven't heard that there is any difference between defensive, offensive and assault postures with regards to marching?
wolflars wrote:In fact Oleg, since we are both learning the system, if you want a PBEM match I'd be game. A no harm no foul kinda game where mistakes are expected. I would rather learn the game against a novice than versus an experienced player who just wants another victory at a noob's expense. I would be good for at least a turn per day, don't care which side, and don't care who wins as long as it's not "gamey". We can even make allowances for questions that came up during play...
Oleg wrote:OK great stuff thanks for the replies, large and powerful army stacks here I come LOL![]()
I will definitely play PBEM. I have no patience for the AI, no matter whether it's good or bad, I see it only as a training tool. I am that same Oleg from the Matrix AI bashing thread![]()
I suggest we wait till the next patch for the official RR enhancements Gray talks about and then we can play....
denisonh wrote:Welcome to the forums Oleg.
If you really want to "go to school", take on Runyan in a PBEM. Go to the AARs to see the "tombstones" for his opponents.....
Mangudai wrote:Using the General and HQ alone with no extra units they should arrive at the battle very fast. If the HQ stack has troops they will act as reserves, and not participate during the first few hours of battle.
Oleg wrote:Yeah but why would you want your small Army HQ stack to arrive at all? They have command radius some "hexes" wide, so they don't need to be at the exact hex where the battle is taking place. If they go to that hex, they better bring some firepower with them (that would be my reasoning, however AACW veterans correct me if I am wrong).
That's the gist of my Army HQ related questions - I think that the "usual" Army HQ setup, as seen in tutorials, General dude + supply cart and Medic, is very vulnerable for no good reason.
Mangudai wrote:3. Also I think the HQ pulls in corp from adjacent regions, faster than corp pull other corp. I could be wrong about this though, I don't know the code.
Rafiki wrote:Nope, it's the other way round; an army stack is more likely to march than corps stacks. But you do have a point, as an army stack makes it more likely that neighboring corps start marching
Yeah but why would you want your small Army HQ stack to arrive at all? They have command radius some "hexes" wide, so they don't need to be at the exact hex where the battle is taking place. If they go to that hex, they better bring some firepower with them (that would be my reasoning, however AACW veterans correct me if I am wrong).
That's the gist of my Army HQ related questions - I think that the "usual" Army HQ setup, as seen in tutorials, General dude + supply cart and Medic, is very vulnerable for no good reason.
Diggy wrote:Since this is a thread for Noob questions . . .
1) Can someone tell me how to slow down the display of the 'battle oval' ? I would like to get a longer glimpse of the map and the forces there before the battle results menu shows up. (I sometimes have trouble remembering the places given in the battle results, seeing the map would help alot.)
2) Speaking of 'marching to the sound of cannons' - do we get some kind of an audio or visual clue/display when this happens ?
Diggy wrote:Since this is a thread for Noob questions . . .
1) Can someone tell me how to slow down the display of the 'battle oval' ? I would like to get a longer glimpse of the map and the forces there before the battle results menu shows up. (I sometimes have trouble remembering the places given in the battle results, seeing the map would help alot.)
2) Speaking of 'marching to the sound of cannons' - do we get some kind of an audio or visual clue/display when this happens ?
Diggy wrote:Thanks for the replies.
1) I once found an option for battles, but after I read up on it, I was lead to believe that this option delayed the onset of a battle in order to increase the possibility of the arrival of additional friendly forces. Guess I'll look at the options menu one more time.
Oleg wrote:Finally, ephemereal complaint - music files are played randomly right? Some nice songs there. However, after applying the latest patch (1.08d) I never hear my favorite tune, Johhny comes marching home, it never plays.
Oleg
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