lodilefty wrote:![]()
These commands are presented as 'influence' on the AI, not control. As scenario designers, we need to use the tools we have, and use our creativity to influence the behavior of the AI. I don't want an AI that I can 'control'.
I agree. This is why the SetAggro command would be nice.
Say for instance....(just an example I've tried in 1.12 and earlier)
set Harper's Ferry to the mid Atlantic Theatre. Then for 1861 set a low interest
variable for the Rebs for the mid atlantic theatre. In 1862 have a probability to set the interest for the theatre high to possibly simulate an Antietem.
I've actually tried this and still the AI is drawn to Harper's ferry like a magnet.
Even though I've set the Theatre interest level to extremly low values.
This is just one example of why I don't think these commands are working.
I could be wrong. I for one would like to see them working like this. As you know, this would add a whole different outlook to the game and the way the AI behaves.