1. I am seeing Gen's just appear on the map. Is this built into the game as Appointments, etc. As I see it there is no "Pool of Generals" that I pull one out of...they just sort of appear by historical date I guess??
There is no way to "buy" generals, they appear in the game based on historical facts.
2. Promotions for Generals. I just read a thread on this and think I understand it, but need to know if there is a button to push when all the conditions are met? And the Gen needs to be out of his parent stack I think I read. Anything else?? And the Gen needs to be "Active", but how does a Gen that is "ot Active" become Active??
When the leader is selected there is a button displaying a blue medal that you can push when you want to promote your general (I don't remember on which tab is this button, second one perhaps).
If the general you want to promote is a division leader inside a corps, you have to take it (i.e. the division) out of the corps to be able to click on the button (would be great if this game mechanism could be improved). You will see that a general is promotable because the square with the stars above his face is "pulsing".
If the general is going to be promoted to 3 stars beware of possible cost in national moral/victory points (because of jealousy or political support of other generals) : look at the "bubble" that appears when you move your mouse cursor over the promotion button (i.e. the button with the blue medal).
As explained by MajorDilemna, activation is dependent from strategic rating. The higer the rating, the best the chance for a general to be active.
3. During the Orders/Build phase, I am having problems figuring out reinforcements / replacements. Even as the USA, it says I can conscript like 200-400 companies of men, that I have like $500,000 and so much supplies. As each unit is built, something is deducted from each.
But which units should I build. Even with superiority of USA it seems like I run out of men and supplies all the time (usually not money). Should I plan on strictly replacements to fill the gaps in my forces?? Since the USA has like 350-400 units, which ones should I build? I seem to always have problems with supplies, so I usually build like 10 supply wagons. Is this wise?
- Replacement : try to have around 10% of your deployed troops in replacement, except for infantry (see my previous message on the subject above).
- Reinforcement : first have a plan, where do you want to attack ? Is the ennemy threatening you in some place ? Do you need river boats ? Do you want to increase the blockade percentage ? Then build units to create new divisions or fleets in the area where you'll need them.
There is hundreds of posts on the way to build the most effective division but try to have one sharpshooter (no more) in each division, one or two cavalry units and a few artillery batteries (I try to put 4 in a division but I know some players would advice you to put more). The rest will be infantry.
You'll need sooner or later some marines units to allow fast crossing of river, engineers to hurry up entrenchment or physician to hasten cohesion recovery.
- It's strange that you run out of war supplies, but you can always try to industrialize a little bit.
- Supply wagon : It all depends if you are able to capture ennemy depots.
Or build new Reinforcement units? I noticed that each state has units of different compositions like 2 Inf and 1 Art, etc, and notice they cost differnt amounts of men, supplies, and $$. But they usually cost LOTS as they are fully organized Brigades.
You have to build new reinforcements as your opponent will do so too and as the north is the attacker he must keep his advantage in power.
Now, there is two ways of thinking regarding infantry :
- Some players will go for militia as its cheaper, don't use war supply (--> that's a little bit gamey
) and is built in one turn. Militia is less powerful than standard infantry but it will eventually upgrade to infantry but you'll need time (some leaders will accelerate the upgrade). - Others will build fully organized brigades as they are more powerful.
Should I ever go into the "red" when I purchase reinforcements / replacements?? I have done this a few times and get a message at end of turn that "2nd Michigan Bge was not fully trained from lack of funding" or something like that.
I don't go in red. But when you are in red check if you couldn't use some draft or financial options (taking into consideration the national moral/victory points cost).