squarian wrote:As notes to future modders, maybe someone should compile a list of AI weaknesses - apart from not defending capitals well enough?
Some things I see the Union AI do over and over are:
Valley Campaign - unless the Manassas-Fredericksburg approach is wide open, I invariably see a Union campaign in the Shenandoah valley in '61 and early '62. Never the Peninsula, never an amphibious landing in force in the Carolinas or Mobile or New Orleans - always a big push in the Shenandoah valley.
Kentucky - typically the Union AI will invade Kentucky with a scattering of units, often independent brigades. I (CSA) will try to hold onto to Bowling Green, usually sucessfully, then concentrate two or three divisions under Al Johnson for a counter-offensive which usually takes Louisville and sometimes ends the game with an invasion of Ohio. This happens apparently because the AI can't concentrate fast enough to hold Louisville or defend the line of the Ohio R. I can't recall ever seeing the AI form an army to oppose my thrust to the Ohio.
River forts - Has anyone ever seen the AI make a real effort on Fort Donelson or Island 10? Perhaps (understandably) the AI doesn't do amphib ops very well, but maybe these river forts ought to be objectives for part of the game?
Mangudai wrote:How easy is it to tweak the AI? I'm thinking specifically of changing the AI's perspective of the VP's of certain objective locations so that the AI would value them more.
In most of my Union Campaigns the AI does not do enough to defend the Richmond, Fredericksburg, Mannassas corridor. It frequently sends a large force to Grafton and beyond.
Gray_Lensman wrote:FYI, anytime you have pipe symbols contained within a parameter field, they get changed to semi-colons. Been like that as far back as I can remember. The reason for this is rather obvious: You can't use semi-colons themselves anywhere within the database files to separate data since they're the defined separator character used by the compiler.
Pipe symbols on the other hand are inserted by the scenario compiler when it actually moves to the next parameter column.
Pocus wrote:Yes, the AI creates "threat maps" where the strength (of your known) stacks diffuse threat in their vicinity. This allow her to see holes and peaks in threats. There are others computing done in addition to that, but this is the base idea.
gunnergoz wrote:Thanks Pocus, that's very informative and impressive too. I appreciate your willingness to follow the forum and answer questions, as busy as you obviously are with your programming duties.
I only wish I were younger and could have gotten into the programming programs when I was in college. There were no PC's back then and computers took up entire rooms, with punch cards and reels of tape.
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