ohms_law wrote:ah, OK. Thanks...
Are you positive about that, though? I vaguely recall having some millitia (albeit upgraded to infantry) units being entrenched to level 7 late game after having sat in the same location for almost the whole game.
Jarkko wrote:If they have recieved an artillery element at some point, then yes, that is quite possible![]()
Gray_Lensman wrote:Enjoy this exploit while it lasts... One of the future changes will be to base entrenchment levels on a regional basis, allowing for degradation and also for the size of the constructing unit vs the size of the unit that will be using the entrenchments.
Charles De Salaberry wrote:As I said, I don't consider this an exploit at all. While I do agree that the entrenchment levels should be determined on a regional basis and allow for degradation, I believe that that degradation should only occur if you are not keeping the entrenchments manned at all. If an entrenching army has developed their entrenchments to that level, it is just a question of maintenance being performed on them to keep them in a condition suitable for reoccupation. Level 5+ is considered the equivalent of extensive field fortifications - these entrenchments do not just disappear on their own, especially if they are still manned.
Daxil wrote:They could if there were just a skeleton crew of militia. Maintenance of a series of trenches that once protected 80,000 men would be difficult fr 750 men.
Gray_Lensman wrote:Degradation also takes into account the fact that if abandoned, with the regions representing such large areas, that armies moving back into a region would not necessarily take up the exact same positions. If you want to maintain the entrenchments you will have to keep them manned just as you currently do, and if it's done right, the size of the maintaining (occupying) units should affect the degradation rate. If completely abandoned, the degradation rate should be much higher than when occupied.
Admittedly, this is not perfect either, but it is much better than having a lowly Militia unit build entrenchments for the entire Army of the Potomac in just a 2 week period.
edit> You can also think of degradation as representing different tactical maneuvering of a reentering army around previous fortifications (that have been left unmanned). i.e. the fortifications didn't disappear, but their value has been diminished since no one stayed behind to contest the newly arriving enemy's army's maneuvers.
Gray_Lensman wrote:Sure and I might also point out that quite a lot of those still existing First World War entrenchments had absolutely zero effect on the reinvading German armies of World War II.
see the edit> remark in the post above concerning other meanings of degradation in a large scale game such as AACW.
You also have to keep in mind that AACW as an operational scale game cannot possibly model all the minor details of where exactly the entrenchments were built in a specific region, so keeping in-game entrenchments manned in order to maintain them is a trade off in design to allow for the player to at least have some control over their degradation. The important part of this entrenchment change would be the fact of no longer allowing a single militia unit to build entrenchments for a huge army to occupy 2 weeks later. I have always found that to be extremely gamey.
The point is, in a game the scale of AACW, entrenchments represent more the local entrenchment level of an in-place army at it's particular location at the time, and not fixed permanent entrenchments based at a specific geographical point. The in-game Forts represent those types of fixed in-place fortifications.
Charles De Salaberry wrote:I think that what we have right now is fine. I agree that it does seem gamey that a Militia unit can dig entrenchments for an entire army, but consider this - by themselves (without an artillery unit) they cannot increase the entrenchment level beyond level 4; it takes them 2 weeks (at least) to reach level 1 (a level which a trained force should be able to reach in a day); and to reach level 4 it would take a minimum of 8 weeks by themselves only if they are extremely lucky.
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