We would like to know what, for you, is acceptable, as advantages given to the AI, for these levels of difficulty:
Easy, Normal, Difficult, Very Difficult, Insane
For examples:
Production bonus, cohesion recovery bonus, combat bonus, activation bonus, leadership bonus, diplomacy bonus.
But also, 'AI helpers', a brand new category we are considering... AI helpers are new algorithms for the AI which can "twist" the rules, let me give you an example:
An AI helper algorithm would be the possibility for the AI to build a supply depot in a region, without a supply wagon there, but only if the region and the adjacent ones are void of any enemy, and if there is a structure with a friendly combat unit in the target region. If ok, the AI would expend resources and a depot building would be initiated.
The same kind of test would be used to repair a railroad, even if there is no friendly unit to rebuild 'physically' the railroad. The abstraction here is that without an enemy, it is acceptable to allow this 'twist' of rule for the AI, which, let's be frank, can have at most the brain power of a children (and you are not mean enough to beat a children, are you?)

So, are AI helpers pure cheat that should not even be considered, or can they be considered, as an option, or integrated implicitly starting a certain difficulty level (which one?). Last question, what 'Helpers' you would accept (automated troops ferrying over the ocean in time of peace, etc.?)
Feel free to give your opinion(s)!