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Generalisimo
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Tokyo Game Show: Japanese Publishers Discuss State Of Post-Recession Game Biz

Thu Sep 24, 2009 2:52 pm

A more "positive view" than the one in the previous news that I posted...

[SIZE="4"]Tokyo Game Show: Japanese Publishers Discuss State Of Post-Recession Game Biz[/size]
Discussing the state of the game market at Tokyo Game Show, a panel of high-level Japanese executives concluded that the global recession has had little effect on their businesses, but that new business models are the key to understanding future growth.

The panel of notable execs comprised Haruhiro Tsujimoto - President of Capcom; Kazumi Kitaue - CEO of Konami; Shuhei Yoshida - President of SCE Worldwide Studios; Yoichi Wada - President of Square Enix; and Shin Unozawa - President of Namco Bandai.

Starting out by commenting on trends, Capcom's Tsujimoto suggested that "game lifestyles of users" have changed significantly in Japan, with the portable market (on PSP and DS) are particularly strong through the recession. Konami's Kitaue added that he felt that the recession was not that relevant to the market in Japan, and Square's Wada agreed, saying "people rarely borrow money to buy games", unlike buying houses.

However, Japanese game retailers are more conservative, and from Wada's perspective, "they want something that they are sure the customers will want". Nonetheless, Dragon Quest IX has been a major DS hit for Square Enix in the territory, and Wada said "on the whole, things have not changed that greatly".

Wada, ever a shrewd commentator, noted: "What's going to be important for the next 5 years is not the innovation in the specifications of the hardware or software, but rather the billing or the revenue model" for games, and how this can be "firmly rooted amongst the users".

Taking a cue from this, Shu Yoshida, head of Sony's Worldwide Studios, discussed a couple of key Western trends, noted that the rise of the iPhone App Store in the West was a major thing to watch out for. For these smaller games that people may not play for a long period of time, but that "people want to show their friends", iPhone is a vital trend.

Similarly, Yoshida referenced Facebook and MySpace social network games, commenting that although "very simple games are played there", they are becoming more sophisticated, and a "source of conversation amongst friends". Since "connections between people are being advanced by entertainment", this is an area to keep a close eye on.

The executives did recognize that the market for mainstream Japanese game publishers could be in danger of becoming stagnant, after the big expansion created by Nintendo's DS and Wii. Konami's Kitaue commented: "Everyone gets tired of playing the same thing... a new proposition has to happen every year."

As for Square Enix's Wada, he noted that it's important that games be seen as "an entertainment market for adults as well" as children. He commented that in the West, people "think it's cool to play games", even adults. But in Japan, many people tend to think that it's something that only children will do.

But Wada again concentrated on the business model changes, questioning how "profit distribution is going to come out" under digital distribution. With many cheaper digital games already available, this may significantly shift the profits for the bigger publishers. He said: "If this downward pressure on price continues, in some way we have to change this revenue model", and even if the current model works in the short-term, it may not in the longer-term.

Namco's Unozawa discussed digital distribution further, looking at AAA 'premium' priced $59 or 7000 yen retail games, and asking an open question -- are people in Japan going to download a game for 7000 yen? He commented: "that's inconceivable, in my opinion."

He then referenced Pac-Man on iPhone, which he said had 200,000 downloads at around $5 - decent money, but just not that significantly compared to the $59 games. Unozawa admitted: "There is a sense of fear there", in terms of changing how the big operators work. He added: "it's quite frightening to think about changing business models" -- but nonetheless it must be addressed.

The collected executives then discussed how they might expand their games using variable payment schemes. Capcom's Tsujimoto noted "if we have more diversified billing mechanisms, we can look at different ways" of providing games to users.

Wada added, along these lines, that even for larger games: "it doesn't have to be one title, one price". From the same content, a lot of different revenue models can be created. Some people might want to spend a lot less to play a fraction of the title, and some might want to spend a lot more to get many extras.

On the other hand, SCE's Yoshida concluded by referencing the small-scale indie development teams creating games that can sell well on PSN, Xbox Live or WiiWare. In this way, smaller developers "can assume their own risks on digital download sites", and the successful titles will allow indies to make a good profit.

As a platform holder, this model works well for Sony, but less so for the other publishers on the stage who require higher revenues and profits from wholly owned games.


LINK to the original news:
http://www.gamasutra.com/php-bin/news_index.php?story=25386

I found very interesting this remark... "If this downward pressure on price continues, in some way we have to change this revenue model", and even if the current model works in the short-term, it may not in the longer-term..
Plus, this:
Namco's Unozawa discussed digital distribution further, looking at AAA 'premium' priced $59 or 7000 yen retail games, and asking an open question -- are people in Japan going to download a game for 7000 yen? He commented: "that's inconceivable, in my opinion."

What should we expect from that then? lower prices from digital download of games?... I am not seen that really, at least on PC games.
I have bought recently on GamersGate HoI3 and I paid exactly the same than someone that bought a "physical" boxed copy of the game.
I am sure everyone can testify the same about all games on digital download versions.
Being myself from Argentina, i have no other option, because the game will probably never arrive here or the shipping cost will be hilarious.

BUT, also, I can buy & download "Siren: Blood Curse" (a survival horror game ala Resident Evil old titles) on my PS3 on PSN for US$49 (IIRC)... that's not "cheap" neither, really. :wacko:

So, will that change in the future?... a new business model for digital downloaded games?... or that will happen only in Japan?... is that feasable?.... who knows... :8o:
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Franciscus
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Thu Sep 24, 2009 3:27 pm

Partly, this is an old question in business: What to do ? Sell many cheap products or few expensive ones ?

Unfortunately, in our niche corner, of PC wargames/strategy games, that's a bit different. Even if the prices would drop significantly, it is doubtful the sales would increase that much.

But there are models that are being proposed that might help. For instance, pay in advance - I for one would not mind to make some kind of advance pre-order (I am talking months here) for a game like VGN or GI 2, to help the development in exchange for a "beta" (or "gama" ?? ;) ) status.
Game developers must be creative, anyway... :D

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arsan
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Thu Sep 24, 2009 3:41 pm

Franciscus wrote:But there are models that are being proposed that might help. For instance, pay in advance - I for one would not mind to make some kind of advance pre-order (I am talking months here) for a game like VGN or GI 2, to help the development in exchange for a "beta" (or "gama" ?? ;) ) status.
Game developers must be creative, anyway... :D


Good point! :thumbsup:
Stardock does that with their games (Galactic Civilizations, the upcoming Elemental...) and seems to be success. Their games comes out very polished.

It seems a win-win situation. The developer get some advance money and specially, a somewhat big group of players-betatesters that help you in ironing out the game bugs and balance issues.
And aditionaly, it creates a buzz that help to promote and let the game be know around.
Cheers!

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Generalisimo
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Thu Sep 24, 2009 3:50 pm

arsan wrote:Good point! :thumbsup:
Stardock does that with their games (Galactic Civilizations, the upcoming Elemental...) and seems to be success. Their games comes out very polished.

It seems a win-win situation. The developer get some advance money and specially, a somewhat big group of players-betatesters that help you in ironing out the game bugs and balance issues.
And aditionaly, it creates a buzz that help to promote and let the game be know around.
Cheers!

Yes, but you always have "the other side of the coin" ;) ... what happens if one of those "customer-beta" doesn't understand the concept of what they are doing?
Basically: "preordering a game to become a betatester"
With this I am not saying that the model is bad, actually, I think if it is clear enough, it is a good system.

BUT, there can always be someone going public with things that shouldn't be public, someone complaining about the "current state of the game" in places where it shouldn't, complaining about "design flaws that completelly fubar the game", etc, etc

You know that sooner or later, something like that will happen... you can't reject a beta, because they are actually PAYING to BECOME a beta. :w00t: ;)
So, the "legal aspect" of a model like this is not something to overlook or minimize, really. ;)

It will be interesting to see if we got someone in the forum that has taken part of a "paid-tobe-beta" like that... to know if something like this ever happened and/or his personal opinion. :confused:

:thumbsup:
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