ashandresash wrote:... Why not a Spanish Civil War game?
Seeing what you've done with ACW, and what you're introducing with RUS, I think it's a great choice. And next year it will be 75th anniversary of its beggining, either.
Templer wrote:How would Athena deals with trench warfare of WW1.
I can´t see how that works.
Nikel wrote:Do you mean something like Hittites vs Ancient egyptians, Kadesh...? Sea peoples? I suppose AGEod will release many games before something like this, but who knows
Recently a bronze age game has been released. I do not like what I see in the screenshoots though
http://www.shrapnelgames.com/Dreamspike_Studios/BRZ/BRZ_page.html
PhilThib wrote:Those subjects are indeed very interesting...but they lack sales potential...sorry to say that, but unless such a project is carried fully by a team of volunteers (with our help), they won't be developped by AGEOD because that would ultimately sink the company![]()
PhilThib wrote:Those subjects are indeed very interesting...but they lack sales potential...sorry to say that, but unless such a project is carried fully by a team of volunteers (with our help), they won't be developped by AGEOD because that would ultimately sink the company![]()
PhilThib wrote:Those subjects are indeed very interesting...but they lack sales potential...sorry to say that, but unless such a project is carried fully by a team of volunteers (with our help), they won't be developped by AGEOD because that would ultimately sink the company![]()
Pocus wrote:Indeed, I believe people don't perceive how much costly in time it is to 'just' make OOB, setups, find historical data. People believe it is a given, and for some, it is to the point that when they saw ROP, they said: "ok, it happens in Prussia, but what's new?".
PhilThib wrote:Well, excellent ideas indeedn but this is not as easy as it seems, because this means making a brand new game...new map, new graphics, new DB....all this costs a LOT of money...and, worst, TIME.
To do such an endeavor, we would need a full time separate team. This can be done with volunteers which we could support, but our own agenda and work capacity is full for the next 5 years.![]()
PhilThib wrote:Well, excellent ideas indeedn but this is not as easy as it seems, because this means making a brand new game...new map, new graphics, new DB....all this costs a LOT of money...and, worst, TIME.
To do such an endeavor, we would need a full time separate team. This can be done with volunteers which we could support, but our own agenda and work capacity is full for the next 5 years.![]()
Omnius wrote:
I'd like to see a game on the Roman era, definitely a lot of interesting campaigns that could be done in one game that ought to garner player interest. Same with Alexander the Great.
PhilThib wrote:Well, with some thinking and tweaking of model values, something rather significantly close to a realistic antic battle could be achieved...
for instance, from the top of my mind:
* either if you set all fire values to 0 and combat starts at close range only
* or you consider the "fire" phases to be differents 'steps' of a man-to-man combat and the assault phase becomes the pursuit...
This might work![]()
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