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GlobalExplorer
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Thu Aug 07, 2008 9:54 pm

I think you are aware that you are trodding completely new ground in the strategy sector? There has never been a really good WWI sim (I know there were some .. strange ones), WWI was always brushed aside as being "not fun". I tend to disagree with that, it was not like Germany France and Britain were just digging trenches, the deadlock was hard earned by both sides, it was just that defensive was stronger than the offensive every time.

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CWNut77
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Thu Aug 07, 2008 10:04 pm

GlobalExplorer wrote:I think you are aware that you are trodding completely new ground in the strategy sector? There has never been a really good WWI sim (I know there were some .. strange ones), WWI was always brushed aside as being "not fun". I tend to disagree with that, it was not like Germany France and Britain were just digging trenches, the deadlock was hard earned by both sides, it was just that defensive was stronger than the offensive every time.


Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.

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Wwi!!!!!!

Thu Aug 07, 2008 10:16 pm

Hurrah, Hurrah for the Bonnie Blue flag ... Er? Wrong war!! Hurrah anyhow. Bless you guys! Now I'll have to put more money in the coffee fund ... or someplace. THANKS! :p apy: :coeurs: :D

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GlobalExplorer
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Thu Aug 07, 2008 10:28 pm

Am I too curious if I ask if the game is based on the AGE engine or something different?

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GlobalExplorer
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Thu Aug 07, 2008 10:34 pm

CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.


I think with the AGE mechanics it will work. I wonder however what happens if one side achieves a breakthrough in the trench war, this could create quite an outcry among the purists. But I guess one could tune the gameplay in order to make this unlikely. And I believe with different tactics there could have been a breakthrough much earlier, as the German army demonstrated in 1918. And with the availability of light tanks (renault) the tides had finally turned just about the time when the war was over.

EDIT: War on the Eastern front and Turkey was much more fluent, so maybe thats what they are aiming for, as well if you take into account the air and sea war and the economic simulation the player has more than enough to do. Or think of interior politics, preventing the revolution in France / Germany / Russia. National morale should be a huge factor in this game.

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Thu Aug 07, 2008 10:37 pm

PhilThib wrote:Leipzig GC starts on the 20th August....but i'll do the official announcement for you guys slightly before that (and you'll get screenies too)...patience :coeurs:


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GlobalExplorer
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Thu Aug 07, 2008 10:52 pm

enough with the faggotry guys :niark:

Another question (no problem if it answered later in the official announcement) is if the game extends into the events after 1918, especially the October Revolution, wars between Poland and Bolshevik forces and such.

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World War One and othe neglected historical periods

Fri Aug 08, 2008 12:29 am

CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.


Frank Hunter has, in Guns of August, created a brilliant strategic level World War I game. I have been playing it continuously PBEM since it came out last August. The old canard that Word War One would never be as interesting to simulate and play out as World War II with all its blitzkrieg dynamics is proven false with this game.

Now that I have been convinced that a simulation of World War One can be very interesting and addictive to play I am looking forward to the next interpretation of a World War One simulation that will be offered by AGEOD.

I hope AGEOD doesn't get side tracked into making tactical level games when they have such a strong talent for producing serious historical simulations at the strategic level. This has been an area that has long been neglected by producers of computer wargames.

I would love to see AGEOD use their engine and historical design skills to produce games on long neglected topics such as Genghis Khan and the Mongol empire, Alexander the Great and the successor Ptolemaic and Seleucid empires and even the Peloponnesian War. AGEOD can be trusted to do justice to such subjects.

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Fri Aug 08, 2008 5:55 am

[quote="GlobalExplorer"]enough with the faggotry guys :niark: QUOTE]

Jealous :fleb:
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Fri Aug 08, 2008 6:38 am

Prussian Prince wrote:If I weren't happily married and straight I'd ask you to marry me :tournepas
Please queue up at the end of the line... :siffle: :niark:
No quote - No bullshit!

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Anguille
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Fri Aug 08, 2008 7:28 am

Merci merci merci....j'attends ce jeu depuis 20 ans!
:coeurs:

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Lannes
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Fri Aug 08, 2008 9:13 am

Moi pareil merci beaucoup j'espère qu'il sera à la hauteur de mes espérances :innocent:

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Fri Aug 08, 2008 10:42 am

calvinus wrote:Do not listen the usual marketing voices...

Yes Serbia, yes Belgium, yer Bulgaria, yes Italy, yes Austria-Hungary...

:niark:



Sweeeettttt :coeurs:
Thanks for the additional information calvinus.

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CWNut77
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Fri Aug 08, 2008 4:12 pm

GlobalExplorer wrote:I think with the AGE mechanics it will work. I wonder however what happens if one side achieves a breakthrough in the trench war, this could create quite an outcry among the purists. But I guess one could tune the gameplay in order to make this unlikely. And I believe with different tactics there could have been a breakthrough much earlier, as the German army demonstrated in 1918. And with the availability of light tanks (renault) the tides had finally turned just about the time when the war was over.

EDIT: War on the Eastern front and Turkey was much more fluent, so maybe thats what they are aiming for, as well if you take into account the air and sea war and the economic simulation the player has more than enough to do. Or think of interior politics, preventing the revolution in France / Germany / Russia. National morale should be a huge factor in this game.


To the purists I would say, that there were many times that a breakthrough was ALMOST achieved, only to be pushed back by both sides, before the Americans entered the war. Sorry, it is my opinion that the American reinforcements tilted the edge strongly in the Allies' favor and thus was the key component to winning the war on the Western Front.

Anyway, my point is that a breakthrough should be the key to strategy for both players in a strategic-level WWI game. It is possible, and it should be difficult to obtain to give that burst of pleasure when it is successfully accomplished.

You should bear in mind, though, that this rumored game is not an AGEOD title, and thus may not use their game engine.

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Fri Aug 08, 2008 4:15 pm

Well this is quite a pleasant surprise. really looking forward to release; which is apparently very soon.
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GlobalExplorer
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Fri Aug 08, 2008 9:17 pm

CWNut77 wrote:You should bear in mind, though, that this rumored game is not an AGEOD title, and thus may not use their game engine.


That began to dawn on me yesterday after the first excitement had waned. I am now sure it will not be AGE, it just makes no sense if they said after Boa2 they are now beginning to work in earnest on VGN and then they release such an ambitious game out of the blue.

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CWNut77
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Fri Aug 08, 2008 9:55 pm

GlobalExplorer wrote:That began to dawn on me yesterday after the first excitement had waned. I am now sure it will not be AGE, it just makes no sense if they said after Boa2 they are now beginning to work in earnest on VGN and then they release such an ambitious game out of the blue.


Fear not, however -- rumor has it that VGN will have a lot to please WWI buffs... :sourcil:

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Fri Aug 08, 2008 9:55 pm

Good guess.... :sourcil:

This is a brand new engine...but a very good one too; you'll like it :coeurs:
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GlobalExplorer
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Sat Aug 09, 2008 11:38 am

I would like to know if the gameplay will be similar to AGE in complexity or something more simplified, but I guess you will not want to disclose that now.

Well we gotta see. For now I am very glad someone I respect took on the WWI topic.

And on a positive note, brand new engine is fine, not playing the AGE engine to death.

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GlobalExplorer
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Sat Aug 09, 2008 8:18 pm

CWNut77 wrote:To the purists I would say, that there were many times that a breakthrough was ALMOST achieved, only to be pushed back by both sides, before the Americans entered the war. Sorry, it is my opinion that the American reinforcements tilted the edge strongly in the Allies' favor and thus was the key component to winning the war on the Western Front.

Anyway, my point is that a breakthrough should be the key to strategy for both players in a strategic-level WWI game. It is possible, and it should be difficult to obtain to give that burst of pleasure when it is successfully accomplished.


I agree with you, but I expect the possibility of fluid warfare would be criticized as unhistoric. The inevitability of trench warfare is too deeply imprinted in many brains. But as said before I would mostly blame conservative thinking for the deadlock, as was demonstrated with new tactics and weapons near the end of the war.

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Thu Aug 14, 2008 8:09 am

GlobalExplorer wrote:Am I too curious if I ask if the game is based on the AGE engine or something different?


Something different, based on Calvinus's engine.
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Thu Aug 14, 2008 8:13 am

Greta invasions engine? or a new one? :siffle:
Will it have pretty six sided hexes?? pleeease!!! :innocent:
Yeah, yeah, i know... all info on 20 august... :p leure:
but hey! i did not begin the asking! It was Pocus the one that come around here teasing!! :grr: :niark:

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Thu Aug 14, 2008 10:04 am

CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.



WWI is a game that uses old good blitzkrieg engine, it is tactical, not strategical and real time. I have played a lot some blitkrieg series like Mission Kursk, but not this one. Blitzkrieg game is still alive thanks to blitzkrieg portal and their active community. The site at the publisher

http://www.1cpublishing.eu/game/world-war-i/overview



The site at blitzkrieg portal

http://bkportal.com/default.asp?content=filtered&game=12

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Thu Aug 14, 2008 4:17 pm

Sounds great! can't wait, just hoping that the engine can live up to age - fingers crossed! :coeurs:

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mcf
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Good news

Wed Aug 20, 2008 8:51 pm

I think a WW1 game will be outstanding. WW1 is after all considerably more interesting than WW2.

There are loads of things that could be considered in a game from the tactical (how to break into and then beyond the enemy trenches, how to get off the beaches) to the operational (how to coordinate corps and armies in an effort to achieve a wider plan) to the strategic (which countries to attack first, who to make alliances with etc.)

On the western front alone there were several different phases to the war. In 1914 the war was about speed. How could mobilise quicker than the other countries. Then you have the race to the sea. 1915 involved all the powers marshalling their strength. Beyond the Western Front you have Gallipoli, the war against Russia and Italy. 1916 you get Vedun and the Somme. 1917, you have the Nivelle Offensive and the French Army's mutiny. 1918 the great German spring offensive followed by their eventual defeat at the hands of the Allies during the 100 days campaign.

On top of this you have low-intensity war in Africa, Arab nationalism in the Arab pennisula. The technical changes alone make the First World War interesting. In the years between 1914 and 1918 there is so much change that it is hard for the Armies to know how to make the most appropriate use of the kit that they have. How do you make good use of submarines or aircraft, tanks or poison gas, artillery or cavarly? An interesting dynamic will be how the game models the problem of integrating all these things into a doctrine that might defeat your enemy.

A big vote for WW1 that's what I say. After all tank theorists like Guderian, Fuller and Lidell Hart got their ideas from somewhere... from trying to figure out how to break the siege lines on the Western Front.

The war was far from just simply slogging it out between the trenches. No doubt that's why it will make a fabulous AGEOD game.

Great stuff!!! :coeurs:

I AM REALLY LOOKING FORWARD TO MAKING THAT PURCHASE
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mcf
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Good news

Wed Aug 20, 2008 8:52 pm

I think a WW1 game will be outstanding. WW1 is after all considerably more interesting than WW2.

There are loads of things that could be considered in a game from the tactical (how to break into and then beyond the enemy trenches, how to get off the beaches) to the operational (how to coordinate corps and armies in an effort to achieve a wider plan) to the strategic (which countries to attack first, who to make alliances with etc.)

On the western front alone there were several different phases to the war. In 1914 the war was about speed. How could mobilise quicker than the other countries. Then you have the race to the sea. 1915 involved all the powers marshalling their strength. Beyond the Western Front you have Gallipoli, the war against Russia and Italy. 1916 you get Vedun and the Somme. 1917, you have the Nivelle Offensive and the French Army's mutiny. 1918 the great German spring offensive followed by their eventual defeat at the hands of the Allies during the 100 days campaign.

On top of this you have low-intensity war in Africa, Arab nationalism in the Arab pennisula. The technical changes alone make the First World War interesting. In the years between 1914 and 1918 there is so much change that it is hard for the Armies to know how to make the most appropriate use of the kit that they have. How do you make good use of submarines or aircraft, tanks or poison gas, artillery or cavarly? An interesting dynamic will be how the game models the problem of integrating all these things into a doctrine that might defeat your enemy.

A big vote for WW1 that's what I say. After all tank theorists like Guderian, Fuller and Lidell Hart got their ideas from somewhere... from trying to figure out how to break the siege lines on the Western Front.

The war was far from just simply slogging it out between the trenches. No doubt that's why it will make a fabulous AGEOD game.

Great stuff!!! :coeurs:

I AM REALLY LOOKING FORWARD TO MAKING THAT PURCHASE
:bonk: :bonk: :niark: :bonk: :bonk:
The true summit of perfection is the preservation of order in disorder, and of system in confusion...

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