GlobalExplorer wrote:I think you are aware that you are trodding completely new ground in the strategy sector? There has never been a really good WWI sim (I know there were some .. strange ones), WWI was always brushed aside as being "not fun". I tend to disagree with that, it was not like Germany France and Britain were just digging trenches, the deadlock was hard earned by both sides, it was just that defensive was stronger than the offensive every time.
CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.
PhilThib wrote:Leipzig GC starts on the 20th August....but i'll do the official announcement for you guys slightly before that (and you'll get screenies too)...patience![]()
CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.
GlobalExplorer wrote:I think with the AGE mechanics it will work. I wonder however what happens if one side achieves a breakthrough in the trench war, this could create quite an outcry among the purists. But I guess one could tune the gameplay in order to make this unlikely. And I believe with different tactics there could have been a breakthrough much earlier, as the German army demonstrated in 1918. And with the availability of light tanks (renault) the tides had finally turned just about the time when the war was over.
EDIT: War on the Eastern front and Turkey was much more fluent, so maybe thats what they are aiming for, as well if you take into account the air and sea war and the economic simulation the player has more than enough to do. Or think of interior politics, preventing the revolution in France / Germany / Russia. National morale should be a huge factor in this game.
CWNut77 wrote:You should bear in mind, though, that this rumored game is not an AGEOD title, and thus may not use their game engine.
GlobalExplorer wrote:That began to dawn on me yesterday after the first excitement had waned. I am now sure it will not be AGE, it just makes no sense if they said after Boa2 they are now beginning to work in earnest on VGN and then they release such an ambitious game out of the blue.
CWNut77 wrote:To the purists I would say, that there were many times that a breakthrough was ALMOST achieved, only to be pushed back by both sides, before the Americans entered the war. Sorry, it is my opinion that the American reinforcements tilted the edge strongly in the Allies' favor and thus was the key component to winning the war on the Western Front.
Anyway, my point is that a breakthrough should be the key to strategy for both players in a strategic-level WWI game. It is possible, and it should be difficult to obtain to give that burst of pleasure when it is successfully accomplished.
CWNut77 wrote:Personally I have never really seen a WWI PC game. The war itself IMO was the most "terrifying" war (if any war can be labeled as such) -- 4 years of basically little to no ground being taken (at least in the West), yet millions of lives lost to the horrors of trench and poison gas warfare. I am very curious as to how this could translate to a game. What could make it interesting is if all theaters of war were incorporated, as there were many fronts and each had its own flavor.
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