pasternakski wrote:
This is the reason I so much appreciate AGEOD's dedication to AI development, and why I wish other designers would follow. PBEM and FTF are great, but the future of computer wargaming obviously depends on coming through on the original promise.
tagwyn wrote:I will try very hard not to get booted off of this board. Best, L3![]()
Pocus wrote:I would have said that 90% of the players mostly play solo...
pasternakski wrote:You know, I used to post in some wargame forums sponsored by another developer who I will not name, and I got bewitched and bothered for pointing out that studies have shown since the early days of board wargaming that over 70 percent of wargames are played solitaire. The criticism bewildered me.
All I have to say here is that the results are coming down on this poll just about exactly the same.
The lesson for me is, as it has always been, if you can't design a computer wargame with at least a decently competent AI, you might as well round up the camels, fold your tent, and have Salome dance you away into the desert.
The original promise of computer wargames was that you could get a good game even when a human player was not available. The underlying message was, "Okay, you anti-social losers, here's the answer to your frustrated attempts to play against yourself in those cardboard-and-paper age games."
Unfortunately, that promise has largely been left unfulfilled.
Let's face it. Wargaming has always been a place to retreat from the socially bizarre world and find some enjoyment without having to put up with the mundane creeps you encounter in your day-to-day existence (I would say that serious reading and study have similar motivations, but that's a different kettle of unidentified fish).
Yes, I enjoy playing against the few pals I have come across over the years, but the hours you spend unwinding after a tough day at work finding enjoyment beating up on your computer (and even yelling and cursing at it, because it doesn't mind) are irreplaceable. When you are tired of watching the forces of evil gobble up the world and your prayers for the arrival of a planet-killer asteroid to solve all of humanity's problems go unanswered, it's time to go find something at once interesting, challenging, and innocuous to do on your own.
This is the reason I so much appreciate AGEOD's dedication to AI development, and why I wish other designers would follow. PBEM and FTF are great, but the future of computer wargaming obviously depends on coming through on the original promise.
I'm afraid, I have to alter my statement above:Henry D. wrote:I'm carefully venturing into AACW-MP now, though the current PbEM-system is still cumbersome, IMHO.So I'm still mainly playing single player, with an occasional PbEM as a sideshow.
Though, once we get an IP/LAN-Option, I might be compelled to switch to almost entirely playing MP...![]()
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