Freyr Oakenshield wrote:Do you mean Rommel, Tobruk, El Alamein, and so on...? Why only Africa?
Yeah, and Operation Torch, Tunis... even a Sicily DLC

. I think there are quite good grand-strategy titles (Hearts of Iron), and colossal wargames (War in the East, in the West...), which could make things hard to a WWII Ageod game. I suppose the way to go is to take adventages of Ageod's strenghts in order to make a good game and not just a clone or a cover. And as the market is something you must have an eye into you need something good, different and wanted (African campaigns have its own niche).
I think it could be a good game because North-African scenario is driven by factors where Ageod engine shines:
- leadership
- supplies
- manouvers
- two factions -but several subfactions-
- troop types
- off-map decisions (more realistic in a secondary front like this than in a big one, like East or West)
Either way there's a lot of work to do to make things work: air and naval warfare development, shorter turns (even weekly turns seem too big), quality of equipment, more complex chain-of-command, weather... Things would be harsher in East or West front (more things should need to be reworked) and size is important too: optimization problems are common in bigger Ageod games.
I think a 250/300 turns game length (two in a week, from June'40 to June'43) is long enough indeed. I see a whole WWII Ageod game more in a grand-strategy fashion, which would require a very different approach. And you won't be competing exactly with a similar offer to Paradox's HoI or Matrix's WitE/W. There's also a nostalgic issue as Spectrum's Desert Rats by CSS was my first wargame. Just my two cents.