gchristie wrote:In another thread Franciscus wrote:
"Scourge of War: Gettysburg: Just out, an incredible game, a must have."
So, are folks playing this and must I have this? I have Take Command Manassas and liked it, but the artillery modeling drove me nuts. Does this game handle artillery better, ie. it has some impact beyond canister range?
Haven't found much online in the way of reviews, though Brett Schulte recommends it. http://www.stumbleupon.com/stumbler/bschulte1978/
Regards.
gchristie wrote:Just got the demo and will try it tonight.
Glad to know that I wasn't the only one struggling with the micromanagement aspect of the game. Found I was a capable division commander, but a horrible corps commander. But that was sometimes the case in the real ACW, eh?
Gray_Lensman wrote:Hi Comte... I'm curious... Describe the DRM scheme (i.e. details) if you don't mind.
Example: You have the demo installed at home and on your laptop. You activate your home computer and play there. But you want to play it while on a trip. So you deactivate your home computer and then activate your laptop. Now the laptop is activated and you can play the full game there. When you return home, just deactivate your laptop and then activate your home computer again. You can do this as many times as you want.
Note: You must be connected to the internet to deactivate or activate.
Bertram wrote:You only have to activate once - you have to deactivate/activate when swapping computers. So you can put it on your laptop (though I dont think it plays very good on your laptop, unless you have a huge screen) and play away from the internet after activating. Only if you want to switch to playing on an other computer you need to have internet acces.
I think it is not very intrusive, though I like it better when you can have up to 3 activitions at once (like Battlefrort uses for example). That way you can have the game on your computer and your laptop, and don't have to contact the distributor the first time when you have a harddisk fail (though you do have to contact them the second time - never happened to me yet).
Alternatives seems to be an activation number (like Ageod uses for their games) or the need to log on each time you want to run the game. I tend to loose the activation numbers, so I like the other activation scheme better (provided you get a few activations at once).
Gray_Lensman wrote:I already understood that aspect. Still, once I purchase a game for my own use, I shouldn't have to be bothered with whether or not I have activated/deactivated it from the machine of choice that I might want to run it from. I won't be purchasing any games that utilize this type of customer usage impeding crap.
I used to purchase dozens of games a year until these silly DRM schemes started making their appearance. Now, I might purchase a small handful of games and they sure won't be these types of games with these types of DRM schemes. Nothing is more frustrating than to try to start up a game that you have legitimately purchased only to find out the ignorant DRM scheme won't let you play because you haven't jumped thru all the hoops.
Gray_Lensman wrote:The ironic thing is the non-legitimate hackers will find a way around it and play all they want while the legitimate owners are left holding the bag.
Anguille wrote:2 things (and i am not supporting pirates in any ways):
1. Are we really sure that each you accuse here had indeed pirated the game?
2. Would those who have pirated the game have bought it otherwise?
Comtedemeighan wrote:Sorry to derail the thread but those are my thoughts on the current state of pc gaming.
gchristie wrote:<snip>
Is this DRM business the way of the future and something we will have to learn to live with?
Return to “General discussions”
Users browsing this forum: No registered users and 12 guests