Will victory point scoring have multipliers or less total point requirements for smaller / less powerful nations?
i.e. One can understand if Rome and Carthage (for example) would have similar VP requirements in order to win the game since the overall nation power at one point was quite close.
But for less powerful factions - Seleucids , Macedon etc - it seems it would make sense that their ambitions and associated VP goals would be at a different scale.
I remember an old Victorian Era board game called Pax Britanica that had a nicely balanced scale of VP requirements - where countries like Turkey were assigned far lower points required for victory. This was a great system because - instead of expecting Turkey to arise back to a dominant power (over England, France and Germany) - she was instead expected to retain all of her original territory and perhaps make some modest regional gains.
This approach would sound good to me in the Ancients settings as well.
Will there be any provision like this to make the lesser powers truly competitive in terms of game victory ?