vaalen wrote:Another possibility would be to have Karl removed from the game for five years by event if he does not capture and hold Moscow or Kiev by the winter of 1709. This would certainly motivate the Swedish player to invade Russain. Perhaps the Ai could be scripted to have Karl try for these cites no later than January,1709.
Liberty Bell wrote:vaalen wrote:Another possibility would be to have Karl removed from the game for five years by event if he does not capture and hold Moscow or Kiev by the winter of 1709. This would certainly motivate the Swedish player to invade Russain. Perhaps the Ai could be scripted to have Karl try for these cites no later than January,1709.
Thanks Vaalen for the good summary and suggestion. I agree, this would be historically correct and a very good event for the game. This turned the tide and was the most dramatic event. It is also a diplomatic effort for the Swedes.
Maybe there is a third option. To make it simple, just make an option to exile Charles, to start the effort of bringing the Turks into the war. Sweden will use the exile if it fails to beat the Russians and are outnumbered. Another event is to bring the King back later on.
But, I like the second suggestion by Valen best as it will motivate Sweden to attack Russia and Ukraine in a time limit.
GenGrant21 wrote:Since we are now on a similar page Vaalen, do you think the war should be extended past 1716 in this new scenario/grand campaign? If it was, I would feel like I still could have some time to make a resurgence as Sweden after Karl XII has been in the Ottoman lands for several years.
phoenix wrote:Do I just copy this new file into the settings folder? I mean is it meant to completely replace the existing file of the same name?
PhilThib wrote:Not until sufficient feedback has been received on the beta patch
vaalen wrote:(...)
I think that the AI builds too many Polish units, creating a large Polish army, something that never happened during this war, and this depletes the supply of conscripts. At one point, the AI had no less than twenty five single unit stacks at Danzig, which later combined to form the large army described above.
At the same time, the AI does not build enough Russian units. In the real war, a number of Russian troops were sent ot help The Saxons, who did most of the pitched battle fighting in Poland. The Poles did a lot of small scale raiding , but did not field large armies, with the exception of the Polish Crown Army , about eleven thousand men, which fought in one battle, as I recall.
If there is some way to encourage the AI to build more Russian troops and less Polish infantry, that might help the situation.
(...)
vaalen wrote:(...)
For Poland to raise large numbers of trained infantry does not reflect the reality of the situation. If it would been possible for Poland to raise such an army in this war, I would have no problem with it.
My thought is that the AI, like a player, should build the most effective units available to it, which, in this war, assuming that Denmark is not active, would be Russian troops, then Saxons.
(...)
PhilThib wrote:Latest Post Release Beta patch (N°01b, 30th March, dated 31/03/2018) can be downloaded here:
https://drive.google.com/file/d/1vpobFj ... sp=sharing
It’s all inclusive of all previous patches (unless errors fixed by same, such as replacement bug) and can apply on either a previously patched version or a vanilla game. It’s NOT save compatible (although in theory no blocking changes made, behavior of previous saves may be broken and/or altered by changes and lead to weird results or CTDs).
LIST OF CHANGES
-------------- version 1.01b -------------------------------------------------------------------------------------------------------------------------
Major
* Replacement bug: should now revert to vanilla situation, and units maintenance cost have been reduced to ease the replacement situation
* Combat damages (in both hits and cohesion loss inflicted) has been increased, to reduce the number of ‘skirmish-like’ endless battles.
Other / Events / Options
* Arkhangelsk has now received a Russian shipyard and can be reached via Norwegian Sea
* rembourser crédit
* Number of Supply Wagons in Pool has been largely increased
* All British admirals can lead Dutch ships and vice versa.
* Swedish and Finnish region names changed in map (thanks to our volunteers)
* New option to “Sell War Supplies” has been added, converting 100 WSU to 1000 money
* Option to buy WSU has been beefed up a bit, you now get 50 WSU instead of 20 for the same cost.
* Altranstädt treaty beefed up, Sweden now receive large benefits in money, NM and conscripts
---------------- other changes as per previous patch ----------------------------------------------------------------------------------------
Please report anything weird.
This can serve as a base for the first official patch when thoroughly played.
![]()
Return to “WSS Technical support / Aide technique”
Users browsing this forum: No registered users and 1 guest