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Breach repairing

Mon Oct 31, 2016 12:03 pm

In the Ageod engine, when a fortified town is taken by the enemy, all the breaches are repaired the next turn.

Could you not change that rule and introduce a gradual breach repair (one or two level(s) repaired each turn) ?

Thus, an endommaged city would not be able to sustain a second siege with intact walls.

As siege warfare is important in this game, it could have an effect in the campaigns.


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Posts: 73
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Location: Menifee, California USA

Re: Breach repairing

Sat Nov 19, 2016 12:14 pm

The main deal with WoS is the fact it is focusing on the established features of the franchise of Ageod titles. Examples include simple supply, diplomacy,attrition, and economics. This is not to water-down the game but rather make a push to release the most bug-free experience for both veteran and new players alike. To add an experimental feature such as breach repairing frankly goes against the main goals for this game in particular.

Also, before a new siege even happens in an Ageod game a week or a month usually passes. This is possibly enough time to have prepared new garrisons and defenses.

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Re: Breach repairing

Sat Nov 19, 2016 4:12 pm

Yes, good points and remarks

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