As WSS mod forum is locked, I do open this mod thread in the main forum.
This mod, with no name for now

Game version : Version Patch 1.0 (April 30th, 2018)
Scenario : 1701 Campaign
Modifications :
Gameplay
-Blockade Box in operation as in CW2
-Due to the above Bourbons will benefit from Privaters units.
-Privaters units will now provide some money and WSU while in Naval Boxes
-Overseas and colonial areas are now playable.
-Many models and units DB
-Local Strings (Text)
-Expanded ForcePool for both Factions (BOU and GAL)[/color]
-Duchy of Modena and Parma are now fully unlocked.
-Added Warband units (Native Indians). Can be recruited in Great Lakes area by both Main Faction
- FRA Gardes du Corps and scottish Gardes du Corps portrait changed ( no more cuirassiers)
- Colonial Militia and Garnison Militia Units can be recruited in colonial areas.
Circumvallation Decisions now can be played only in a region with an ongoing siege
-Coastal Guns Target change from Naval to Land as game settings does not allow ship bombardment for them
-Bombing galliots now can bombard coastal structures and troops by Regional Decisions
-BOU faction access to Native Indians replacement added
-BOU faction access to HRE replacement removed.
- Conscripts cost adjusted for models to get consistency between DB models, structures production, gameplay and ''historicity''
- Merchant ships and Galliots added to GBR and NED forcepool.
- Privater ships, Merchant ships and Galliots added to FRA Force Pool
- WSU Production Balance : GunFoundry will produce more WSU, commerce ships wil not generate WSU any more
- Riverine boat transport capacity reduced from 10 to 2
- British-Dutch abi fixed
- Spanish-Neapolitean abi created.
- French-Spanish abi fixed
- Miquelets units created for FRA, SPA and SP2. ForcePool expanded accordingly
- HRE commerce ship units created. ForcePool expanded accordingly and units added to North Sea and Baltic Naval Box
- Double command abi added to some leaders
- Set and fix Faction entrenchment levels
- Oldenburg Garrison Added
- Raider*5 attribute removed for brigs, sloops and ketchs
-Storms added
- Major review and rework for recruitment areas
- Major review and rework for each subfaction ForcePool
-WSU production by structures lowered
- Support Units WSU cost increased
-Move ration for Fort Guns increased to 10%, was 0
- Siege, Mine and Circum RGD's can now be played on regions with besieged forts.
- 40 infantry elements are now required for Circum and Redoubt RGD's
UI
- F2 Minimod (pre WON reinforce/replacement ledger). See http://www.ageod-forum.com/viewtopic.php?f=408&t=52239 for instructions
-Regional Decisions are now displayed by category
-Pillage icon is no more animated and has a old style look
-Fix Native Indians primary color (was black)
- Number of Prisonners, after a battle occurence, is now correct in message log.
-Siege icon is no more animated and has a old style look
Fix :
-Mantova exit point to Po will now allow fleets to move in/Out the region
-Attrition for locked units in city (Garrison) fixed
-Naval bombardment settings adjusted to allow them
- Muenster Arsenal is now properly located.
Event Fix
- SpainInvaded Event
-Line of Brabant
-Peace of Utrecht
-Camisards Rise
-Structures Production
-Prisonners options
-Morale to Loyalty for AI options
-Bonn and Koeln Garrison Faction Tags changed from HRE to KOL.
-Muenchen objective is now properly located (was Rosenheim)
-SP2 Reinforcement units in Spain wrong subfaction fix
-Duc of Bourgogne added for BOU
- Structures Production reworked, balanced and fixed.
- Peasants revolts units fix.
- Savoy Defect and Savoy join Grand Alliance fix
- More Concessions to Prussia unlock Fix
- Landing in Barcelona ans Landing in Valencia Events fix
And many more that I have forgot to record

The mod was built during a previous PBEM with Dedcastel forum member. Many credits to him.

We have a new one that has started today and so the mod will continue to improve, I hope.
As there is no AAR sub forum for WSS neither, I will report post it in the main forum too.
1071 Mod v0.10 is.
Download link ;
https://www.dropbox.com/s/3kkpufcrq0fy3fd/1701Mod.zip?dl=0
https://www.dropbox.com/s/n7anub5gfplb4pr/03935Region.zip?dl=0
https://www.dropbox.com/s/gtatalc4q5d9x ... x.zip?dl=0
Installation instructions ;
WSS last patch applied
First Link
Unzip the downloaded file into your WSS root directory (where the .exe is located).
Go to to WSS/Graphics.
Copy the Regions folder
Go to WSS_Mod/Graphics,
Paste the Regions folder
Go to WSS/Settings
Copy the general.opt file.
Go to WSS_Mod/settings.
Paste the general.opt file
Second Link
Unzip the downloaded file anywhere in a temp location. Open extracted folder and copy the 2 files.
Paste into WSS_Mod/Graphics/Regions folder. 2 files must be overwritten.
Third Link
Unzip the downloaded file into your WSS_mod folder
Several files must be overwritten.
Go to WSS_Mod/GameData/Models, delete the .cached file
Go to WSS_Mod/GameData/Units, delete the .cached file
Launch.
To revert back to vanilla game: open Modpath.ini in WSS root folder. Replace WSS_Mod by WSS.
Note : Next texts/strings in english only.
Do not hesitate to report or comment.
Regards
Regards