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chemkid
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Posts: 47
Joined: Tue Jul 15, 2014 9:49 pm
Location: Osaka, Japan

Unit (Model) Detail Window - DIY fix for too short data fields

Fri Apr 04, 2025 6:37 am

... sometimes i'd like to have a little bit more information... don't you?

here's a list of hard-coded keywords (extracted from the EAW.exe):

Code: Select all

Speed:
Immobile
Very Fast
Fast
Average
Slow
Very Slow
Crawling
Almost Static

strPassNimble
strPassAverage
strPassPoor
strPassShip

Passability:
Impeded
Average

CombatPower:
Nonexistent
Deadly
Superior
Good
Average
Low
Very Low

SupplyLevel:
Depleted
Plentiful
Abundant
Very Good
Good
Average
Low
Almost Depleted
Depleted

AmmoLevel:
Depleted
Plentiful
Abundant
Very Good
Good
Average
Low
Almost Depleted
Depleted

Health:
Full Health
Healthy
Average
Poor
Low
Almost Depleted

Morale:
Routed
Unfaltering
Iron Will
Very High
High
Average
Low
Very Low

-----

Overview - Leader:
strSeniority
strPolitic
strStrategic
strOffensive
strDefensive

Overview - Non-Leader:
strGUIMDL_CombatPower
strGUIMDL_Speed
strGUIMDL_Passability
strGUIMDL_SupplyLevel
strGUIMDL_AmmoLevel
strGUIMDL_Health
strGUIMDL_Morale

Combat - Leader / Non-Leader:
strGUIMDL_Firepower
strRange
strInitiative
strROF
strProtection
strQuality
strDamageRange
strAssault
strDamageClose
strGUIMDL_FrontageOpen
0strGUIMDL_FrontageClosed
0strGUIMDL_Signature

Combat - Extras:
0strGUIMDL_CapturePerc
0strGUIMDL_FirstShock

Mobility - Leader / Non-Leader
0strMoveType
0strMoveRatio
0strDetectLand
0strDetectSea
0strHideValue
0strGUIMDL_Patrol
0strGUIMDL_Evasion
0strWeight
0strGenSupply
0strAmmoSupply

Various - Leader / Non-Leader
0strIsSupport

0strGUIMDL_IsSpawned

0strPolice
0strGUIMDL_Blockade
0strGUIMDL_BuildDays
0strGUIMDL_VP
0strGUIMDL_UpkeepCoeff

Various - Extras
0strGUIMDL_HomeArea
0strGUIMDL_Generation
0strGUIMDL_UpgradeTo
0strGUIMDL_TrainTo
0strGUIMDL_DateIn
0strGUIMDL_DateOut




keywords like 'Very Good' or 'Very Low' get truncated to 'Very'...?! that's because the data fields are too short. only 55px in width doesn't give you the full info. :confused:

:papy: anyhow, since i seem to have a little problem with my fonts acting weird in this game, i won't upload my fixed and modded file but here's the secret to fix it yourself if you like:

path: EAW/FrontEnd/GUIModelDetail.dfm

open with notepad or the text-editor of your choice and edit the width of 16 objects:
object lbData0 - lbData15 // set width from 55 to 100
save and that's it. ... of course, there may be overlapping text here and there, to fix this you'll have to shift the data-field boxes a little bit. it's the 'Left' position, a few px less should do the trick.

also, you could re-layout the whole window, for the data-fields on the left, this should be the 16 objects 'lbHeader0 - lbHeader15'...

yeah, i know, you could of course just change the font size to something smaller but hey! really?!

enjoy! :coeurs:

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