Nikel wrote:They look great Zenvaro
Thank you!
Nikel wrote:They look great Zenvaro
Bohémond wrote:do not hesitate if you have any questions.
Code: Select all
AgeScrollBarD1: TAgeScrollBarD;Code: Select all
object AgeScrollBarD1: TAgeScrollBarD
Left = 985
Top = 174
Width = 17
Height = 512
Hint = '$strGUI_Lists_SBHint'
Kind = sbVertical
PageSize = 0
TabOrder = 146
DataSetIdx = 0
ScrollBarBgImage = 'ForcesList_Slider_BG.png'
UpArrowDefaultImage = 'blank.png'
UpArrowOverImage = 'blank.png'
UpArrowDownImage = 'blank.png'
UpArrowDisaImage = 'blank.png'
DownArrowDefaultImage = 'blank.png'
DownArrowOverImage = 'blank.png'
DownArrowDownImage = 'blank.png'
DownArrowDisaImage = 'blank.png'
CursorDefaultImage = 'ForcesList_Slider.png'
CursorOverImage = 'ForcesList_Slider.png'
CursorDownImage = 'ForcesList_Slider.png'
CursorDisaImage = 'ForcesList_Slider.png'
endBohémond wrote:Let us know if it works.
It seems that in the class of each tab inside the engine it is strictly defined which elements can/should be present. And if the scrollbar is not registered, then you won’t be able to add it.



lodilefty wrote:Sorry to be slow approving this. I've been "off duty" for medical reasons....
Zenvar wrote:lodilefty wrote:Sorry to be slow approving this. I've been "off duty" for medical reasons....
I hope your medical reasons are resolved in the best possible way!
Could you help me with my account problem please?
lodilefty wrote:log out then back in using zenvaro as password. then change it









Nikel wrote:Looking good Zenvaro, except the units and recruitment panel.
Nikel wrote:Now that I see lodilefty posting here... Did you finally contacted with PhilThib?
I suggested it to you when you were considering a new engine.
https://strategygamestudio.com/sgs-edit-map-editor/
Nikel wrote:Kappel is different from the rest.
And the rest look like not centered?
The same with the recruitment panel, besides the evident missing pics.
Nikel wrote:Regarding the SGS engine, I am not saying is better, it is completely different.
The boardgame look of the 2D map and the units fits perfectly with the classic Ageod games.
However the engine is card driven and with phases in every turn, and the most important thing is not WEGO.
In fact when I asked you the question, it was about if you thought the RCW could be managed in an engine like that, because I have no idea![]()
I guess yes, because the Korean War and the War of American Independence were done, the SCW is on development,... so why not the RCW?
There are a lot of videos on youtube where the mechanics are displayed if you have curiosity, or just try one of them.
The question in definitive is regarding the future, because as you know the AGE engine is unfortunately dead, while SGS is not.
I know that PhilThib was searching for people to create games, at least months ago, I have not contacted with him since then.
You are good enough in this business to consider it not only a hobby, but a job.
Although I'm not sure that PhilThib will be short of employees on occasion. But in general it would be very cool and working in such a project would be something like a dream
I watched a few gameplay videos, and I think it looks familiar in many aspects on ageod engine. BTW, the wars you mentioned are similar (especially civil wars), and I think RCW could be really interesting, large-scaled and detailed.

Nikel wrote:Well, I asked him for the peloponnesian war, he told me he was literally lacking manpower to develop all the projects he wanted to do.:
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