Ebbingford wrote:Running a test game as the Brits to be ready for the pbem game.....
Naval resupply of ammo doesn't seem enough to me.
Yes, I have a huge grand fleet that uses 184 ammo per battle according to the tooltip, in fact it uses a lot more than this. Anyway, I have sent the fleet back to port to take on more shells, it is resupplying at only 32 per turn and is now up to 7% of it's capacity. 93 more turns until it is full......
I think the RN would be a bit quicker than this. This seems too slow.
I have also had fleets which need replacements in large naval bases in passive posture for lots of turns now and none have received any replacements.
On a different note the British heavy artillery has in its build costs tooltip "4" instead of what I think should be "artillery".
It is also quite annoying that once the Japanese enter the war they take your hard earned munitions replacements..... I'm going to have to micro manage where replacements go in the pbem, selecting which units get them by putting them into passive posture.
Now that there are no transport ships I think any movement by sea of troops takes much longer. In fact I think movements from Australia or Canada can now only be undertaken in the long turns, through the winter. Any units moving without a supply wagon are starving at sea.
I'll check the ammo resupply scripts, might have goofed something up there, definitely shouldn't take that long.
For this most recent version, we moved the minors from the ENT faction to the GBR faction (before, minors were processed as a separate faction lumped together as ENT/EN1/CEN), so there may be some balance issues like what you mention with Japan. I'll check this and see if there's a better way to handle it.
I thought I fixed the 4/artillery string issue, I'll have to look into it again to see why it's not showing up right. I might have missed a string.
I also just fine-tuned some of the travel times to make them more realistic, that may be why you're running into issues with unit supply at sea. If nothing else, I can make the units at sea stay in supply (maybe as long as they are in range of a harbor within, say, 2 regions, or something like that).
Nostra wrote:Playing the Rupprecht plan as Germany leaves one of its armies locked in Luxembourg. Same with Moltke
Swiss territory or atleast Basel is also Neutral and cant be entered thus giving the german player an immediate -10 NM
Okay, I'll check it. Also probably linked to have switched Entente minors from ENT faction to GBR, and GBR not having come into the war yet.