seathom wrote:Aesthetically? I like it. The map is beautiful and the unit counters on the bottom are easy to read (I thought ROP & RUS were too small).
Turn processing. Very, very fast; at least in the first year of play. Anyone who complains about speed probably yells at the microwave when popping popcorn. No, that's not fair, popcorn takes longer.
Options. I really like where this has gone. In TEAW, I'm in April 1916 and have 67 EP points on-hand; my game just didn't really call for constant spending of EP's. Early on, all Ageod (I noticed that it went from all caps to just the A being capitalized?) games require cost-benefit analysis with scant EP's (which I enjoy immensely) but then my use of EP's have tapered off as the game progresses, but I think with the broader availability of options (military, diplomatic, etc.,) there will be a more judicious use of EP's, which is totally in-line with real life national decisions on how to use finite resources for infinite wishes.
Game play. The really important issue for me. So far, so good. I never played Espagna '36 (yet) and have only seen a bit of a Let's Play (it was in French and I have sadly fallen behind in my conversational French) so I don't have a good recollection of how it played, but it kind of plays more like AJE than CW2 or TEAW and that's not a bad thing at all. I like the frontal wars, but, just like in AJE, having a main force (to protect Wien; I'm playing the HRE) and splintering off side forces to protect other cities or to take other cities is very fun too. This type of game plays much faster for me than the frontal wars so I will be able to play more games, play both sides and try different strategies without having to play one game for 6-months (I do like the grand campaigns!). Also like AJE is the need to prevent binge buying and end up not having enough money and supplies to maintain your troops. I am glad that this is twice a year and not yearly, it makes it easier to figure out how much and when you can spend those precious thaylers and WS!
For the first year of the game - so far, so good.
Stelteck wrote:- Bad balance of ressources and production.
Money and ressources are very scarce in the game and even if we have some we can built only a very limited choice of troops. It is impossible for example to build garnison or to significaly change army composition. (He had to use cavalry to garnison cities, which is lol). On the others side, there is too much EP points. We can spam diplomatic options and strategic cards with no thinking. There is no choice to make for diplomacy for example, you can choose all options at the same time. Tons of ep allow you to choose everything. Si diplomacy is not very interesting.
It is quite tedious also to have to spam all strategic cards every turn.
- Battles have really few consequences. Due to bad generals, slow armies and bad weather half the year, it is quite difficult to move a lot and so the best way to do things is to move slowly toward objective.
Also when battle occured, casualties are really low, the ennemy army always escape without a lot of casualties and the battle is never decisive.
The reviewer also reports that the best way to win battle is numerical superiority and not a lot of others things. He regrets not having to perform tactical optimization.
As a conclusion, the reviewer suggests to give a lot more money but fewer troops at start of the campaign to allow the player to built an army and to make more meaningfull choice.
And to rebalance diplomatic option EP cost.
Lysimaque wrote:-Nerf Ep and make more economy and diplomatic choice. Choices should be important, i dont want to be abble to choose Spain AND Pope for ex, i want to calculate wich side is the best.
-Make diplomacy something important, put some troops from some states like Mainz in catholic force (with a special flag), and if Mainz change side, then remove this troops. Actually , diplomacy is bugged and useless.
-More variety of units and maybe make a bigger stack of available pool of units .
-Nerf decisions (like the decision to convert province)to make them more strategic to play.
Leibstandarte wrote:I agree that EP's have to be revised. And seems that a mid game Catholic Victory is not happening after Denmark Surrender, this leads to lot of months not happening nothing.
So, i'm working to fix this as other minor issues like the Jews event, the Artillery event,... And also will be studied the situation around the Danish entry into the war as it seems very easy that moment for veteran players against AI.
Working on first patch.
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