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Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Decision and Reinforcements buttons not working

Sun Feb 21, 2016 10:37 pm

Were working but stopped for al of us in 7 player PBEM - any ideas?

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Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Sun Feb 21, 2016 10:51 pm

Th eonly button working is the strategic atlas.

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Lynxyonok
AGEod Veteran
Posts: 702
Joined: Sat Aug 30, 2014 11:16 pm

Tue Feb 23, 2016 3:17 am

Use F11 / F12 keys. Someone did not have a clean install when the game started. Too late to fix, but the buttons should work.

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Tue Feb 23, 2016 11:21 am

restart the game and don't open a scenario, only your campaign.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Captain
Posts: 176
Joined: Fri Sep 30, 2011 3:25 pm

Tue Feb 23, 2016 5:27 pm

Thanks for the reply. We are using F keys - only play PBEM and campaign. Have 14 players with the problem.

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gazfun
Corporal
Posts: 60
Joined: Wed Jun 27, 2012 11:44 pm
Location: Brisbane
Contact: Website

Sat Feb 27, 2016 12:39 am

Its about time consumers of these games get to be treated fairly instead of being test players. A lot of time is being invested by people and I dont think AGEOD is doing enough to ensure that products come up to standard. The Napoleonic PC Version of EiA saga was a case where the long term view of players getting a decent product to enjoy.
As a member of the group from The Generals HQ, players group we are disappointed with the result so far. Its not fair for people to invest there time, in a game to have restarts all the time. Anyhow that's my 2 cents worth

nedfn1
Conscript
Posts: 8
Joined: Fri Feb 05, 2016 7:47 pm

Sat Feb 27, 2016 1:20 am

It is very disappointing to have this problem show up only about 24 turns into the game. Our host reloaded the game an all the patches only to find that four of the buttons in the upper left have disappeared when loading our game. I remember very well playing EIA and having the bugs get progressively worse as the game went on until finally the game could not continue. This is beginning to look like deja vu.

ess1
Lieutenant Colonel
Posts: 285
Joined: Fri Apr 11, 2008 6:38 pm
Location: Newport, Shropshire, UK

Sun Feb 28, 2016 4:26 am

nedfn1 wrote:It is very disappointing to have this problem show up only about 24 turns into the game. Our host reloaded the game an all the patches only to find that four of the buttons in the upper left have disappeared when loading our game. I remember very well playing EIA and having the bugs get progressively worse as the game went on until finally the game could not continue. This is beginning to look like deja vu.


I have trodden that path...

Had to leave a TCGHQ pbem some years ago as I just wasn't receiving info. Had the disc and re/installed many times.

Isn't it frustrating :(

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Mon Feb 29, 2016 11:42 am

I understand your frustration. Mine is about this specific part of the engine that I checked time and time again, and I could not see how on earth some keys become locked in the grand campaign (that they are in some scenarios is normal, some functionalities are disabled on purpose).

So, to be pragmatic and efficient, the code has been disabled for now on for the next beta patch.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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