coach3play4
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Developer help needed for French invasion of Ireland!

Tue Apr 05, 2016 12:09 am

We need a card to generate some Irish regiments if France can invade and successful ly hold a town in Ireland.
Certainly historically possible. The Spanish invasion of 1601 triggered Irish help as did on a lesser scale 1799 1581 and others. Its not hard to imagine had the 1916 rising had gone better to see German troops I. Ireland.
I have hard understandable problems in playing realistic invasions to be successful. I can land a division and take Limerick but unless I cheating to reinforce I can't hold. I really think historical if the French could hold a town in Ireland for say a month plenty of militia would come and if armed by the French could be successful in driving the Brits out.

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Tue Apr 05, 2016 2:01 am

You need an event to generate reinforcements if invading Ireland, possibly an uprising.

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PhilThib
Posts: 13705
Joined: Tue Oct 18, 2005 5:21 pm
Location: Meylan (France)

Tue Apr 05, 2016 7:33 am

The French will be able to raise Irish brigades (up to 6) in Ireland if still in their force pool. Will be added with next patch. As for extras, Vicberg is right. This said, the latest French "invasion" in Ireland in 1798 was a failure. Check story here: https://en.wikipedia.org/wiki/Irish_Rebellion_of_1798

But you can use that as a base for an event.
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Rasputitsa
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Posts: 2
Joined: Thu Mar 31, 2016 7:01 pm

Tue Apr 05, 2016 10:00 am

The landing of troops did not result in a major uprising in Ireland any more than the landing of British troops at Toulon resulted in a major uprising in France. Throughout history, up until WW2, amphibious landings were very difficult and could often result in disaster without complete control of the sea, as with Napoleon in Egypt. The chances of German troops reaching Ireland in 1916 seem impossible without the almost total defeat of the Royal Navy. After the German 'victory' at Jutland the High Seas Fleet did not venture out in force again, only German submarines and occasional raiders could operate outside home waters, totally insufficient to maintain any German force, anywhere overseas.

All of this comes under the heading of what-if scenarios, such as the Sealion Campaign which is already available. I have given up many games as they fall into a predicable pattern, stifled by an attempt at realism, which allows no variation. What-if, additional options, are very welcome, as long as long the core game remains true to history.

I have only just started to play this game and am not qualified to make much comment, but so far, it seems to have the promise of a great game.

To quote Clausewitz - Everything in war is very simple. But the simplest thing is difficult, the game should be easy to play, but results (e.g. amphibious operations) difficult to achieve, this game looks like it might pass the Clausewitz test, but don't make things too easy. :)

Taillebois
General of the Army
Posts: 603
Joined: Sat Nov 01, 2008 8:09 pm
Location: Nr GCHQ Cheltenham

Tue Apr 05, 2016 12:34 pm

Hi Rasputitsa, assuming you are the same Rasputitsa as did a great AAR for Campaigns On The Danube, please get up to speed and do an AAR for this. Thanks


Rasputitsa wrote:The landing of troops did not result in a major uprising in Ireland any more than the landing of British troops at Toulon resulted in a major uprising in France. Throughout history, up until WW2, amphibious landings were very difficult and could often result in disaster without complete control of the sea, as with Napoleon in Egypt. The chances of German troops reaching Ireland in 1916 seem impossible without the almost total defeat of the Royal Navy. After the German 'victory' at Jutland the High Seas Fleet did not venture out in force again, only German submarines and occasional raiders could operate outside home waters, totally insufficient to maintain any German force, anywhere overseas.

All of this comes under the heading of what-if scenarios, such as the Sealion Campaign which is already available. I have given up many games as they fall into a predicable pattern, stifled by an attempt at realism, which allows no variation. What-if, additional options, are very welcome, as long as long the core game remains true to history.

I have only just started to play this game and am not qualified to make much comment, but so far, it seems to have the promise of a great game.

To quote Clausewitz - Everything in war is very simple. But the simplest thing is difficult, the game should be easy to play, but results (e.g. amphibious operations) difficult to achieve, this game looks like it might pass the Clausewitz test, but don't make things too easy. :)

Rasputitsa
Civilian
Posts: 2
Joined: Thu Mar 31, 2016 7:01 pm

Wed Apr 06, 2016 6:35 am

Taillebois wrote:Hi Rasputitsa, assuming you are the same Rasputitsa as did a great AAR for Campaigns On The Danube, please get up to speed and do an AAR for this. Thanks


Sending a PM to avoid going off thread.

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