vicberg wrote:When Spain is able to fire the Spanish Army Reform, this event kicks off. Are those negatives supposed to be positive numbers? This event will drop Spanish infantry builds down to 0 across the board.
SelectFaction = SPA
SelectRegion = $Madrid
StartEvent = evt_nam_SPA_SpanishArmyReform_ForcePoolChange|1|0|NULL|NULL|$Madrid|NULL
Conditions
EvalEvent = evt_nam_SPA_SpanishArmyReform_On;>=;1
Actions
ChangeUnitPool = $uni_SPA_Infantry_Bde_1805;-5
ChangeUnitPool = $uni_SPA_Mixed_Infantry_Bde_1805;-5
ChangeUnitPool = $uni_SPA_Walloon_Bde_1805;-2
ChangeUnitPool = $uni_SPA_Swiss_Bde_1805;-3
ChangeUnitPool = $uni_SPA_Italian_Bde_1805;-2
ChangeUnitPool = $uni_SPA_Light_Infantry_Bde_1805;-18
ChangeUnitPool = $uni_SPA_Provincial_Infantry_Bde_1805;-10
ChangeUnitPool = $uni_SPA_Horse_Art_Bde_1805;5
ChangeUnitPool = $uni_SPA_Art_Bde_1805;6
ChangeUnitPool = $uni_SPA_Siege_Art_Bde_1805;3
ChangeUnitPool = $uni_SPA_Guard_Cav_Bde_1805;1
ChangeUnitPool = $uni_SPA_Cav_Bde_1805;5
ChangeUnitPool = $uni_SPA_Dragoon_Cav_Bde_1805;2
ChangeUnitPool = $uni_SPA_Lancers_Cav_Bde_1805;2
ChangeUnitPool = $uni_SPA_Mixed_Cav_Bde_1805;4
ChangeUnitPool = $uni_SPA_Hussars_Cav_Bde_1805;3
EndEvent
Nostra wrote:Maybe that is for the individual model? Such as the 1805 Infantry and they get access to for example 1808 Infantry Models via a different event instead?
Montbrun wrote:IMO, if France invades Spain, there should then be two "Spains" - a loyalist Spain, controlled by the Coalition, and a Bonapartist Spain, controlled by France. This would mean two force-pools - and you're right - there should be some sort of for the French player to invade Spain and or Portugal, and the Coalition (primarily Britain) to defend Portugal, and ally with Loyalist Spain.
vicberg wrote:Ok, so to fix Spain in multi-player and even single player (after a French player tries invading Spain once in single player and goes, OMG), I'm gong to have to do the following in my mod:
1) Spanish Army Reform is going to come in line with all other major powers and be de-coupled from being invaded. Spain may reform their army whenever they meet the requirements
2) Spanish Army Reform Force Pool increase is most likely positive numbers rather than negative numbers. I'll change accordingly, unless I run across another event that might explain
3) Spanish Fanaticism will need to tone down quite a bit or no one will ever invade Spain
4) Spanish Resentment of French Troops will be be changed. If French troops are on Spanish soil and France is at war with Portugal, relationships between the two countries goes down by 1 each turn for as long as it happens. This event isn't taking into account that the Spanish player might want to invade Portugal and require French assistance, in which case the French would be viewed positive rather than negative. So if France is at war with Portugal and Spain isn't, then this event will occur
5) Spanish and Portugal guerrilla events will remain as is
6) Portuguese Revolt events will be based on not having enough garrisons in place in the city. If the French don't garrison, they lose the city. If they have sufficient garrisons, the revolt fails
7) The Wellington and British Corp auto spawn in Portugal will occur only if GBR is AI controlled. Otherwise, the British player will need to transport British Troops and Wellington to Portugal.
8) The Portuguese corp will spawn if GBR is AI controlled, otherwise, Britain will need to build Portuguese troops, which also means that Britain owns at least 1 Portuguese city.
9) Portugal will become British Satellite and completely controlled, including force pools, builds, economy by Britain if invaded by Spain, France or anyone else. If no one invades, then Portugal becomes a British Satellite on June, 1808.
10) I have no idea yet what to do with good ol' Joseph Bonaparte. Nappy came into Spain with 200,000 troops and put his brother on the throne which led to the entire Peninsular War. It was considered a huge mistake and I'm not sure at all how to incentive France to do this again.
veji1 wrote:I think you are going on the wrong direction. The incentive for the french to invade Spain should be massive, or rather the punishment for not doing so, because it is a key feature of the game and the history of the period. The Spanish cancer did progressively erode the imperial army's capabilities. Even though in hindsight going for Portugal and Spain was absurd, it has to happen in most GCs anyway. it's like playing a WWII game where Germany goes "nah, won't invade Soviet Russia, nothing to gain from that"! The Spain cancer should be a by product of going for Portugal. Re your changes :
1/ This doesn't make much sense, because in for all other big powers like Austria, Prussia and Russia those reforms happen because they have been at war with France. It might not be a mechanical trigger per se, but the devs knew this would have happened (these countries being invaded). So to me it's rather that all other army reforms events for other countries should come as a consequence of having been plastered by France. It should work that way in MP as well : if a player sneaks his way out of war with France for most of the game, well than he is stuck with old army type, because it's only the pain of defeat that led to reform.
2/ I haven't played the spanish war at this stage, but the system described where the spanish army is fed via transformation of partisans/volunteers/militias into reg units once the war against France is started looks quite clever to me : the spanish player has to manage the dual composition of his army with a cadre of regular units inherited from the preinvasion army, a big glut of irregular and low quality troops and their progressive transformation into a nwe regular army after a while. It makes for interesting game play.
3/ Not invading Spain should be very very painful. How to implement that ingame I don't know, but it should be so.
4/ Not sure, the point was that even though officially allied the relationship was never good and the distrust very high. The issue in the game is rather that the relationship between France and Spain should decompose faster than it does, even before the Portugal events. once the brits have slaughtered the spanish fleet, the spaniards should slowly hate the french more and more.
6 to 8/ You are completely right, generally the devs should have made big differences between events for AI Only and for players. For example for each country there should be events for the AI only giving it an army cadre, a bit like the CW2 events about the formation of the new armies in 1861, after their reforms to make it easier for the AI to build a new functioning army. because as it stands I don't see how the Prussian or Austrian AI Can ever really recover from the original plastering at the hands of the french. Those events shouldn't be there, or in a way milder form, for players, but for the AI after the army reforms have been enacted there should an event giving Austria say a new army in Prag with 3/4 corps and their divisions only a third full and in need to be filled via repair/refill of elements.
10/ don't know how to do that either.
vicberg wrote:We are in agreement. The incentive for French going into Spain has to be massive. I'm just not sure what yet.
Single player or multi-player, no WAY I'm going into Spain unless I absolutely have to.
After reviewing the events, I have a better understanding of what's being accomplished.
veji1 wrote:I would reason more in terms of penalty than incentive I suppose. Rather than Spain itself the goal should be that all european ports are closed to UK trade, so France has a big incentive to ensure all other european countries stop trading with the UK. How to do that, I don't know though.. it's not easy to find the righ path between some historical realism and just fun play.
lycortas2 wrote:Part of the problem is the simplicity of the event chain. This was a fairly complicated period and there was a fair amount of agitation in France (and Spain) to remove another Bourbon. Probably if France is at peace when Ferdinand takes over for his father France should probably have a NM loss every few turns to represent pressure to expand the revolution. Napoleon ignored the revolution when it was in his interests but when Godoy and Ferdinand switched to Britain it was time for a change.
vicberg wrote:Ack, and I still haven't figured out what to do with all this in multi-player.
Here's the history lesson. These ENTIRE chain of Spanish and Portuguese events exist because
1) Nappy was pissed off that the single, tiny country of Portugal wasn't abiding by the continental blockade and trading with Britain
2) Nappy hated the Bourbons, who were ruling in Naples, Spain and Portugal at the time
3) Nappy distrusted Spain because Spain considered attacking France in 1806 and felt Spain was incompetent and weak
4) Nappy moved a Corp under Junot to take Portugal with Spanish help. The Treaty of Fountainebleau, signed in secret, carved up Portugal between Spain and France
5) Nappy started moving in 100,000 troops into Spain in order to take over Spain under the pretense of attacking Portugal, which started the massive resentment by the Spanish people, who already resented France because of the loss of the Spanish Navy at Trafalgar and loss/independence of their foreign colonies because they had no navy anymore.
The Mutiny of Aranjuez was caused by French troop presence and led to Charles abdication and brought Ferdinand to power. Joseph was installed as King and Ferdinand was kept under French guard. The presence of French troops in Madrid (and the French wanting to take more Bourbon hostages) caused the Dos De Mayo Rebellion which started the War Between the France and Spain which lasted until 1813, when Charles (or Ferdinand) came back to power and peace was signed. The Spanish victories against the French started rebellions against France elsewhere on the continent, the largest being Austria.
So ALL of these events are based on the French going into Spain with troops.
Do I force a French player to do this or not? Nappy megalomania and narcissism are very apparent. So do I force a French player down the same disastrous path? What if Nappy were a bit smarter and didn't try to take over Spain, instead carving up Portugal between Spain and France? Would the resentment had decreased after they succeeded?
This really started Nappy's downfall.
veji1 wrote:True. The question becomes how much room to get away from history does one want. in games like WITP or War in the East the player knows that as Japan, he is going to lose in the end except if he makes the other player drop out. in War in the East same for the german player. The question becomes "can I do better, last longer ? can I be one of those 5% of players who manage to make the ennemy drop out because he is so completely gutted ? Can I be still defending the Vistula when the end date comes ?"
So to me the game should work in a similar way : The french are going to win and overreach, then the question becomes once the spanish ulcer is there, what happens ? What happens from 1808 onwards ? Does the french player decide to defend the Pyrenees, leaving an ennemy Spain to grow its army with British support, meaning he needs to leave a big army there ? Does he try to quell the insurrection ? One way or the other the cancer has to be there, be it because the french are trying to occupy Spain and have to fight the partisans there, or be it because the french wisely decide to just stay in France and maybe just own a few chokepoints in northern Spain but still have to have many troops there because the Spanish army has gotten bigger and there are british troops there.
Question becomes can the french player whack Austria, Prussia, Russia in turn and prevent them from ganging up ? Can those players manage to build an effective force against Napoleon ? In this game Napoleon has 2 easy foes to defeat, Austria and Prussia because he can occupy their land and force a peace. But there should be 3 ennemies with "special" abilities that are his nemesises :
- Brtain who is unreacheable in 90% of games because of its fleet (but hey, who knows, if the french player just builds up boats, keep the fleet in being and then sorties en masse ??).
- Russia who is almost unconquerable because of its size and therefore can build up its troops and because a massive threat due to the sheer size of its army, meaning Nappy must find a way to beat it.
- Spain who has this magical capability of becoming a partisan hell (therefore silly to invade) which in turns makes it a permanent ennemy immune to invasion and requiring a big military cover in the south.
This would sort of be the overall direction to head to imho.
vicberg wrote:Excellent response and a fundamental choice. Do I make this a "sandbox" game or do I make this a "WITP" type game, where France will most likely lose and the question is by how much?
This is why I believe this game should have been a 2-3 player game, with Turkey, Prussia and Spain in the balance and the ability to influence these countries like TEAW. These questions wouldn't be needed. Prussia would stay out of the coalition until 1806 because of influence of diplomats. The minor countries would be influenced and treated just like they are in TEAW (completely controlled by the alliance or the coalition, including builds and economy, and remove the need for my mod entirely) and the Spanish Ulcer events wouldn't be in question, other than when they actually kick off.
But AGEOD didn't go this direction with WON. I can't force a French player to move into Spain and as you say, the partisan hell and silliness, so that makes me worried that the French player will always just hang around the Spanish Alps and that's it. There needs to be a cost/benefit mechanism to incentive France into Spain, and the relationship between the Spanish Player and French Player needs to be taken into account while doing this, otherwise, it's removing choice and that's never a good thing in terms of multi-player games.
Uggg
lycortas2 wrote:I have always wondered if it is a process of our Western mind-set, or if gamers are just cynical bastards, but we almost always will say 'what is in it for me if I invade?'. But the ideologies of leaders and peoples mattered in this kind of situation, Napoleon and the revolutionaries despised Bourbons on the throne, feared that this would be a way back for the French Bourbons, and were insulted by Godoy's maneuvering. But How do we convince a cynical gamer to invade Spain?
I played a lot of Empire's at Arms back in the day and the French never did stupid things like invade Spain, so our first iteration of games were all French victories. So, we adjusted and that adjustment was every nation but France allies in 1805 and crushes France by the end of 1805.
This has always been the problem of non-deterministic Napoleonics; everyone has to play a historically to win.
I still support a French reduction to NM starting in 1807 unless he invades Spain to represent these matters. Something like -1NM every 4 turns until an invasion. But, what is an invasion?
lycortas2 wrote:I have always wondered if it is a process of our Western mind-set, or if gamers are just cynical bastards, but we almost always will say 'what is in it for me if I invade?'. But the ideologies of leaders and peoples mattered in this kind of situation, Napoleon and the revolutionaries despised Bourbons on the throne, feared that this would be a way back for the French Bourbons, and were insulted by Godoy's maneuvering. But How do we convince a cynical gamer to invade Spain?
I played a lot of Empire's at Arms back in the day and the French never did stupid things like invade Spain, so our first iteration of games were all French victories. So, we adjusted and that adjustment was every nation but France allies in 1805 and crushes France by the end of 1805.
This has always been the problem of non-deterministic Napoleonics; everyone has to play a historically to win.
I still support a French reduction to NM starting in 1807 unless he invades Spain to represent these matters. Something like -1NM every 4 turns until an invasion. But, what is an invasion?
vicberg wrote:Here's, at best, a compromise between multi-player and single player, choice vs. deterministic
An event that checks from March, 1808 if the French have moved 100 elements or more into Spain. If they haven't, then France will lose 24 VP every 4 turns. Over the course of the next 7 years, that will mean a loss of just over 2000 VP by end of game . Significant. The VP amount matches the amount French will GAIN if they are impossibly able to conquer 40 Spanish cities. These numbers obviously can be adjusted, just throwing them out there. So, France can choose to go into Russia to make up for the VP loss. It forces the French player to do at least ONE of these two major invasions. So that's a plus, I think.
Once France chooses to invade, it will kick off the Mutiny of Aranjuez, depose Charles and put in Ferdinand. Then the Interview of Bayonne event becomes available to France. For every 4 turns that this option isn't invoked, France will lose 1 NM every 4 turns which will be roughly -90 NM by end of game. Again, this could be made up by an invasion of Russia. If France selects them, Joseph is placed on the throne and Spain is at war with France. Spain becomes a British ally and Britain can land in Spain.
None of this prevents the French player from moving in with 100 elements, selecting Bayonne and then retreating out without hardly fighting. Still figuring out what to do AFTER war between Spain and France that gives at least the Spanish player some choices.
vicberg wrote:Here's, at best, a compromise between multi-player and single player, choice vs. deterministic
An event that checks from March, 1808 if the French have moved 100 elements or more into Spain. If they haven't, then France will lose 24 VP every 4 turns. Over the course of the next 7 years, that will mean a loss of just over 2000 VP by end of game . Significant. The VP amount matches the amount French will GAIN if they are impossibly able to conquer 40 Spanish cities. These numbers obviously can be adjusted, just throwing them out there. So, France can choose to go into Russia to make up for the VP loss. It forces the French player to do at least ONE of these two major invasions. So that's a plus, I think.
Once France chooses to invade, it will kick off the Mutiny of Aranjuez, depose Charles and put in Ferdinand. Then the Interview of Bayonne event becomes available to France. For every 4 turns that this option isn't invoked, France will lose 1 NM every 4 turns which will be roughly -90 NM by end of game. Again, this could be made up by an invasion of Russia. If France selects them, Joseph is placed on the throne and Spain is at war with France. Spain becomes a British ally and Britain can land in Spain.
None of this prevents the French player from moving in with 100 elements, selecting Bayonne and then retreating out without hardly fighting. Still figuring out what to do AFTER war between Spain and France that gives at least the Spanish player some choices.
Offworlder wrote:Well it doesn't make sense for a French player not to invade physically Spain and Portugal, once he declared war. Staying put in Bayonne and Perpignan doesn't make much sense. So give a big national morale boost for the creation of Napoleonic Spain (ie after the seizure of Madrid, no less) and later, the annexation of Catalonia. Possibly the seizure of Cadiz and Lisbon post British landing could also be a trigger for more NM gains.
Another incentive could be the creation of a wider Napoleonic Spain - ie beyond Madrid. We all know that in real life the French Marshals just carved out areas of operations for themselves in real life, and didn't care what Joseph said or did. But maybe we can use the provinces to create a 'creeping' expansion of Napoleonic Spain as more and more areas become more accustomed to French occupation.
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