Well, not exactly. Supply influences greatly a besieged force
not surrendering, but a lack of supply does not actually cause them the surrender.
Basically, if your siege is causing hits, or even better, breaches, if supply runs out, the defenders will likely surrender. But even if your besieging force massively out powers the defenders, if they still have supply, there is at least a 95% that surrender will be averted.
Have a quick read through this:
Manual:Siege combat; this is the old AACW Wiki, but the rules are the same, but some of the parameters are different. They can be found is the .\NGC\Settings\GameLogic.opt file:
Code: Select all
sieValueForSiegeBonus = 10 // How many Artillery Combat Pts needed to get a +1/-1 modifier to siege
sieOutcomeDiceRollSides = 12 // Sides of the Siege Outcome roll / compared to TQ/Discipline
sieWagonDepotProtectChance = 95 // Chance that a non empty depot/wagon protects against surrender
baseProdCoefLocked = 25 // Percent of base supply when under siege with port unblocked
sieExtraModifier = 1 // Extra Modifier (positive: help the besieger)
sieSurrenderModEndangered =- 3 // If structure breached, lack of supply and weaker than besieger, get this penalty to surrender
BTW, hits caused by a siege also cause some supply to be destroyed. I don't know how much per hit, but if the defender is not receiving supplies, it will certainly help.
Don't forget, cities can be producing supplies, even while under siege, but only 25% of their normal production, if the city has an unblockaded harbor: see 'baseProdCoefLocked' above. Also if the harbor is not blockaded, they might still be able to draw supplies from another friendly source.
AFAIK, if a city is besieged
and it's harbor is blockaded, production if reduced by a further 50%.