Pocus wrote:Was this wording necessary?
Sirlion wrote:Now... I may be needing xanax as somebody around here told me... and I may have been lurking instead of screaming how my game is still frozen - because it is -... but was releasing a broken mess of a game months before it is finished necessary? Was taking money from said "product" necessary? Do we even have to debate anything here when a user is fixing your game? Ban me, I dont care. Please do go on. As a customer I will make sure that many other people will know your behaviour, with anything at disposal of a consumer.
By the way you didnt even got the date of the release of the patch right. Just saying.
vicberg wrote:LOL, and yes, Xanax.
No wording wasn't necessary. A moment of frustration, apologies. Was trying to figure out production and correlate across 10 years of game play and saw another potential issue requiring changes to either the structures or to the model purchase prices.
Thanks Ace, yes, conscripts will be a limiting factor for Britain. France gets 1200 per draft and Britain 300.
Every month Britain gets 100 conscripts from base and 2 drafts cards every 2 months = 800 every 2 months. Assuming they aren't battling constantly requiring replacements, that's 4800 conscripts for a year. In 8 years, 38000 conscripts. If Britain were roughly historical and committed tiny amounts of troops to Europe and did virtually nothing, if costs around 1500 conscripts for a normal inf div. That's 25 divisions 8 years. At 3 divisions per corp plus a horse div (following Nappy model), 4 more corp, plus goodies. That's a 120,000 increase by 1813, roughly historical and good enough. France will have 16 more corp in same period, again roughly historical and good enough. So the key is replacement costs and that is something that's easily adjusted.
Veiji, most British troops are not locked. They are free to go wherever. About 5000 CBT. There's a large militia force that is locked. Hothead? Naaa
Apologies, its working out.
vicberg wrote:Yes, I read through that entire website last night. The eye opener is that for all their paper strength they only were only willing to commit small forces onto the continent. And the big eye opener. They didn't draft. They relied upon volunteers. They lost 20k each year to attrition, so their volunteers had to make up those losses before the army could expand, so the militia were brought into the regular army and volunteers went into the militia.
The other eye opener is that when Nappy went into Russia, 200k worth of troops were foreign (Saxony, Poles, etc.)
Montbrun wrote:I'm in the process of putting together the historic Orders of Battle for all of the minors. For most of them, the word "Vassal" might be more appropriate. Napoleon issued edicts on how many troops they would raise, to be integrated into the French Army. Also, the "loan" of Expeditionary forces should be indefinite, until that minor country "defects" to the Coalition.
Montbrun wrote:I'm in the process of putting together the historic Orders of Battle for all of the minors. For most of them, the word "Vassal" might be more appropriate. Napoleon issued edicts on how many troops they would raise, to be integrated into the French Army. Also, the "loan" of Expeditionary forces should be indefinite, until that minor country "defects" to the Coalition.
vicberg wrote:It's not going to happen within the current approach. The minors are AI controlled. Expeditionary forces won't be enough. AI doesn't build replacements which is another issue. The AI simply isn't cut out to have a AI controlled, independent minor.
The best way to accomplish this is to put minors such as Bavaria, Saxony (eventually), etc., under French control add the minor units to the major force pool. Same with other Major powers conquering minors. Annexation of "regions" won't work. Take the capital and absorb the faction and add the units to the major force pool.
There's no clean way to do everything. Keep the minor independent and you are dependent upon what the minor builds, lends and there will be no replacements. However, it's possible then to have the minor defect to the other side, like happened IRL. Absorb the minor, and you get the degree of control that was imposed IRL, but then there's no faction to defect anymore. It must be liberated.
Of the two, I'd vote for absorbing the faction (and then liberating it).
veji1 wrote:The thing I don't understand is that the game plans for french "recruitment" of foreign units, there is even an event for that in the F4 panel and some foreign units appear for the french (swiss, Nassau, etc...). There should be a way...
vicberg wrote:You can't. The reason is the limitations of the current game engine. You could do a single French option, but then what does it include? There's no ability to "randomly" select units from a minor. Swiss, Bavarian, all have to be hard coded within the option. So now are we talking multiple options? One for Bavaria, Saxony, Swiss, etc, Rhineland, etc?). And what about the other powers? Need multiple options for them as well?
Simplest way is to simply absorb the faction and give full control over the conquering major, IMO. That too isn't easy from the script side.
PhilThib wrote:Some quick comments here:
The size of armies is easy to mod, enlarge or restric via the forcepool files: if you don't want a huge British army, just make sure the FP does not allow for more units to be constructed than what they have on map at start, more or less a few brigades.
The Grande Armée in Russia did have arounf 600K men, but 1/3 at least were not French.
You can easily script some events to increase / decrease everyhting you want for every nation...the real question here is to make sure that you don't jump over or below limits over time...projecting needs and resources is howver a huge and almost impossible task...we can only extrapolate from different completed games...knowing that no single game is the same...
Offworlder wrote:Could the foreign recruitment event, once fired, provide a set of foreign units recruitable by France? In previous Ageod games, like PON or TEAW, major multi-national powers could raise and equip forces from minorities within their border. This could represent the hard core element of for example Italians, Germans, Dutch, Poles and Swiss which formed part of the Grande Armee (kind of like the original Dutch forces in 2 Corps at the beginning of the game). Expeditionary forces would be over and above and limited in scope and time (ex the duration of a particular war).
vicberg wrote:I agree. Very challenging to predict the economics and then form that into game balance over a 10 year game. I'm not doing anything with Britain yet except removing their draft capabilities, since they didn't draft. That *might* bring Britain back into a basic historical view. They only expanded by 3 corp over 10 years. We'll have to see if Volunteers (for the Foreign conscript FM) is enough to keep replacements and build out their forces slowly. I'm not doing anything with their starting forces. Mike is working on that (I think) and I'll probably take what he does there.
vicberg wrote:All of the block runner regions decision renewals for AUS, RUS, SPA, PRU have SelectFaction = FRA, so these cards are all going to FRA instead of respective countries
Users browsing this forum: No registered users and 11 guests