Franz Ferdinand wrote: Still, the bigger picture is more important, and that is that the game is in desperate need for more dynamic and multiplayer friendly diplomacy system. If you cannot annex territory, there is not a lot of reason to declare war, which is what happens to Prussia and the Ottomans.
I am really curious what the devs will have to say about all this.
ajarnlance wrote:I would pay extra for a "dynamic diplomacy" DLC as I realise this would involve a considerable investment of time for the developers. This would be a much better idea (IMHO) as a DLC than the usual short scenarios which never interest me anyway.
Franz Ferdinand wrote:Finally, if the devs do not want to do this, I would then like to start a mod to redo the diplomacy and replacements. I never modded AGEOD games, but I am also a quick learner, and I played around with mods a lot for different games in the past. Would anyone else be interested in joining me or even just pointing me in the right direction (thus far I have been told about the ageod wiki)?
vicberg wrote:If your war score is high enough, you can offer peace and it gives a variety of options. Pay reparations, Claim Regions, Liberate and demobilize. This could be used as a basis for a more open diplomatic system.
vicberg wrote:The good
- Beautiful game
- Tons of potential
- Attention to unit detail is incredible
- AGEOD is very responsive to problems and issues. I'm very impressed so far.
- Problems with basic combat mechanics that should have never made it out of beta
- Production system too reliant upon Regional Cards as the only means of production
- Replacement system is too simplified and not consistent
- Diplomacy system is lacking
- Events aren't working
- National Modifiers do not seem to be working
- Currently unplayable, may be playable to some degree after next patch
- Lack of game mechanic testing assumes little play balance testing. Expect imbalances to show up 200 turns into game because it hasn't been tested past the first 50 and even the first 50 turns have some significant issues
I agree with your diplomacy options. I posted about being able to give something as part of treaties.
Pocus wrote:Are you saying peace options cost too much? Or you feel there are options that are missing and are vital to the game?
vicberg wrote:yup. in order to secure a defensive treaty, non-aggression. Prussia, I'll give you <fill in blank> so you don't attack. Could be used for Pressburg type Treaties. France gets 5 regions from <fill in blank> and then next turn gives 1 to Bavaria, 1 to Baden....
Users browsing this forum: No registered users and 3 guests