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ajarnlance
General of the Army
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Joined: Wed Sep 11, 2013 8:40 pm

Bavarian troops..

Mon Dec 07, 2015 7:23 pm

Playing my first MP as France. I am allied with Bavaria. I can click on the Bavarian troops and see them in my unit display, however, I can not move them. When I try to move them I just a message that the move is not possible. Can I move my allies? Or are they under AI control? If AI then why can I inspect them in the unit panel? Can I give the AI Bavaria instructions?
"I can anticipate no greater calamity for the country than the dissolution of the Union... and I am willing to sacrifice everything but honor for its preservation." Robert E. Lee (1807-1870)

Check out my 'To End All Wars' AAR: http://www.ageod-forum.com/showthread.php?38262-The-Kaiser-report-the-CP-side-of-the-war-against-Jinx-and-PJL

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arsan
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Location: Madrid, Spain

Mon Dec 07, 2015 8:28 pm

You can give them instrctions using the TAB key to get the new ally orders menu

But you cannot use them as your own units unless you ask them to lease you some expeditionary corps

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ajarnlance
General of the Army
Posts: 623
Joined: Wed Sep 11, 2013 8:40 pm

Mon Dec 07, 2015 9:14 pm

arsan wrote:You can give them instrctions using the TAB key to get the new ally orders menu

But you cannot use them as your own units unless you ask them to lease you some expeditionary corps


Thanks! I had no idea you could do that.
"I can anticipate no greater calamity for the country than the dissolution of the Union... and I am willing to sacrifice everything but honor for its preservation." Robert E. Lee (1807-1870)



Check out my 'To End All Wars' AAR: http://www.ageod-forum.com/showthread.php?38262-The-Kaiser-report-the-CP-side-of-the-war-against-Jinx-and-PJL

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marek1978
Colonel
Posts: 347
Joined: Tue Oct 19, 2010 1:31 pm
Location: Warsaw, Poland

Mon Dec 07, 2015 9:52 pm

well but there is nothing in manual about how to use that...

where can i get to know more about that option?


arsan wrote:You can give them instrctions using the TAB key to get the new ally orders menu

But you cannot use them as your own units unless you ask them to lease you some expeditionary corps

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Captain_Orso
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Location: Stuttgart, Germany

Mon Dec 07, 2015 9:56 pm

The tool-tips explain it pretty clearly I think.
Image

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marek1978
Colonel
Posts: 347
Joined: Tue Oct 19, 2010 1:31 pm
Location: Warsaw, Poland

Mon Dec 07, 2015 10:16 pm

well ye

but i just wanted to get to understand whether i am ording the whole army of the whole nation or just one army?
and how to ask your ally to defend specifi area?

by clicking on that area?

Captain_Orso wrote:The tool-tips explain it pretty clearly I think.

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Captain_Orso
Posts: 5766
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Location: Stuttgart, Germany

Mon Dec 07, 2015 11:42 pm

Technically I think it just raises the target faction's interest in the area.

The AI has areas which are inherently 'interesting' for that faction, their capitol, objective cities, strategic cities, etc. These control where the AI will send troops to fight for these areas. Painting other areas on the map I believe makes them much more interesting for that faction. So if their capitol isn't in danger and there are no other imminent threats to other areas of interest, the AI will plot that faction to take control of the painted area.
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veji1
AGEod Guard of Honor
Posts: 1271
Joined: Fri Dec 08, 2006 6:27 pm

Tue Dec 08, 2015 9:59 am

Captain_Orso wrote:Technically I think it just raises the target faction's interest in the area.

The AI has areas which are inherently 'interesting' for that faction, their capitol, objective cities, strategic cities, etc. These control where the AI will send troops to fight for these areas. Painting other areas on the map I believe makes them much more interesting for that faction. So if their capitol isn't in danger and there are no other imminent threats to other areas of interest, the AI will plot that faction to take control of the painted area.


gee I had no clue.. i'll have to have a look tonight !

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Wed Dec 16, 2015 5:58 am

Reading this, the closest thing to a guide on this, I think I made a horrible mistake. I painted Gibraltar, but did not realize the French were not coming to help me take it, but that I aroused an interest in taking it themselves. Spain led and won the final battle, but there were more French and more French MC so it fell to them.I thought I was indicating SPAIN's interest in the place, not puffing up Napoleon's.

Would it have helped to remove the interest marker before storming the city, or would that not change who gets it?

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Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Wed Dec 16, 2015 11:13 am

Captain_Orso wrote:Technically I think it just raises the target faction's interest in the area.

The AI has areas which are inherently 'interesting' for that faction, their capitol, objective cities, strategic cities, etc. These control where the AI will send troops to fight for these areas. Painting other areas on the map I believe makes them much more interesting for that faction. So if their capitol isn't in danger and there are no other imminent threats to other areas of interest, the AI will plot that faction to take control of the painted area.


Sir Garnet wrote:Reading this, the closest thing to a guide on this, I think I made a horrible mistake. I painted Gibraltar, but did not realize the French were not coming to help me take it, but that I aroused an interest in taking it themselves. Spain led and won the final battle, but there were more French and more French MC so it fell to them.I thought I was indicating SPAIN's interest in the place, not puffing up Napoleon's.

Would it have helped to remove the interest marker before storming the city, or would that not change who gets it?


If you want an ally to assist you in taking an area for yourself, request and expeditionary force from them. While such a force is under your control, what ever they capture belongs to you.
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Sir Garnet
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Wed Dec 16, 2015 2:29 pm

I don't find it in the diplomacy menus, so assume the monarch diplomacy skill is too low to ask?

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Wed Dec 16, 2015 2:44 pm

You can't ask soldiers to France and you can't ask ships to the British. And yes you should have some minimum imperialism value, I think that's 5 or 4. Check the diplo items folder.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Sir Garnet
Posts: 935
Joined: Sat Jul 16, 2011 8:23 pm

Wed Dec 16, 2015 8:46 pm

I found in the dpl files


51-Give Exp. Forces needs 4 Imp 6 Dip
57-Give Exp. Fleets needs 5 Imp 6 Dip
54-Request Exp. Forces needs 5 Imp 6 Dip.
60-Request Exp. Fleets needs 6 Imp 6 Dip

What does
MustNotBeThisFacTag = GBR|FRA
for both Give Exp Forces and Give Exp Fleets (but not in the Request entries) mean?

Does this mean the player or AI who is playing GBR or FRA can't use the "Give" option?

But since there is not a restriction in the Request Expeditions they can be asked for them?

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Pocus
Posts: 25673
Joined: Wed Oct 19, 2005 7:37 am
Location: Lyon (France)

Thu Dec 17, 2015 10:13 am

Correct yes on both points. I'll check if there is a loophole but it might be the case.
Image


Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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Sir Garnet
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Thu Dec 17, 2015 9:17 pm

Having a British transport fleet or French corps in black helicopters on call can be mighty handy for us less well armed nations.

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