deidaraakatski wrote:At the moment it does not seem possible to create this type of event. Even it was it would take a lot of time. It is much more feasible to go change the way the event works rather than restructuring entire armies. If possible both suggestions can even be implemented. The practical one first and see results then the complex one if the results are not favorable.
veji1 wrote:
Agreed, just saying that the practical event will help players mainly, rather than the AI, but it can't hurt anyway so might as well do it.
To be honest when I look at this game, which I still soo soo badly want to play, I wonder what the beta testers were doing... there are just glaring issues
deidaraakatski wrote:veji1 wrote:
Agreed, just saying that the practical event will help players mainly, rather than the AI, but it can't hurt anyway so might as well do it.
To be honest when I look at this game, which I still soo soo badly want to play, I wonder what the beta testers were doing... there are just glaring issues
After reading some other threads this game needs the help of the community and dedicated modders. Problem for both developers and modders is finding time.
lordlau1 wrote:"Does anybody have a Save with any or all of the major factions with Military Reforms in place that I could have a look at? It would be much appreciated"
I have a save for you. I have gotten this far...it's the entire reason I created this thread....
Where would you like the Zip sent?
lordlau1 wrote:This post was not made to talk about the AI. I am talking about PBEM games here. How did we get onto the AI chat? I wanted Pocus and the team to see what I was referring to as far as the reforms go..
lordlau1 wrote:This post was not made to talk about the AI. I am talking about PBEM games here. How did we get onto the AI chat? I wanted Pocus and the team to see what I was referring to as far as the reforms go..
Captain_Orso wrote:lordlau1 wrote:This post was not made to talk about the AI. I am talking about PBEM games here. How did we get onto the AI chat? I wanted Pocus and the team to see what I was referring to as far as the reforms go..
I think we got swept away, sorry.
When I have time I will look into modding the events to allow a larger number of 'old style division' than 5 through the military reforms.
Questions:
1. How many divisions should be allowed for which factions through reforms? Same as before reforms? Twice as many? Unlimited?
2. What about before reforms?
deidaraakatski wrote:Unlimited seems like a nice number. Manpower and money will be the filter.
Captain_Orso wrote:deidaraakatski wrote:Unlimited seems like a nice number. Manpower and money will be the filter.
That's practically always my opinion
veji1 wrote:Captain_Orso wrote:lordlau1 wrote:This post was not made to talk about the AI. I am talking about PBEM games here. How did we get onto the AI chat? I wanted Pocus and the team to see what I was referring to as far as the reforms go..
I think we got swept away, sorry.
When I have time I will look into modding the events to allow a larger number of 'old style division' than 5 through the military reforms.
Questions:
1. How many divisions should be allowed for which factions through reforms? Same as before reforms? Twice as many? Unlimited?
2. What about before reforms?
I would do it differently :
1/ old style divisions that a player can build himself should be impossible in the game before reforms. Punkt. That way armies that are before reforms have to make do with the brigades they have and all the penalties associated.
veji1 wrote:2/ once a country has had his reforms, he can make divisions by merging brigades but those divisions can only be say 12 elements strong at most for inantry and say 8 for cav, ie the size of most of their new style divisions they can buy. No more giga 18 elements divisions that are super powerful.
veji1 wrote:This is a simple solution to sort out the issue. 18 elements divisions are way way too big anyway, and the whole point of the reforms is that before them managing your army should be a frigging mess with lots of penalties for using brigades...
Captain_Orso wrote:veji1 wrote:1/ old style divisions that a player can build himself should be impossible in the game before reforms. Punkt. That way armies that are before reforms have to make do with the brigades they have and all the penalties associated.
That would be possible, but I think it would leave the French too powerful before reforms.
Captain_Orso wrote:veji1 wrote:2/ once a country has had his reforms, he can make divisions by merging brigades but those divisions can only be say 12 elements strong at most for inantry and say 8 for cav, ie the size of most of their new style divisions they can buy. No more giga 18 elements divisions that are super powerful.
This is not possible at all. The size of Combi-Units (divisions) is hard-coded in to the game-engine.
Captain_Orso wrote:veji1 wrote:This is a simple solution to sort out the issue. 18 elements divisions are way way too big anyway, and the whole point of the reforms is that before them managing your army should be a frigging mess with lots of penalties for using brigades...
I have no idea how you determine that 'old style divisions' are "way way too big", other than personal preference. What ever floats your boat.
Baris wrote:Lowering max elements in a formed division could be a good idea. Or&and maybe also lowering command capacity.
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