Nappy
Corporal
Posts: 58
Joined: Tue May 10, 2016 5:13 pm

Gameplay Questions

Mon May 16, 2016 4:22 pm

Note: Playing France in the Grand Campaign.

1. Foreign troops under French command.

A). Bavaria has given me command of a few troops, but when I move them, it doesn't display the icon on the new location nor time of movement as it does with my regular units. Is that a glitch?

B). Is there any way to switch elements between the different units of foreign troops?

2. Army/Corps command.

A). I was experimenting with forming armies, and had Berthier (he was 1st in army seniority for army formation) form an army. I then figured I would shift around corps between the Grand Armee and the Armee Allemange (Berthier). In addition to that, I was going to create a few corps, allowing greater flexibility in the formation/composition of the armies. But, when I starting creating corps they all were listed in Berthier's army and I had no option to choose which army to assign them to. [color="#FFA500"]I suppose the question is, when creating a corps, is the distance to nearest army the deciding factor, the theater it's in, or something else?[/color] Note: Berthier sucks as an army commander (I knew that from reading, but, damn, he couldn't win a battle at 3 to 1 odds!).

B). Other than having 3 stars, are there any other requirements (barring seniority/VP costs) to forming an army? And the corollary being 2 stars for corp command?

3. Combining units.

A). After having been in several battles, I had a number of the exact same type of units that had suffered heavy losses (in some cases both units were below 50% strength) in one location, and yet, I couldn't combine them, is there some other factor that I'm not considering?

B). I understand the concept of Army/Corp/Division/Brigade/Regiment (element)... The problem is I haven't had much success in creating what I would call " super-specialist" divisions, something like an all exclusive 1 type of unit, maybe an artillery unit...any recommendations?

vicberg
AGEod Grognard
Posts: 968
Joined: Mon Dec 29, 2008 3:18 am

Tue May 17, 2016 1:09 pm

1a) The troops you are trying to move are not the ones given to you. Those are controlled by Bavaria
1b) No.

2a) Corps are assigned to closest Army. If you wish to reassign to another army later, move that army closer. Remove the corp leader from corp command and then make him a corp leader again. This will reassign him to the army.
2b) Nope...You can make any 2 star or 3 star a corp leader. I think that only 3 star may be army. You'll lose NM/VP for seniority if out of the chain of command

3a) You need to go back to a depot to replace lost elements. Being in passive mode receives replacements faster
3b) You don't want a super specialist, IMO. Combined arms. INF/CAV/Arty. Most divisions should have 3-4 arty, 1-2 cav and the rest inf elements. Creating an arty division is a good idea for use with an army stack. It's good to get someone with the artillerist trait within that stack. For WON, I have around 5-6 cav divisions under Murat. I'm not confident this is a smart idea but what was done historically. The heavy cav divisions pack a punch, but they could easily go under Nappy.

User avatar
Captain_Orso
Posts: 5766
Joined: Tue Sep 01, 2009 5:02 pm
Location: Stuttgart, Germany

Tue May 17, 2016 1:38 pm

I'll give it a shot.

Nappy wrote:Note: Playing France in the Grand Campaign.


There are only a couple of those, but that should make no difference ;)

Nappy wrote:1. Foreign troops under French command.

A). Bavaria has given me command of a few troops, but when I move them, it doesn't display the icon on the new location nor time of movement as it does with my regular units. Is that a glitch?


You mean the way and end-points; that sounds like a bug to me.

Nappy wrote:B). Is there any way to switch elements between the different units of foreign troops?


There is no way to switch elements between any units.

Nappy wrote:2. Army/Corps command.

A). I was experimenting with forming armies, and had Berthier (he was 1st in army seniority for army formation) form an army. I then figured I would shift around corps between the Grand Armee and the Armee Allemange (Berthier). In addition to that, I was going to create a few corps, allowing greater flexibility in the formation/composition of the armies. But, when I starting creating corps they all were listed in Berthier's army and I had no option to choose which army to assign them to. [color="#FFA500"]I suppose the question is, when creating a corps, is the distance to nearest army the deciding factor, the theater it's in, or something else?[/color] Note: Berthier sucks as an army commander (I knew that from reading, but, damn, he couldn't win a battle at 3 to 1 odds!).


Yes, the closest Army Command gets the newly created corps, the newly created corps it is within the Command Radius of more than 1 Army Command.

Nappy wrote:B). Other than having 3 stars, are there any other requirements (barring seniority/VP costs) to forming an army? And the corollary being 2 stars for corp command?


Basically No / No, but there is a limit on the number of Armies a faction my create, and there is a limit on the number of corps an Army Command may have; and in this game there is a limit on the number of corps you man have over-all. You should have been getting the notifications each turn since the beginning of the campaign scenario.

Nappy wrote:3. Combining units.

A). After having been in several battles, I had a number of the exact same type of units that had suffered heavy losses (in some cases both units were below 50% strength) in one location, and yet, I couldn't combine them, is there some other factor that I'm not considering?


You can only combine units if one of the units can contain all of the currently present elements of the other unit.

EG:

TOE of the units in question:
---------
Unit-1
Inf
Inf
Inf
Art
---------
Unit-2
Inf
Inf
Inf
Art
---------

Situation: Unit-1 has lost 2 Inf elements and its Art element:
---------
Unit-1
Inf
[color="#FF0000"]Inf[/color] †††
[color="#FF0000"]Inf[/color] †††
[color="#FF0000"]Art[/color] †††
---------
Unit-2 lost 1 of its Inf elements:
---------
Unit-2
Inf
Inf
[color="#FF0000"]Inf[/color] †††
Art
---------

Since Unit-1 consists only of a single Inf element and Unit-2 is missing 1 Inf elements, you may combine these two units.

Although logically, if all elements of both units has lost > 50% of their man-power and equipment, you may still not combine them. The game engine does not allow of that, and historically such a thing was not done. Infantry regiments with only a few dozen men remaining were still put into the line.

Nappy wrote:B). I understand the concept of Army/Corp/Division/Brigade/Regiment (element)... The problem is I haven't had much success in creating what I would call " super-specialist" divisions, something like an all exclusive 1 type of unit, maybe an artillery unit...any recommendations?


Nope.
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