RickInVA wrote:I am more amazed by the 5371 cannon of the British force. The allies had ~1500 cannon at Liepzig, which if not the most at any one battle has to be close. Did the British take all the cannon off the Royal Navy ships?
veji1 wrote:thanks for the explanations Skibear. I still think Britain should have a really really hard time mustering troops to fight on the continent, it should take time and really the Brits should hardly be able to send 30 000 men on the continent in the first couple of years : in the first years the Brits should NEED to pay the other countries to fight for her : she should have lots of troops blocked around the globe, but not free to fight.
The dissolving of the indian units was clever, but Imho, and really imho, an exploit of the engine.
But really thanks enough for the transparency !
Skibear wrote:To further clarify there are still at least 25 mobile units in Britain and Ireland in addition to the static brigades and batteries. Gibraltar received a boost to discourage Spain (now at peace). The India's sent home a couple of brigades following the fall of Jaipur, and the Americas are unchanged. So I guess the original point is should Britain have enough ability to field 8 division on the continent in 1806? I think the context still is that in open battle against the French they would be defeated, and never have the replacements to rebuild. As the French in another game I would welcome the chance, but I wouldn't full frontal assault a Torres Vedras type position and expect to get good result. Overall the context here is France lost big in 1805 even before this battle, with morale at 95% and a quarter million losses already. Whereas British losses previously relatively light and morale at 130+ from a string of victories and conquests. If France had beaten Austria in 1805 you'd be crazy to commit the British army to the continent even if you could bring all ten divisions. They can't fight as joined up army and the most you can stretch to is 6 divisions in an army if you use Moore + army HQ for 25cp. But use Moore and fail and he dies and you risk not enabling the Army reforms and never getting the corps system. Antwerp here was a bit gamble by a parliament who were confident in the circumstances that Austria and Prussia were very much in the fight but needed as much help now as possible, not in a few years time, and that if it did go wrong the fortress was there as a backdrop and the fleet ready to evacuate.
I think any reduction or fixing of Britain needs to be careful to avoid making her toothless, or at too much risk of not being able to respond to invasion, but also giving some options for an expedition.
vicberg wrote:The limiting factor for the British should be conscripts, IMO. Restricting their troops is overkill. I've removed British Draft cards in my mod, which means that Britain can land anywhere with a sizable force but won't be able to sustain their operations for a long period of time. They need to carefully conserve conscripts over a long period of time in order to build up their replacements prior to landing in force on the continent.
The issue I see in base game is that the British have major drafts available, which then enables them to 1) land at any time with almost any force level, and 2) build up to almost French army size by late game. I've mentioned this in prior posts. The British in base game are way overpowered. The navy is understandable. The large land force and ability to build up/replace it isn't.
vicberg wrote:The limiting factor for the British should be conscripts, IMO. Restricting their troops is overkill. I've removed British Draft cards in my mod, which means that Britain can land anywhere with a sizable force but won't be able to sustain their operations for a long period of time. They need to carefully conserve conscripts over a long period of time in order to build up their replacements prior to landing in force on the continent.
The issue I see in base game is that the British have major drafts available, which then enables them to 1) land at any time with almost any force level, and 2) build up to almost French army size by late game. I've mentioned this in prior posts. The British in base game are way overpowered. The navy is understandable. The large land force and ability to build up/replace it isn't.
arsan wrote:Intresting game!
Just a little clarification: the 150k british men and 5000 guns that is shown on the first screen includes all the sailors and guns in the fleet at port in the region, that didn't fight in the battle.
On the battle report everyhing a nation has on a region in accounted for whereas it actually take part on the battle or not.
I bet Moore had a much more reasonable number of men in the army... 60k? .. Skibear can you confirm?
Regards!
Regards
Ace wrote:It seems to me Skibear did what every competitive PBEMer would do. Strip Britain bare of troops, and protect Home turf with the Fleet,not with stationary force. The question is should the game allow it. I think there should be some penalty (VP) for the Brits if they leave GB and Ireland bare of troops. Either that or old fashion locked troops. Otherwise, the French are at a disadvantage in PBEM if everyone teams against them. But that's just my 2 cents.
loki100 wrote:thinking about this, one solution is Ireland ... it was very rebellious in this period and local nationalism fused with French support. One way forward could be to give the British player a choice - meet a substantial garrison or face rising discontent. So you can trade off.
Second solution is its a myth that Britain was united in the war against France. Especially in the north, there was substantial low level unrest ... again too low a garrison and this could explode.
The final bit is harder to capture but its the mindset of the British establishment. They were more afraid of internal revolt (ireland and/or political .. just possibly from Scotland) than of French invasion.
The ideal would be to capture that lot, so yes a British player can strip the home islands but run a real risk of massive revolt?
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