vicberg wrote:...
It's a bug related to what you just said about MTSG and engagement. The MTSG units are engaging even after a successful retreat.
lycortas2 wrote:Why I call this a bug is Murat dying to the last man and horse while set to retreat, avoid combat, and successfully retreating but Ney came in to support so the battle continued.... but Ney did no fighting just Murat who had already retreated. And the ALL of the cavalry died.
You can defend this all day until you are blue in the face but I am just about done with AGEOD.
vicberg wrote:In the case of Nappy, Soult and Lannes, Soult and Lannes attempted to retreat and were successful and went into PASSIVE MODE. Then the logs showed Nappy engaging forcing Soult and Lannes to continue combat at minuses for being in Passive Mode.
No way you can convince me this is WAD. Something with MTSG isn't working.
loki100 wrote:sorry can't see the 'bug' in this one. If they were passive their chance to be selected in the combat engine is much lower, so you are trying to break off from a much larger enemy if they are still being targetted? Sounds like good modelling of a monumental mess where Napoleon's intervention has worsened the situation.
one of the delights of the various parts to the AGE system is the way it models and allows for the really undesirable (by the player) to happen. Which is why I suggested higher up that this is a situation where better army organisation may well have helped
fred zeppelin wrote:Respectfully, this sounds to me more like post hac rationalization than a "delight" of design.
MarshalJean wrote:Respectfully, this opinion would mean a lot more to me if it was coming from someone who knew as much about the inner workings of the Athena system as Loki does...
I guess we all have our respectful opinions.
fred zeppelin wrote:I don't need to know the intricacies of a clock's design to know whether the time it displays is correct.
MarshalJean wrote:If the Athena system was more analagous to a clock than it actually is, your point would be valid. But it isn't.
fred zeppelin wrote:Fair point. Bad analogy.
But it's also fair that sometimes folks are so close to something that they can't see its flaws. Athena may be a wonderfully intricate engine, but it's still only as good as its results. And, respectfully, these results make no sense no matter how one rationalizes them in the context of the game system.
But it's also fair that sometimes folks are so close to something that they can't see its flaws. Athena may be a wonderfully intricate engine, but it's still only as good as its results. And, respectfully, these results make no sense no matter how one rationalizes them in the context of the game system.
loki100 wrote:the point I am trying to make is that in the context of how the engne works this is not automatically a bug. Its rare for stacks in a green stance to be attacked unless the enemy has a lot more stacks (in offensive stance). The units arriving clearly restart the battle, being outnumbered (at least in stacks) means the units falling back get hit again.
I realise its much more fun to shout bug and suggest that anyone who doesn't join in is unable to see the flaws.
The big issue here is that for some reason some posters believe that war and military campaigns goes to plan. One of the delights of the AGE system is that every now and then it will go very wrong before your eyes. Now if you want chess like predictability thats cool ... but just because AGEOD's system doesn't deliver it doesn't make it a bug.
You are happily joining in with calling this a bug as that is clearly what a small group do. All I can see is a single line of a battle report and the comments of the player. Not enough, especially when I can quite easily think of an explanation.
vicberg wrote:
If both corp in Wien were passive and Austrians set to defensive posture (and they were), there shouldn't not have been combat, but there was. So Captain's second statement may be where the issue is, understanding you don't believe there is one. Is the check for MTSG engaging in combat looking at what's going on within the attack region or is it happening REGARDLESS of the attack region.
loki100 wrote:the point I am trying to make is that in the context of how the engne works this is not automatically a bug. Its rare for stacks in a green stance to be attacked unless the enemy has a lot more stacks (in offensive stance). The units arriving clearly restart the battle, being outnumbered (at least in stacks) means the units falling back get hit again.
I realise its much more fun to shout bug and suggest that anyone who doesn't join in is unable to see the flaws.
The big issue here is that for some reason some posters believe that war and military campaigns goes to plan. One of the delights of the AGE system is that every now and then it will go very wrong before your eyes. Now if you want chess like predictability thats cool ... but just because AGEOD's system doesn't deliver it doesn't make it a bug.
You are happily joining in with calling this a bug as that is clearly what a small group do. All I can see is a single line of a battle report and the comments of the player. Not enough, especially when I can quite easily think of an explanation.
RickInVA wrote:Given all that it seems the real challenge is to be able to distinguish between a WAD unusual result and a bug. I do feel it is a burden properly placed on those that would say it is a WAD unusual result to fully explain why that is the case. I love AGEOD games, but I also desire to know what levers I need to pull to increase my chances of getting the results I desire. Full explanations of why strange results are WAD assists greatly in this and is always greatly appreciated.
fred zeppelin wrote:No one expects, or even wants, predictability. (Dullards that we are, loki, we have managed to stumble across a history book or two.) The fortunes of war should always be a factor.
It's not the unpredictability of the results so much as their extremity that make this look like a bug.
vicberg wrote:There's another thread where I posted battle logs when I first reported this. I have much more detail.
Captain Orso's response above may be the real issue
"Once at least one faction has >=1 stack in OP in the region, the game checks which of the stacks in the region find and engage each other. From this grouping of engaged stacks, if one side is greatly outnumbered, it may already be put into retreat before any fighting actually takes place.
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In older games where the battles took much longer to calculate, generally if one side retreated and escaped pursuit, the battle was over. But in WoN the battles have been streamlined to not take several minutes to run, so it may be that although one side goes into retreat, forces arriving through MTSG may yet be giving an opportunity to engage in fighting."
If both corp in Wien were passive and Austrians set to defensive posture (and they were), there should not have been combat, but there was. So Captain's second statement may be where the issue is, understanding you don't believe there is one. Is the check for MTSG engaging in combat looking at what's going on within the attack region or is it happening REGARDLESS of the attack region.
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