Pocus wrote:Working on that, they are trying to defend you as they have nothing much to do...
I am sure they mean no harm !
In itself it's more funny than catastrophic, but it is part of a wide pattern of overall "hyper activity" of forces. Really I am not saying the AI should be completely idle when not fighting the against the player, but I think this game "thinks" too much.
In terms of forces (I have detailed my thoughts on diplomacy in other posts) I would encourage the devs to focus on the following things :
1/ Make the AI keep big stacks. The AI tends to disperse its forces way too much after a while, whereas in the time period armies (except the french) tended to be bunched together. End if the AI is encourage to bundle up, less hiking arty/cav units.
2/ Make the AI stay within its borders ! Sure some countries give free passage and supply to one another, but except when actively going towards a country they are at war with (say Russia crossing middle germany to attack France), forces should really stay in their country : Right now in 1808 there Russians all over the place, Badians (sp?) in France, Austrians in the Kingdom of Italy, Spaniards all over the place, etc... Beyond the wandering small units there is a general issue of wandering troops. It looks to me like the AI is looking for activity and so travels. Well no! the AI should stay put and static if not at war : faster turn processing, everybody happy.
3/ I am waiting for the army reforms of Austria or Prussia or Russia, but in my game in 1808 I have trashed them all and am seating peacefully in 1808... I am probably going to invade Portugal for game's sake and to imitate history, but I sure hope army reforms will allow those countries to have big well structured forces : right now in the F9 ledger Prussia has 1% of my forces, Austria 12% and Russia 25%.... The game is going to have a hard time being challenging !