veji1
AGEod Guard of Honor
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Sat Jan 09, 2016 9:09 pm

One thing that should happen during those peaces as well is that units such as depots, coastal batteries and fort batteries should revert to the owner of the province once the peace treaty is enacted. As the french you end up with batteries and depots all over Europe otherwise...

vicberg
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Sat Jan 09, 2016 9:10 pm

veji1 wrote:This is not the point and you know it. Again that there should be many balancing issues, that many leaders shouldn't have portraits, etc. All this is not ideal but understandable in a small niche industry from a small studio. Even the battle casualty issue I could understand, if at least the devs deigned acknowledge the issue and say "we want to work on it with you guys". But that the Pressburg and Tilsit peace events be completely out of whack, that they cause absurd teletransportation, that they destroy troops, this is absurd, makes no sense and make me question the beta process.

I remember this thread by colonel Marbot were he litteraly says, as a beta tester, that he didn't bother accept the Pressburg treaty "because the offer was inadequate" and just kept on playing. This is not beta-testing !!!

All other issues with the game I can get over and be patient with, battle casualties, wandering units, decaying british fleet, fear for replayability because I don't see how AI Prussia or Austria can properly rebuild their troops after having been utterly trashed by a player, etc...

BUT THE PRESSBURG / TILSIT MESS IS JUST NOT ACCEPTABLE.

This should have been beta tested to death, I mean come on they are like the 2 first big sequences in the game !!!

I am left speechless that we here again the same old tired debates about small studio, etc.. This cannot excuse the Pressburg / Tilsit mess. many small issues, balance issues, chrome issues, yes. but the Pressburg / Tilsit mess no way.


It's looking like Xanax is need all around. I'm buying first round!!!!

Yes it was released with almost zero testing. They may have been pressured and we will not be able to know. They won't be able to divulge that.

vicberg
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Sat Jan 09, 2016 9:12 pm

veji1 wrote:One thing that should happen during those peaces as well is that units such as depots, coastal batteries and fort batteries should revert to the owner of the province once the peace treaty is enacted. As the french you end up with batteries and depots all over Europe otherwise...


GetBackAllUnits = <Faction>

So if Prussia, add this

GetBackAllUnits = 'PRU'

veji1
AGEod Guard of Honor
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Sat Jan 09, 2016 9:31 pm

vicberg wrote:GetBackAllUnits = <Faction>

So if Prussia, add this

GetBackAllUnits = 'PRU'


Thing is captured wagons or foot and horse batteries should stay captured I suppose, but depots and fort / Port batteries for sure should revert. I suppose for the AI.

veji1
AGEod Guard of Honor
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Sat Jan 09, 2016 9:32 pm

vicberg wrote:It's looking like Xanax is need all around. I'm buying first round!!!!

Yes it was released with almost zero testing. They may have been pressured and we will not be able to know. They won't be able to divulge that.


You are wise Vicberg, i'll have a Xanax and just keep on playing as it is, hoping for improvements though of course.

vicberg
AGEod Grognard
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Sat Jan 09, 2016 9:36 pm

veji1 wrote:Thing is captured wagons or foot and horse batteries should stay captured I suppose, but depots and fort / Port batteries for sure should revert. I suppose for the AI.


That command will take back all. No way around it short of coding for specific unit types.

veji1
AGEod Guard of Honor
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Sat Jan 09, 2016 9:55 pm

vicberg wrote:That command will take back all. No way around it short of coding for specific unit types.


Well fair enough I suppose. A good way to emulate guns and stuff captured would be to add in the peace commands a +100 or 200 WS to the winning side I suppose, It would work as an abstraction but without crippling the AI by taking away all its guns and wagons.

Would make sense.

vicberg
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Sat Jan 09, 2016 9:56 pm

veji1 wrote:Well fair enough I suppose. A good way to emulate guns and stuff captured would be to add in the peace commands a +100 or 200 WS to the winning side I suppose, It would work as an abstraction but without crippling the AI by taking away all its guns and wagons.

Would make sense.


They do that. Depends on the treaty but stuff is given to the victor

Mickem2011
Conscript
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Sat Jan 09, 2016 10:05 pm

The only pressure put on these guys to release is self imposed pressure. They have this thing for releasing games on historical dates. This game was released December 2 or 3 which is the date of the battle of Austerlitz. It's a nice gimmick as long as the game works but Ageod has a habit of releasing no matter the condition and fixing later. Some say their support is excellent but it almost has to be given the state they release their games in. I own every single Ageod product and can't think of one where there weren't similar problems. Every single game releases this way and it's getting tiresome. I think it says a lot about the quality assurance and testing that things are missed or don't work right and then found after release by their customers.

Just an FYI also. This is my first post under this user name but I was a regular poster for several years. I forgot my user name and password and re-registered.

veji1
AGEod Guard of Honor
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Sat Jan 09, 2016 10:27 pm

vicberg wrote:They do that. Depends on the treaty but stuff is given to the victor


Pressburg does it but Tilsit only gives you money and vps. Generally speaking, peace treaties (in the diplomatic ledger) should include WS to emulate arsenal pillaging in a peace treaty, but ensure return of captured units when peace is signed so as to not cripple a country by depriving him of his valuable stuff (arty, depots, fortress batteries, etc)

Caoster
Corporal
Posts: 51
Joined: Sun Apr 08, 2012 5:31 am

Sat Jan 09, 2016 11:16 pm

vicberg wrote: Releasing in December and then taking time off for Christmas (totally understandable) was another questionable decision. A premature release is one thing. A premature before Christmas with planned time off is another thing altogether.


This part really jumped out at me. I've worked in the game industry. This was an incredibly stupid move. Especially if you know the game hasn't been adequately polished, you used the time between shipping and the first sales to bug fix like mad. I accept that most game companies ship games not as polished as they used to. But if you are going to do that, you need to be ready to provide post shipping fixes ASAP, as you users are going to find a ton of bugs in the first weeks after shipping. You should be in crunch time the final weeks before shipping, AND the first few weeks after.

AGEOD decided to do the opposite. Ship the game and then go on vacation for a few weeks. That was a terrible management decision. Either don't release pre-christmas, or don't go on vacation for at least a month after shipping.

Adam the VIth
Lieutenant
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Location: Pennsylvania Indian Country

Sun Jan 10, 2016 1:12 am

veji1 wrote:Pressburg does it but Tilsit only gives you money and vps. Generally speaking, peace treaties (in the diplomatic ledger) should include WS to emulate arsenal pillaging in a peace treaty, but ensure return of captured units when peace is signed so as to not cripple a country by depriving him of his valuable stuff (arty, depots, fortress batteries, etc)


Agree, that would be excellent. I'm am a fan of making sure the AI does not get crippled, I like a challenge....but I also like a reward, so give me the loot, and then help out the defeated AI at the same time.

veji1
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Sun Jan 10, 2016 1:15 am

Adam the VIth wrote:Agree, that would be excellent. I'm am a fan of making sure the AI does not get crippled, I like a challenge....but I also like a reward, so give me the loot, and then help out the defeated AI at the same time.


Yep, the command Vicberg mentionned to keep back captured units could be very useful. That plus special events to give defeated AI countries troops back and a better control of the wandering stacks issue could go a long way to make the game more competitive for longer.

timrt
Conscript
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Sun Jan 10, 2016 10:41 am

I am one of those "quiet" fans. I paid my money to enjoy what I thought and wanted to be a great game. I knew that I would as a newbie have a steep learning curve but was prepared to put the time in to learn. I expected a game that works though. Yes with tweaks along the way but with a sound engine. I haven't even got out of first gear. In my mind, why bother with a game that has fundamental floors in it? I want it to work, I wait impatiently for some fixes of these basics, I am so grateful to those that preserver to get these problems unearthed and I really hope that that AGEOD get it fixed. But you do not expect to pay good money for a poor product and until, in my humble opinion, this product works at the basic level, this is a poor product.

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Pocus
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Mon Jan 11, 2016 11:43 am

Actually patch 1.01, on which we worked between <release date -15> to <release date> was out a few days after release.
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Hofstadter's Law: "It always takes longer than you expect, even when you take into account Hofstadter's law."

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