veji1 wrote:This is not the point and you know it. Again that there should be many balancing issues, that many leaders shouldn't have portraits, etc. All this is not ideal but understandable in a small niche industry from a small studio. Even the battle casualty issue I could understand, if at least the devs deigned acknowledge the issue and say "we want to work on it with you guys". But that the Pressburg and Tilsit peace events be completely out of whack, that they cause absurd teletransportation, that they destroy troops, this is absurd, makes no sense and make me question the beta process.
I remember this thread by colonel Marbot were he litteraly says, as a beta tester, that he didn't bother accept the Pressburg treaty "because the offer was inadequate" and just kept on playing. This is not beta-testing !!!
All other issues with the game I can get over and be patient with, battle casualties, wandering units, decaying british fleet, fear for replayability because I don't see how AI Prussia or Austria can properly rebuild their troops after having been utterly trashed by a player, etc...
BUT THE PRESSBURG / TILSIT MESS IS JUST NOT ACCEPTABLE.
This should have been beta tested to death, I mean come on they are like the 2 first big sequences in the game !!!
I am left speechless that we here again the same old tired debates about small studio, etc.. This cannot excuse the Pressburg / Tilsit mess. many small issues, balance issues, chrome issues, yes. but the Pressburg / Tilsit mess no way.
veji1 wrote:One thing that should happen during those peaces as well is that units such as depots, coastal batteries and fort batteries should revert to the owner of the province once the peace treaty is enacted. As the french you end up with batteries and depots all over Europe otherwise...
vicberg wrote:It's looking like Xanax is need all around. I'm buying first round!!!!
Yes it was released with almost zero testing. They may have been pressured and we will not be able to know. They won't be able to divulge that.
vicberg wrote:That command will take back all. No way around it short of coding for specific unit types.
veji1 wrote:Well fair enough I suppose. A good way to emulate guns and stuff captured would be to add in the peace commands a +100 or 200 WS to the winning side I suppose, It would work as an abstraction but without crippling the AI by taking away all its guns and wagons.
Would make sense.
vicberg wrote:They do that. Depends on the treaty but stuff is given to the victor
vicberg wrote: Releasing in December and then taking time off for Christmas (totally understandable) was another questionable decision. A premature release is one thing. A premature before Christmas with planned time off is another thing altogether.
veji1 wrote:Pressburg does it but Tilsit only gives you money and vps. Generally speaking, peace treaties (in the diplomatic ledger) should include WS to emulate arsenal pillaging in a peace treaty, but ensure return of captured units when peace is signed so as to not cripple a country by depriving him of his valuable stuff (arty, depots, fortress batteries, etc)
Adam the VIth wrote:Agree, that would be excellent. I'm am a fan of making sure the AI does not get crippled, I like a challenge....but I also like a reward, so give me the loot, and then help out the defeated AI at the same time.
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