Playing the game as the french versus the AI, you know you are going to trash the AI if you have any experience with the AGEOD engine because you know how it works. This is not criticism of the game, it's just the way it is a good player will trash any AI. But I have 2 real worries that could dampen enjoyment of the game :
1/ Suboptimal AI stack size :
When you are fighting against Austria or Prussia in 1805 or 1806 you know they don't have corps and MTSG, but you expect them to at least regroup their troops so that their stacks are strong enough for real battles to occur, not just and endless wiping of lonely divs and brigades. in 1805 the Austrians are sort of ok, but that's more because you just catch them so early after the game begins that they haven't had time to start sending units traveling around stupidly. But for the Prussians it's just horrible because usually they dow you in mid 1806 while they have already dispersed their troops attacking Wurtemberg or whoever else. I mean 2 corps of french troops would probably suffice to win the war because you catch Blucher and Hohenloe and such with stacks of 500/600 power with your corps of 1000ish if they have moved a bit, 1400+ if you have been parked before. I don't expect the AI to be clever, but it should at least bunch its troops to the command limit of its leaders : Have Hohenloe moving slowly with a stack of 1500 combat value, you'll smash him nonetheless probably but at least you'll have a "proper battle" you can remember with the feel of a napoleonic battle where you will mechanically incur losses (maybe even a leader, wouldn't that be great !). Oh and of course the only units which should travel alone are cavalry set on the green battle stance to escape battle if engaged. Arty travelling around is just a shame.
2/ AI force reconstruction :
I don't know exactly how it works but I have big worries on this one : Say you trash Austria properly in 1805, smash its stacks and capture a bunch of cities, basically having the Armée d'Italie going all the way to Innsbruck/Graz/Karlsbad and the Grande Armée to Wien/Pressbur/Prag... By my estimate from last game, you have basically wiped 150 000 austrian soldiers from the board be it casualties or prisonners. How on earth is the AI suppose to rebuild its forces ? Can it only count on the slow organic unit building engine ? Is there some sort of mechanism ? To me there should be something a bit like when the first armies popped up in AACW/CW2 : you would get a message saying that your armies had been mustered and they would fill out with replacements. Because otherwise the AI is completely doomed it will never manage to : build enough units (mainly because the money will be the blocking issue) and secondly will never manage to organise them well enough. Each major faction outside of France (because if France gets trashed the game is over for them, it's restauration, etc...) should have some sort of "armies being reconstructed after the peace treaty" event firing which would see the AI been given a new STRUCTURED set of forces locked in a few strategic places and only partially manned, needing filling out with replacements. It should take a long time, say 20/24 turns so the units should come really close to empty, at about 20% strength and need a big investment to be filled ou, but this the AI should be able to do.
I say this because stupid Austria dowed Bavaria in mid 1806 and I had to wack their face and I only needed one corps in south germany to do the work, since the Austrian army was just a bunch of disjointed units.
This type of event, for AI only use or for player use too would also be a good way of implementing army reforms. AND it could help alleviate one of the AI's structural weaknesses since AACW : it does use the troops it has decently enough, giving you a good ride, but it does not know how to structure its forces well. Give it a well structured army (the 1862 union for example) and you'll have fun. Leave it to poor Athena to try and build an army and it will just not know what to do and you'll have disjointed units here and there and you'll be playing whack a mole (1861 GC in AACW and CW2 in the west and transmississipi for example).