Byrd wrote:Hey guys, I've been playing quite a few PBEMs lately and I've noticed some stuff that I would like to share or put up for discussion in general.
1. The Railpool (especially in the later game) seems excessive. Thanks to continuous rail connections, a German Army can mount a train in Königsberg, be in Krakau or Przesmyl even, 13-16 days later, fight a deceisive battle, remount the train, head back to hit another Russian Army coming down into East Prussia and so on. The bottom line is, armies can relocate too fast and too efficiently.
Possible solutions could be: (1) A penalty to cohesion after transportation, which would make sense. (2) Increased penalty to supply distribution when more than the needed amount is spend. (3) Higher railpoints cost for redeployment in general.
2. Replacing CinC's should be penalized throughout the game. Replacing Moltke in the very beginning of the game, comes at a cost of ~4NM I think. Dismissing Falkenhayn in 1915 comes at -12NM. If you dismiss Moltke early on, Falkenhayn does not take over automatically and the price for maybe dismissing Moltke's replacement is much lower then the price to dismiss Falkenhayn.
Right now, you can basically power up any General and appoint him CinC. Historically, there was much more to the matter than "Hey, you did well on the field, why don't you try". It was politics. Pure and simple. I don't think this is portrayed well by the game. Certain factions can turn into unbeatable hordes with the right General in charge.
3. Right now, I have had Romania join the CP in mid 1915, Bulgaria leans heavily towards the CP already. I don't know whether or not this is intentional.
4.There really is no free choice of warplans. Yes there are high penalties on the plans themselves (there should be) but the later hits on NM are just way too harsh. Especially the -10 for the Austrian Kaisers death, the large hits for possible Options, Warplans, War Weariness, Money printing and whatnot. It's just too much pressure on NM. Battles not even counted.
5.Is there a specific reason why neither Serbs, nor Rumanians or Bulgarians have a GHQ? Same goes for any overseas Independent stacks. There is no way to have British Armies in Egypt attached to a GHQ but to dissolve the one in France.
6. I am playing 3 different PBEMs as CP right now. Hindenburg has appeared in none, because players stay away from German territory. The question to be asked is why Ludendorff isn't included in the game. Whatsoever.
Traffic really knocks the hell out of the hyper-rail army shifting. I really don't see the need to change much now.
The difference in NM for replacing the GHQ is purely political (every general has a political value which affects the amount of VP/NM lost if he is passed over/replaced). I'd actually suggest players never change GHQ because NM is too important and even 4 NM can put you under the remaining number of turns, guaranteeing you will lose if you don't generate some field miracles.
Romania's starting alignment may need some tweaking, but I think changes would be premature if the Italian and US events aren't fixed first.
No need to dissolve and reform the GHQ. It's awkward, but has been this way since AACW, I think. Certainly CW2 works this way.
I think Hindenburg represents both him and Ludendorff, which makes sense when his godly stats are considered. As for avoiding German territory to keep him/them out of the war, I've made an issue of that as well. A simple event or two could activate Hindenburg in Late August for the non-Moltke plans or Late September for the Moltke plan if no Russian forces enter German territory.
Byrd wrote:I disagree. In relation to the gains, the penalty is not nearly sufficient, in my opinion.
I agree that players shouldn't. I'm just saying that IF one goes for a penalty, why not go for -12 NM all along. For Germany, the heavy late penalty can be circumevented by dismissing Moltke early on. That way, you don't have to spend -12 NM later on Falkenhayn. I think it's a gamey feature, so access to it should be there to allow for some freedom, but the sanctions should be heavier. Although I'd do it differently for different nations.
Romania wanted Transylvania from Austria. For them to join so rapidly without the CP playing an option that grants them that, is kinda weird. Bulgaria also tends to lean the CP way pretty heavily even with Romania already joining, which makes even less sense. As far as the other events go, yes, they need fixing too.
Great, I thought the GHQ reacted like every other HQ when shipped. Still, only because it has been this way since AACW doesn't mean that it shouldn't be changed now. Especially with Britains involvement in Egypt, the Serbs and all the other minors, there needs to be a way to allow them to build Armies. Right now, it's tedious and awkward and if it has been this way since AACW, even worse in my opinion.
I agree with you on the second part of your posting, I suspected as much as your first part goes, but I think it's very odd. Ludendorff was the absolute key figure on the German side, this has probably been argued often enough. For him to be absent, or to be there in spirit only, just does not seem right to me.
Have you turned it up? My experience has been that rail redeployment is vital to being able to conduct offensives past 1915. If you make it so a few armies overload the network, you transfer a massive advantage to the defender every time. I rather like that I can rail in large reserves to carry a region through MTSG, but those same forces are completely incapable of following any success until the region has greater friendly MC. As it stands you can mount offensives, but they're very ponderously paced against organized resistance.
This presupposes you have someone much better than Falkenhayn or Moltke so early in the game. Hindenburg gets one GHQ (assuming he's in the mix, and this is where we need house rules for now), and there aren't too many options for the other, at least not early in the game. I'm fine with the way things are, though perhaps that's just long familiarity with the political and promotion systems.
Understood, but Romania going CP isn't anywhere near a guarantee unless the CP player knows precisely how to play the diplo game. I think fixing the far more broken/unbalanced Italian/US events will provide a better idea for the way the diplo game should generally play out with specific long term strategies. Once players start reporting in their observations with fixed events for the majors, then we look at adjusting initial alignment in the Balkans. Romania going CP the majority of the time is just as much a consequence of the greater diplo game being somewhat off the level, not exclusively an alignment problem with Romania.
The minor armies could be set by event, just as their actual forces are on entry. Only Bulgaria could really justify a GHQ, and even then I'd prefer them having two or three armies.
I think if Ludendorff were added as a separate commander, Hindenburg would lose about five points in stats. Either way, I'm a bit ambivalent about it since just getting Hindenburg guaranteed entry is the most important thing.
Byrd wrote:I have. And you're right, the highest level might well be sufficient if the network is overloaded. I'll play a couple more campaigns and see how that turns out. I still got the feeling that the rails are linked too well, especially in the east. The continuous railroads are still a problem in my book (I'm trying very hard not to generalize). One German and one Austrian army have a continuous semi-circled railroad from East Prussia to Galicia to easily block off any Russian force that crosses into Germany. But I'll play some more with the highest Traffic Penalties to see where it takes me.
Well, the idea is to replace Moltke early so you can replace at a discount later in the game. Hindenburg can be shipped west almost instantly if triggering him is a house rule, if he stays east, there are still generals that do at least as good as Moltke, which will allow a later replacement at a much lower cost when Generals are powered up. Replacing Moltke is -2, not -4. Works for the Russians too. With Brusilov in command, Russian Generals turn into little animals and the penalty that should be Russian command is gone.
Either the diplomatic game you speak of is so easy to play or everyone knows how to do it. I haven't seen a PBEM yet where the CP player hasn't Bulgaria and Romania drifting his way in late 14/ early 15. I won't disagree that the Italy and US events are broken and require attention more urgently.
Shri wrote:My 2 cents on the issues..
Railway Issue-
Traffic setting at highest has removed the Advantages of Rails, also if you see the History of the Great War it is basically the CP making each and every offensive with only German Troops, where and how did they come and go so fast? Railways, whether it is the 8th Army destroying Samsonov and Rennenkampf, the Gorlice-Tarnow in 1915, the Serbian and Romanian Campaigns, Caporetto, Counter-Attacks pre-during-post BRUSILOV offensive, all of them were done by German forces for the CP, which railed in, fought and disappeared only to re-appear later and hit some more.
CIC issue-
I agree with Bryd, NM losses need to be big and CIC should not be able to be replaced. Moltke is the only exception, as he was historically replaced in early War, the reminder need replacement only when they have strong political ability and highest seniority else HUGE NM loss is a must.
Diplo-
The Romanians also wanted Bessarbia from Russia, the Tsar was a Hohenzollern, so Romania moving towards CP is not so much difficult to fathom. As the Greek King was also a Hohenzollern, hence- the Greeks were able to resist Venizelos plans for war.
Similarly, Belgium was supposed to 'roll over' as the King was a Saxe-Coburg-Gotha, in fact- most of Europe had German/Germanic Kings, primarily due to the diplomacy of Frederick the Great and Bismarck but also due to the fact they had such a huge surplus of Royalty.
Ludendorff-
Hindenburg is the best general of the war due to Ludendorff and Max Hoffman making the plans, later Hans von Seeckt, von Lossberg and Max Bauer and Bruchmuller making the plans.
Lindi wrote:Juste Diplo for me -
In my 3 PBM I see in two time Romanians join Russia. The only time when I see Romanians in CP is when Blockus neutral is play before Italy and also CP not play event for Bulgaria, for me is good because is not play blockus you have time to do come back the Romanians, and also if Germany not play Event he can never have Bulgaria.
For finish when one country enter war he help other side to have country white event. (I see that in Entente not sure white cp Romanians )
Merlin wrote:
I want to state this first since I don't feel I have a full understanding of your statement: "Blockus neutral" refers to the Neutral Blockade? I also don't understand precisely what you mean be "country white event". Understand that I know English is not your first language and I mean no disrespect. I want to be as precise in my understanding of your statement as I possibly can.
Here's my current understanding of what you said: "I've played three PBEMs and Romania has joined Russia twice. The only time I've seen Romania join the CP is when the Neutrals Blockade is played before Italy joins the war and the CP hasn't played the Bulgarian Promises event. I agree with the current setup because delaying the Neutrals Blockade allows time to spend on Romanian diplomacy, and if the CP player doesn't play Bulgarian War Goals, then Bulgaria won't join the war."
Please clarify whether or not I've managed to summarize your statement, because we need the input of every player to help AGEOD get all our dreams to come true.
Shri wrote:@Merlin
Pocus has scolded me to continue my discussion here. As the Headmaster has instructed, let us keep it here instead of on forum.
CIC Issues-
CIC changed for the UK mainly due to death of Kitchener, if this is to be shown, the Death of Kitchener should be random of 10% per turn after 1/1/1916, giving the WE a -5NM and also a chance to replace the UK CIC. The Germans did due to failure of Schlieffen and Russians did due to the 'Great Retreat', Ottomans never changed, Italy did after 'Caporetto', France did after 'Verdun' and again after failure of 'Nivelle Offensive' and start of 'French Mutiny (Mutiny events present for France, Russia and Austria- you can change CIC easily in those periods without loss of NM).
Basically, for change of CIC we need to get back the 'GRAND OFFENSIVE CARDS' played year-on-year in WW1GOLD game. In this- You decided where you want to do the Grand Offensive, (which area/region, for Germany it was which Front, also for Austria). Then if you succeeded you got NM and opposition lost NM and if not the CIC lost a lot of seniority and could get fired without loss of political capital or loss of NM.
Hindenburg-
Yes, Hindenburg is a composite command consisting of mix of several stalwarts including Ludendorff, Hoffman, Bruchmuller etc. Hence, the Godzilla attributes.
This was a big topic in the initial BETA run.
This is a dicey field and open to interpretation, depending on whom you play/support.
Lindi wrote:Yes is that and sorry for my bad english. So for me you need to see this two choice for 100% sur to see Romania join the CP. If CP, play event or if West Entent wait for the blockade from Russia. I have time, I guess, for event to Help Romania
BBBD316 wrote:Shri,
I am not against Hindenburg coming into play, I am just trying to understand if his appointment was logical German process or if the movement of Russian troops into Prussia forced their hand. If he was always going to be the CiC of the East then I would be all for his appointment to just be triggered at the appropriate time.
BBBD316 wrote:Merlin,
Does that take into account the Tunisa decision? I know it costs NM but it gives the WE wiggle room.
With a Hindenburg event would this cost NM?
Shri wrote:@Merlin
for the headmaster comments. We shall continue 'sparring' here or in BETA forum.
@BBBD316
Hindenburg was more or less sure to get command, after all several retired Generals got it - Von Der Goltz Pasha as Governor of Belgium and later Head of Ottoman Forces in Mesopotamia, etc. War means most of the 60+ Generals, were called back. Look at France- Gallienni was semi-retired but back as Governor of Paris in those crucial days. Or even UK- Kitchener and Lord Roberts reappeared (Roberts died on the Western Front soon after start of War due to health issues).
Secondly, Hindenburg as i have written, is a composite command structure of OberOst- one of the most successful commands in History of Warfare, in late 1914, they destroyed 2 armies totaling 450000Troops having some 180000 at their disposal. So, Hindenburg must auto appear in Koenigsburg in late August irrespective of Russian Decisions. Or he could begin locked in Koenigsburg and any invasion of CP lands (inc. Austrian) unlocks him as CIC of Eastern Front.
CIC Issues-
A successful commander being replaced in mid-War is an anomaly according to me. Hence, i gave the example of 'command failure' resulting in change of command.
Eg: Haig couldn't be called a great commander, but John French was worse and so he was replaced, the English did not have senior Generals (of appropriate age and standing) to replace Haig and kept him till the end.
Similarly for the imbecile Tsar of all Russia and also for Enver Pasha. If you change the Tsar, that means military coup occurs. Same for Enver Pasha.
Diplo-
I agree with what you say, but then; even USA Lusitania is over powerful, an innocent cruiser triggers it. I dread it when playing as CP to put even a transport ship in the Atlantic Shipping Box due to that event.
Merlin wrote:Again, in my proposals for 1.01, I addressed this. Make Lusitania and Zimmerman independent of any player action, with just a small chance to trigger per turn, starting in 1915. That way the CP player can have fun in the Atlantic box and Mexico, something he would never, ever do right now. It would also make the US-first CP strategy an actual gamble, where right now it's a guarantee to keep the US out of the war. I'm completely serious. If you put the CP major diplo in the US on turn one, never enter the Atlantic shipping box, and never mess with Mexico, the US will never join the war. Guaranteed.
Shri wrote:Well, in 1905; Moltke Jr. a thorough imbecile was posted as CIC of the German Army.
The other strong contenders were - GFM. von der Goltz, a veteran of several wars, a commander of a military mission to Turkey, a famous theorist etc etc. (the most competent)
von Bulow, a senior General and fairly competent though a bit over-cautious (the same guy who led the 2nd army) and von Mackensen- the famous Hussar who coached the Kaiser and the Crown Prince in horsemanship (he was a palace favourite just like Moltke Jr.)
So precedents in the Imperial Army were present.
Byrd wrote:And that's the difference. Hindenburg was anything but a palace favorite or a prominent figure. Yes, one could probably argue that at that point in time all prominent figures were already serving in different commands, and that he was as prominent as prominent could hope to be.
Shri wrote:Well, Byrd; Hindenburg represents OBEROST in the game not himself alone. Oberost had stalwarts like Max Hoffman, probably the best strategist of the war. Hans von Seeckt a great strategist and the best tactician of the war, Col. Bruchmuller (best artillery tactician) from 1916 onwards, Ludendorff from late 1914 onwards, Col. Lossberg (pre-eminent defence expert) from 1916 onwards; now so many key people are missing as generals in the German command, that is the reason Hindenburg more than deserves his GODLike status, in-fact, he can be buffed even more to show- EE lacked AMMO and Officers and NCO's from 1915 onwards in all their corps, also EE's infantry-artillery co-ordination was atrocious to say the least, all this is skipped.
EE is fairly good in game much better than real. Though EE should have way more starting manpower, closer to 5000 than 2000, this aside; EE is way way better in game than they were in August 1914.
Despite having 175 million population against the 68 million German Empire population (2.5 times +), they mobilised a pathetic 12 million, the German mobilised 13.25 million. In the second world war on the other hand, USSR with a population of 163 million in 1937 vs Germany's 82 million in 1940, mobilised a stupendous 27 million.
Shri wrote:@Klucktier
It was the same "staff" of Ober Ost, then called as the "Staff of the 8th army", of which Max Hoffman a Jr. Lt. Col, was a part; that devised the strategy to defeat the 2 armies- 1 & 2, the only problem was Prittwitz was too scared to "sign the dotted line", which Hindenburg did under Ludendorff's strong gaze.
The plans were already in motion, all it required was a sign and a few phone calls. And Lo- SAMSONOV's army disappeared.
Shri wrote:Yes, i too agree the stats of bruchmuller and hoffman are terrible to say the least.
Also, Falkenhyn's tenure is better than Hotzendorff but when you see 'verdun', not so much.
Don't know it, but the game doesn't break only because the WE player shifts his troops north, I haven't seen suicidal attacks against Metz or Straßburg for a long time , but I was able to beat the French and British later(in most pbem's I played).Shri wrote:Continuing..
One of the biggest problems since the early BETA days is the game does not penalise the player going a-historical.
The CP is more or less straight boxed into Schlieffen or Moltke alongwith one of the many Austrian plans (most are equally bad).
But WE can take Plan XVII and not attack in the mountains and instead send forces into Belgium. This makes a complete mockery of Schlieffen and you get "reverse schlieffened".
Same way EE can avoid Germany and Hindenburg and concentrate on Austria alone with no problems.
WW1 Gold had a much better way to do this= BIG NM losses if you do not follow the war-plan, you have to commit hara-kiri in Aug-Sept as WE and EE or else it breaks the game, i guess.
I will explain the background to it in a boring lecture-
Shri wrote:In 1906, the Russians post Manchurian war decided that best plan in War was to pull back into Forts and deep into Bylorussia and Ukraine.
In 1910, they revised it to partial attack against Austria and defend against Germany.
In the meanwhile Gen. Michel proposed Plan XIII but was criticised as soundly defeatist and sacked and replaced by Joffre.
Col. Grandmaison and Ferdinand Foch taught "Attack a la outrance" to the French in these years and in 1912 they forced the Russians to adopt this stupid attitude of 'elan' blah blah blah... Hara-Kiri.
So, by 1912, the French, Russian and to a great extent the Austrian staffs had already committed themselves to HARA_KIRI on a mass scale, banging their heads against stone walls and trying to break the wall was their golden idea.
The Germans prepared somewhat better, using the Austrian Skodas and their own Krupps they had a decent Siege train and also equipped their troops with Howitsers and Heavy artillery at Corps and Army level. In addition they emphasized machine guns, digging in using the shovel etc.
A player playing as General of one of these armies cannot be God Almighty and change their thinking of several years overnight. If he does he should accept a massive penalty in NM.
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