MrFreeze wrote:A faster turn resolution is great news!
Pocus wrote:They should have been there from the initial installation, because the patch don't add or remove them.
Pocus wrote:For people having a crash when there is a new turn (but not upon reloading same turn with the load window), can you try this quick fix:
http://we.tl/qyo6VUQ1aN
get from the link the new EAW.EXE and use it instead of the old one please, and report back. Thanks!
bjmorgan wrote:I'm still winning in 4 turns as the German. French and Russian futile banzai attacks in Lehmburg and Metz are the culprit. I had 160 morale points at the end.
Sorry, guys, but this is just ridiculous. But, at least I didn't capture half the French army with this patch, just a few supply and munitions units.
Byrd wrote:Play a human and see how that goes. Or turn up the bonuses given to the AI.
The way you describe it is more the way history did and could have turned out, so all you're saying is "It's working".
Judging a game by how hard you can beat the computer seems, you know.
bjmorgan wrote:Sadly, this is the response I expected.
Sorry, but I don't think the French would have attacked over and over until one day they decide to just surrender. So, It's NOT historical.
And if a game can't be enjoyed against the AI, then just publish a human opponent game only.
The bonuses that are given to the AI don't overcome the absence of strategic and tactical common sense in the AI.
There are a couple simple fixes. Once the country's national morale falls to a certain level, then it conducts no more attacks outside it's borders. Or, how about an even simpler solution. Reduce the loss and of national morale for large battle losses. That reduction could go down every year, so that a major loss in 1918 has more NM loss that one in 1914.
HerrDan wrote:Are you sure you're playing the same game we are playing? It sounds like another game to me, I've never seen these things happening (160 NM in 4 turns etc...).
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